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Search Again :: Adv Search 1000 results in 0.023s
<1…28293031323334>
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... /> [b] Any thoughts concerning Vertical sections (ladder climbing isn't ... poles?)

    b) Vertical sections, will require some form ... uses a different kind of scroll.
    In original game ... there is no scroll back, horizontal or vertical, so you never ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... you want the backgrounds to scroll.[/quote]

    Yes, ... I'd probably just keep/scroll them onscreen, so no need ... scroll.

    But if both methods are implemented separately (vertical ... length, and will have to "scroll" too, something like a ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... you want the backgrounds to scroll.[/quote]

    Yes, ... scroll.

    But if both methods are implemented separately (vertical ... thing going on, adding the vertical one is easier, it' ... length, and will have to "scroll" too, something like a ...
    Hikaru Hikaru June 2016 Development
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... . Moving a 1 pixel wide vertical bar (8 UDGs needed) over ... FOR-NEXT loop needed in Basic is relatively slow. Probably some ...
    roko roko July 2016 Development
  • Consolidating forum categoriesI posted this elsewhere, but it should probably go here: [quote="Rorthron;857978"]As an aside, can we consolidate the various topics on New WoS in…

    ... /> - Hardware
    DEVELOPMENT
    - Sinclair BASIC
    - Assembly and Other
    scroll straight to the end.
    Rorthron Rorthron July 2016 WoS/Forum Issues
  • Consolidating forum categoriesI posted this elsewhere, but it should probably go here: [quote="Rorthron;857978"]As an aside, can we consolidate the various topics on New WoS in…

    ... /> - Hardware
    DEVELOPMENT
    - Sinclair BASIC
    - Assembly and Other
    scroll straight to the end.
    1024MAK 1024MAK July 2016 WoS/Forum Issues
  • Jet-Set Willy: The Text Adventure!!! :DSo, having been playing quite a bit of Zork, and Colossal Cave Adventure of late, I thought to myself, why not mix it up with another childhood class…

    ... and emerge in the narrow vertical passage that climbs high up ... appears to be a red scroll, turning round two cylinders. Just ...
    saddestmoon saddestmoon July 2016 New game ideas
  • Magenta border and black screenGot my hands on a issue 3 48k machine. Did the initial resistance checks and everything seemed in order buy when I switch the machine on all I get is…

    ... the first things that the BASIC ROM code does is to ... memory. On screen you get vertical red lines.

    But ...
    1024MAK 1024MAK September 2016 Hardware
  • How do I save my work using FUSE?I'm not having any success using SCR it returns a message about the header being unreadable when I try to LOAD an SCR which was the only viable optio…

    ... corners \.'\'."
    PRINT "Horizontal and vertical lines \..\''\: \ :'"
    PRINT "Corners \:'\':\:.\.:"
    BASIC editors and compilers such as ...
    GReW GReW October 2016 Sinclair Basic
  • Welcome to the Matrix!Ok here's something I been playing with while I'm at work and on public transport. I'm thinking I want to be able to move the large letters around th…

    ... books or lessons on coding Basic is that they never touch ... ) is how to make text scroll across one line. I have ... make a lot more text scroll slowly right to left, disappearing ... up 'scrolling' in the Sinclair Basic manual and the BASin lessons ...
    mik3d3nch mik3d3nch October 2016 BASIC
  • Interesting crashesI had an interesting Spectrum crash last night, I think it was trying to tell me something's wrong or it's had enough of my games! Or it could be dow…

    ...
    When you get the "scroll?" message, press extend mode. You ... />
    In 128k or +3 basic, there's less of a ...
    schneil schneil November 2016 Development
  • how to fix instructions on screenI have a problem with my sequencer. I want the top half of the screen to stay fixed but allow the note values to print without pushing the instructio…

    ... of the screen and not scroll the rest?
    That's ... to either code all the scroll routine yourself using PRINT AT ... print to it via a BASIC stream.

    You might ...
    guesser guesser November 2016 Sinclair Basic
  • New Game: SNAKE ESCAPE[b]SNAKE ESCAPE[/b] is a brand new game for the ZX-Spectrum! [img]http://i68.tinypic.com/9sqdj8.png[/img] [img]http://i65.tinypic.com/65odna.png[…

    ... , by turns (like a very basic Age of Empires / Zelda).
    scroll, lots of opportunities for nice ...
    4throck 4throck November 2016 Brand new software
  • New Game: SNAKE ESCAPE[b]SNAKE ESCAPE[/b] is a brand new game for the ZX-Spectrum! [img]http://i68.tinypic.com/9sqdj8.png[/img] [img]http://i65.tinypic.com/65odna.png[…

    ... , by turns (like a very basic Age of Empires / Zelda).
    scroll, lots of opportunities for nice ...
    Einar Saukas Einar Saukas November 2016 Brand new software
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... the line backwards when you scroll left, i.e. the opposite ... of POP

    To scroll new bits in, you can ... value that represents the 'new vertical column', like a vertically oriented ...
    Hikaru Hikaru December 2016 Development
  • how to load machine codeI'm reading Jon Caldwell's how to write Spectrum games but can't enter the code! Here's an example:_ LD BC, (score) Call 6683 I tried putting…

    ... the one from the Sinclair Basic book that fills the screen ... little example code that the basic book suggests you enter. Up ... - what you get is two vertical dotted lines.

