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  • You all know this, right?Type 10 PRINT "DIXONS IS SHIT" 20 GOTO 10 RUN when it says: Scroll? Press BOTH SHIFT KEYS then ENTER see what you get. I want to know what thi…

    ... time the workspace area is treated as a BASIC line producing garbage ...
    Geoff Geoff May 2005 Sinclair Basic
  • Fast MDR creation...Hi, I still have a load of Microdrives I want to get into mdr files so I can erase them and put better stuff on (like Sabre Wulf) and also to preser…

    ... return to BASIC, the BASIC program would just dump the area of memory ...
    Spirantho Spirantho May 2005 MIA/STP/SDP
  • New Development WSS Site OpenOk, I have created this site [url="http://pearmain.dotnetpanel.net/default.aspx"]http://pearmain.dotnetpanel.net/default.aspx[/url] Lots to do, but…

    ... /> Anyway, basic plan is to have a source code area, what should ... />
    I thought:

    BASIC
    Assembly

    Anything ...
    robpearmain robpearmain May 2005 Development
  • Describe what makes the Spectrum so special and uniqueFor me its very much a nostalgic thing. I havent even seen a spectrum or a spectrum game for real for 13 years, and so when I found this site I was j…

    ... BASIC.

    4) Genuinely enthusiastic magazine support, no matter what area ...
    NickH NickH May 2005 Sinclair Miscellaneous
  • Speeding up BasicHi, Does anyone know whether it is faster to use variables than numbers in Sinclair basic? What I mean for example, is Poke A,D quicker than Poke 5…

    ... various ways to speed up BASIC, however using variables
    > ... a search for the 100th variable must sift through 99 unwanted ... could get to the 100th variable in one or two lookups ...
    Geoff Geoff July 2005 Sinclair Basic
  • Adding commands to Spectrum BASIC?Are there any articles on how to do this? I think it could be done by making the error trapping routine point to your own commands, but not sure exac…

    ... up a 16-bit system variable VECTOR and after the ROM ... own routines you can extend BASIC in an Interface 1-only ... Carri's method of extending BASIC this way.

    The ...
    Geoff Geoff July 2005 Sinclair Basic
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... /> The idea is that the variable currentFrame holds the absolute address ... does:

    - mark the area the sprite currently occupies for ... in
    - mark the area the sprite now occupies (with ... (in this case, the area where the sprite was originally ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... GOC wrote:
    Does the variable reference contain this address ?
    BASIC has to search a table ... />
    [quote]
    If variable references are stored as plain ... address instead of using a variable ?
    [/quote]

    ...
    Philip Kendall Philip Kendall September 2005 Sinclair Basic
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... awfully slow way to handle variable lookups - one could have done ... find. I feel that if BASIC didn't have to do ... string search every time a variable was encountered, it would have ...
    GOC GOC September 2005 Sinclair Basic
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... awfully slow way to handle variable lookups - one could have ... string search every time a variable was encountered, it would ... variables first, your average variable lookup time may be as ... Basic (ie Microsoft Basic) didn't have this luxury and would do variable ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Sinclair Basic
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... to be callable from Sinclair BASIC by one of my pals ... " function which would draw a variable-sized static tile (i.e ... I discovered yesterday that the BASIC trick of "switch to the ...
    na_th_an na_th_an September 2005 Development
  • 42 column text, Sinclair Print Utilities, etcI'm currently developing the next of the ZXIF text adventures - "43 Minutes" and, as a side issue, I'm really interested in 42 column text for this g…

    ... system variables and before the BASIC area. There's not much to ...
    jonathan jonathan October 2005 Development
  • 16K games.Hi all, Cauldwell's stuff aside, are there any good 16K games that you'd recommend? Regards, Shaun.

    ... .25K you have to ditch BASIC which means you'd probably ... the loader in the screen area until the program was loaded ...
    monty.mole monty.mole November 2005 Games
  • Gyroscope vs SpindizzyTwo games that play similar, both based on the Marble Madness theme. Gyroscope has more great graphics, with neat use of BRIGHT on the playing area a…

    ... the playing area and good backgrounds. Spindizzy is much more basic in ...
    fahrenheit1987 fahrenheit1987 December 2005 Games
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... the lottery number-picker ZX BASIC program, caused by running it ... the 3-byte FRAMES system variable is copied to the system ... variable SEED.
    Otherwise, the parameter ... . How often is the system variable FRAMES updated?

    A ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • Method to read byte as binary string rather than dec?Hi all Am fiddling around with the screen buffer and have written a routine to scan the screenbuffer into upper ram and then write it back in upside…

    ... BIN 01010101) simply by subtracting variable z from 255
    Update ... last wrote anything in speccy basic so I am quite pleased ...
    miskox miskox February 2006 Sinclair Basic
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... on variable handling which it uses its own custom routines for. BASIC ...
    Dunny Dunny March 2006 Sinclair Basic
  • Codies help? Werewolves of LondonHi All, never one for shying away from the deep end, having only just dipped my toe in to the world of machine code I find myself trying to find out …

    ... an address in the ROM area?
    [/quote]

    I ... of :) Code in the ROM area is an opportunity for using ... it is part of the Basic operating system. And, naturally, there ... for creating space within the basic workspace, something totally useless to ...
    Alcoholics Anonymous Alcoholics Anonymous March 2006 Sinclair Basic
  • Basic or Machine code?Hopefully the correct area of the site to post this question. Anyways, I have got hold of several books on programming my spectrum, and I was wonderi…

    ... wrote:
    Hopefully the correct area of the site to post ... should concentrate my efforts. Learn Basic first? Then MC, or ... forget Z80 assembler and Spectrum Basic, and learn something more recent ... limited.

    Sinclair Basic is good for forst steps ...
    piters piters March 2006 Development
  • Unpublished spectrum gameHi there I have a Spectrum PDS development environment and before I get rid of my old PC which has an ISA slot I thought I should ask this question i…

    ... file will overwrite everything in BASIC area, and it *might* crash even ...
    Black Hole Black Hole March 2006 Games
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... also at runtime whenever a variable is looked up.

    basic AUTO-LIST is displayed, the ...
    Dunny Dunny March 2006 Sinclair Basic
  • Homing missile routine - help neededI am attempting to write a routine which will allow a missile to home in on a player. Basically the sort of thing you see in most shoot-em-up games. …

    ... very crude example of a basic homing missile (well.. it's ... some drawbacks to such a basic approach. The most obvious is ... get a sure hit if area detection was used (it misses ...
    TrueVideo TrueVideo March 2006 Development
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... patients still require all the basic nursing skills they recieve on ... out of curiosity Dunny which area of nursing do you want ...
    muddywho muddywho April 2006 Chit chat
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... patients still require all the basic nursing skills they recieve on ... out of curiosity Dunny which area of nursing do you want ... chosen Gerontology. It's an area that I enjoy immensely - multiple ...
    Dunny Dunny April 2006 Chit chat
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... should write reasonable engine with basic physic. while doing this you ... . of sprites, size of playing area, amount of space available for ...
    Fikee Fikee April 2006 Development
<1…28293031323334>

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