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<1…26272829303132…34>
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... . ROM speed, loads a short basic loader which copies ROM loader ... of the screen, nice text scroll and countdown bar....

    nuggetreggae nuggetreggae October 2013 Development
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... colours. That way they could scroll downwards just by moving the ... ]Gauntlet[/I] type game in BASIC. Maybe something like that (or ... . I could perhaps write the basic graphics and joystick input engine ...
    joefish joefish October 2013 New game ideas
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... for each of the 56 BASIC commands.

    org 0x3bc7 ... /> ; For each of the 56 BASIC commands there are up to ... :
    defb num_exp_0
    defw scroll

    p_stop:
    defb ...
    chev chev October 2013 Development
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... now displaying correctly, including the vertical column bits that were missing ... on the maze data. Maze scroll not started yet, this was ...
    David Jones David Jones December 2013 Development
  • is this a forum for new games ideas as in really new gamesWhat I mean is Nebulous was a new game concept, [cylindrical scrolling?] and I am having difficulty coming up with new concepts. Seems my brain just …

    ... me something to scroll sideways and I'll scroll it for ya ... to have been coding in Basic lately, I think ZXBasic accepts ...
    hikoki hikoki January 2014 New game ideas
  • 1984-2014here I will account for my journey through games released thirty years ago, just like last year for 1983 games, and you can do the same.

    ... I don't know] - automatically scroll from left to right driving ... in fact goes simultaneously in vertical and horizontally, two laserbeam being ...
    WhenIWasCruel WhenIWasCruel January 2014 Games
  • 128k+ CompositeAm I to understand this correctly but all thats needed for composite video on this model is to run a wire from pin 1 of the RGB port to the phono out…

    ... of pin 3
    No vertical sync pin

    No ... it goes directly to 128 Basic. Is this because of the ...
    guesser guesser January 2014 Hardware
  • [New game] BrunildaHi! We at RetroWorks just published "Brunilda", a new Speccy little_game ;-) . It only works with 128k models. In the begining it was planned as te…

    ... "automated sequences", but the basic engine (multidirectional scroll of 16x16 tiles) could ...
    Benway Benway January 2014 Games
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... cell for part of the scroll then it jumps down to ... see, the algorithm is very basic and it doesn't take ...
    Hikaru Hikaru January 2014 Development
  • Canonical Spectrum pixel aspect ratioHi, Do any emulators support scaling the Spectrum image to have the "correct/canonical" pixel aspect ratio? On a 4:3 display, Spectrum pixels aren'…

    ... you draw a circle in BASIC it will look like ellipse ... about 1349 pixels by 960 vertical. With filtering any scaling artifacts ...
    mark_k mark_k January 2014 Emulators
  • Correction of +2 hardware errorsThis is a collection of various pieces of information picked up from various places, including a lot from this forum. I have edited it and reworded i…

    ... basic etc). Also when using the up / down keys to scroll through ...
    DojoDan DojoDan January 2014 Hardware
  • Can anybody help finishing this?Hi all I made a (small) new game which is almost finished (just need to do a final scene) but i need help putting the different parts together (It'…

    ... you can do a faux-scroll effect with AGD, without it ... if I could do a vertical one? If so I may ...
    dm_boozefreek dm_boozefreek January 2014 Brand new software
  • Can anybody help finishing this?Hi all I made a (small) new game which is almost finished (just need to do a final scene) but i need help putting the different parts together (It'…

    ... you can do a faux-scroll effect with AGD, without it ... if I could do a vertical one? If so I may ...
    gabriele amore gabriele amore January 2014 Brand new software
  • Convert AT co-ordinates to PLOT co-ordinatesHow do you convert the 2 from MC? I don't know how to convert the vertical value as they're differently ordered... Heres what I have so far: [CODE]…

    ... upward, but since it's BASIC, it's from the bottom ... think this is OK. The vertical position, because it could be ...
    joefish joefish January 2014 Development
  • FBSThis is one of those things that is more like an experiment than a real project. I was trying to do this in BASIC, then realised my BASIC was too ru…