    So ...
    mik3d3nch mik3d3nch December 2016 Sinclair Miscellaneous
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... the line backwards when you scroll left, i.e. the opposite ... of POP

    To scroll new bits in, you can ... value that represents the 'new vertical column', like a vertically oriented ...
    tstih tstih December 2016 Development
  • Fast way to clear the screen ?So I was wondering fastest way to clear the screen. I've tried this and this works but is it better than CLS ? LD HL,16384 LD BC, 6144 Loop…

    ... it in
    Boriel ZX Basic[/quote]
    Considerably faster, although ... out of special cases (like vertical, horizontal and 1:1 diagonal ...
    GReW GReW December 2016 Assembler
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... /Gunstar.gif[/img]
    Simple vertical shoot'em up with nice ... [/img]
    Limited, if not basic, Spaghetti western shoot'em up ...
    WhenIWasCruel WhenIWasCruel January 2017 Games
  • Scrolling loader counter in 85 T-States?Would it be possible to write a scrolling loader counter in 85 T-States? I have a custom screen load routine that loads attribute first, then the …

    ... saved the patched loader with basic header and screen(compressed or ... routine.
    Also, if I scroll the counter, I'll need ...
    FrankT FrankT February 2017 Assembler
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... house Topo.

    A vertical shoot-em-up in which ... graphics and good movement and scroll. Definitely Topo made a very ...
    JuanF. Ramirez JuanF. Ramirez March 2017 Games
  • XeldaI've decided to take on the Zelda tribute game and take over the Xelda title (because it's a great title name). Working with the MK2 Mojon twins gam…

    ... mimic the way 'local' maps scroll in Gameboy / SNES [i]Zelda ... it was just in the vertical direction, you could have more ...
    joefish joefish March 2017 Development
  • Xmas present from Hood:))Dear MB-02+ users, on my site[url="http://hood.speccy.cz"] http://hood.speccy.cz[/url] I have made quite significant update in download section. B…

    ... .
    - fixed: run file. If BASIC programme was present in the ... was impossible to run another BASIC file, because stack pointer was ... of which ends (taken in vertical) before the tabulator. Next bug ...
    Hood Hood April 2017 Brand new software
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... Zynaps so that the most basic weaponry consists of a bullet ... . Third time, I survive and scroll a little to the left ...
    dm_boozefreek dm_boozefreek April 2017 Games
  • Can I name a subroutine and then call it by name?No thats not really exactly the problem. I wrote 4 lines of Basic that draws an 8x8 square and then told it to check x,y and subtract 4 from x or y t…

    ... can get a horizontal pixel scroll in BASIC with a randomly generated ...
    Battle Bunny Battle Bunny May 2017 BASIC
  • Spectrum Next in the ArchiveWhen the Spectrum Next is launched, should it be added to the archive, and games archived as per usual WoS usage? There are a lot of new games annou…

    ... filter results - infoseek has a basic search and full text search ... (basic by default) - this lists *everything* - ... the primary ROM SOS48 and vertical screen resolution of 192 lines ...
    Black_Cat Black_Cat May 2017 Hardware
  • ZX Spectrum Next Kickstarter Launchedhttps://www.kickstarter.com/projects/1835143999/zx-spectrum-next

    ... [/i] software made for [i]basic[/i] Spectrum :P
    [/quote ... is dead wrong. You need vertical and horizontal counters, shifters, clipping ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Sinclair Miscellaneous
  • Using the stack to blit bufferI was using a ldir to blit my back buffer to the screen RAM, and it was working pretty well if not rather slow. After reading about using the stack …

    ... ;755167"]this is little up scroll:

    [CODE]
    credits_adr_from ... working on an engine for vertical shooters in lieu of the ...
    Atari_Jetman Atari_Jetman May 2017 Development
  • endless runner project..So I'm thinking of writing a small tutorial series on writing games for the speccy in C, and figured that an endless runner would be an easy example …

    ... that they could do some basic formatting like cursor placement, underline ... have terminals that emulate zx basic's terminal (when you print ... codes). As you know in basic you can print certain codes ... all you want is to scroll the screen upward. You can ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Development
  • im looking for a horizontal scroll routinehi, im looking for a horizontal scroll routine. i read somewhere that you can do it with at 'to' statement, somewhere in a print routine. althoug…

    ... 's some variations on my BASIC scroller:
    http://www.users ... to get the PRINT to scroll it. The data for one ...
    Battle Bunny Battle Bunny June 2017 Sinclair Basic
<1…28293031323334>

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