    ... [/URL] project this weekend. Created basic make file and played with ... of limited drawing/ try parallax scroll on grass / houses at the ... tree line over them. Then scroll them a bit faster then ...
    tstih tstih February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... data, finish and return to BASIC
    cp 0 ; if it ... /> get_screen_location2:
    ld a, b ; vertical position.
    and 24 ; which ... a, b ; what was that vertical position again?
    and 7 ...
    polomint polomint March 2014 Development
  • Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …

    ... variable-speed per-pixel screen scroll for either a remake of ... scroll with the screen refresh and screen flipping to double the vertical ...
    joefish joefish March 2014 Games
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... .[/QUOTE]
    Any demo with vertical lines on the border aligning ... intos that have the same basic accuracy. I actually meant for ... had time to get the basic facts together.

    I ...
    introspec introspec March 2014 Emulators
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... will, essentially, be 8x16 for vertical (16x8 for horizontal). I did ... that the map doesn't scroll. It also means I can ...
    LuMan LuMan March 2014 New game ideas
  • NOW look at what SpecBAS can do![img]https://sites.google.com/site/pauldunn/specbas_32.png[/img] Here's the code: [code] 10 WINDOW NEW w,0,0,SCRw,SCRh BPP 32 20 FOR f=1 TO 512 30 …

    ... did like about Sinclair BASIC was the direct command ... listing in 48k BASIC; you can scroll through (there's ... use the mouse to scroll or select lines to ... but like the 128k BASIC editor can also evaluate ... all about bringing Sinclair BASIC kicking and screaming into ...
    Dunny Dunny March 2014 Sinclair Basic
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... mouse movement to one axis (vertical or horizontal - which ever ... wait for the screen to scroll across... It was like ... restrict mouse movement to either vertical or horizontal axis movement, depending ... that is restricted to the Vertical axis until he releases ...
    kgmcneil kgmcneil March 2014 Emulators
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... boriel basic already has that? For editing, I may try a scroll ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    [QUOTE=Alcoholics Anonymous;760183]Boriel basic is not just a spectrum ... .com/en/software/the-zx-basic-compiler/"]This page[/URL] says ... boriel basic already has that? For editing, I may try a scroll ...
    Einar Saukas Einar Saukas March 2014 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... boriel basic already has that? For editing, I may try a scroll ...
    Timmy Timmy March 2014 Brand new software
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... mouse movement to one axis (vertical or horizontal - which ever ... wait for the screen to scroll across... It was like ... restrict mouse movement to either vertical or horizontal axis movement, depending ... that is restricted to the Vertical axis until he releases ...
    clausjahn clausjahn March 2014 Emulators
  • Finding the graphics I want to edit...I'm trying to find the car graphics for Run Baby Run in SGE, but I'm having lots of issues. Can anyone help me find the graphics, or does someone kno…

    ... 8 and columns to 16, scroll through the image you'll ... a rather distinct load of vertical stripes and before what look ...
    BiNMaN BiNMaN April 2014 Development
  • Learning Machine Code the +2a wayHello again all, I thought I'd ask in this forum as the other categories seem less relevant. I keep re-reading the thread below with the advice given…

    ... 'd then be running from BASIC to an amp to a ... a zx81 is a steeper (vertical) climb and I find the ...
    sliderules sliderules April 2014 Sinclair Basic
  • Harlequin clone...PCB manufactured!Using Chris Smith's detailed schematics and project notes from the Harlequin... a Speccy fan in the United States by the name of Don (Superfo) has de…

    ... your various versions of SE BASIC, so there are others who ... before I backport the TRACE, SCROLL and SPEED commands.
    chev chev April 2014 Hardware
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... down a line and get vertical-pixel-smooth-scrolling. All the ... when constantly dropping back into BASIC before the next RAND call ...
    LuMan LuMan April 2014 Development
  • Something I made in Minecraft...So, this is what I do in my spare time these days (when I'm sure a lot of you will be screaming for me to come back to Speccy-land; I assure you I wi…

    ... straight side, but making it vertical is the closest approximation. Where ... there, somewhere, is a very basic computer (of sorts) built using ...
    malczx malczx May 2014 Chit chat
<1…26272829303132…34>

Latest Posts

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  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
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    mel the bell on April 7
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  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
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