-
Floods in the northI was just wondering if any wossers have been affected by the recent flooding in the North of England? Everyone ok?
[QUOTE=Battle Bunny;654630]Despite it raining for ... -
Floods in the northI was just wondering if any wossers have been affected by the recent flooding in the North of England? Everyone ok?
[QUOTE=Battle Bunny;654630](Maybe "Chit Chat" posts ... -
Average age of a Spectrum fanHi! I'm wondering what's the average age of us, readers of this forum. I'm 29 and started playing and programming on the Spectrum when I was 13 (infl…
... attic! welcome :)
[QUOTE=Battle Bunny;654859]I've updated the ... -
Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…
[QUOTE=Battle Bunny;656523]They both work backwards ( ... -
How do you save in multi part games?With a game Like [i]The Bard's Tale[/i] or [i]The Lamberley Mystery[/i] saving is a bit more complicated than usual. Rather than just saving and relo…
[QUOTE=Battle Bunny;657184]Having found the emulator' ... -
Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…
[QUOTE=Battle Bunny;657116]According to Google Translate:< ... -
Converting UDG to 2x2I've got a udg that I want to display in different sizes. Obviously I just print it for normal size, I can use the udg in bin format to display it ea…
... as you'd expect, thanks Battle Bunny thanks Mike. -
smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…
[QUOTE=Battle Bunny;658180]I did some timings ... -
What's your avatar all about?Ok, this may have been covered before but I've not seen it discussed recently (and can't find it easily in a search ;)) and, in any case, some folk m…
[QUOTE=Battle Bunny;658240]It's where I live (although my house is in amongst the trees so it's not actually visible in the picture).[/QUOTE]
You can't see any trees where I live because of all the houses. -
smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…
[QUOTE=Battle Bunny;658292]Optimally there should be ... -
decoding loading barsI was idly pondering if it would be possible to decode the tape loading bars - just the header, say, for a standard loader, to determine the title o…
[QUOTE=Battle Bunny;658386]I was idly pondering ... -
smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…
Ran the code that battle bunny posted and i must say ... -
decoding loading barsI was idly pondering if it would be possible to decode the tape loading bars - just the header, say, for a standard loader, to determine the title o…
[QUOTE=Battle Bunny;658724]Yes ... It was mentioned in another place about guessing the program, which was what made me wonder if it was possible to work it out.[/QUOTE]
Gah! Might have known all this would be Guesser's fault. :smile: -
decoding loading barsI was idly pondering if it would be possible to decode the tape loading bars - just the header, say, for a standard loader, to determine the title o…
[QUOTE=Battle Bunny;658724]Yes ... It was mentioned in another place about guessing the program, which was what made me wonder if it was possible to work it out.[/QUOTE]
Stonkers? -
Wanted C&VG scan issue 18 page 97as subject wanted - C&VG scan issue 18 page 97 just that page as a hi res scan 300dpi or more please many thanks in advance.
[QUOTE=Battle Bunny;657998]Before doing a picture ... -
smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…
[QUOTE=Battle Bunny;658672]Using assembler then I' ... -
smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…
... speeded up basic code by battle bunny and some minor changes I ... for all the help (especially battle bunny) helping me understand basic better ... -
SAGE gamebook project newsThat's the Spectrum Adventure Gamebook Enhancement, that is (for the time being, anyhow). I've updated the [url=http://www.users.globalnet.co.uk/~jg2…
[QUOTE=Battle Bunny;659210]two very old (as ... standard instead...
[QUOTE=Battle Bunny;659231]I've replaced the ... -
Titles in blueI just noticed yesterdaz that, when browsing titles using list as a displaying way, some titles appear in blue; investigating a little it seems that …
... , purple for visited links), as Battle Bunny mentioned. -
Titles in blueI just noticed yesterdaz that, when browsing titles using list as a displaying way, some titles appear in blue; investigating a little it seems that …
[QUOTE=Battle Bunny;659042]Some compilations have "See individual tapes" in blue at the right-hand side, but not all of them[/QUOTE]
None of them should have that, as those are not really MIA, so I fixed that. -
Titles in blueI just noticed yesterdaz that, when browsing titles using list as a displaying way, some titles appear in blue; investigating a little it seems that …
... , purple for visited links), as Battle Bunny mentioned.[/QUOTE]
Oh ... -
syntax checking helpcan anyone help with syntax checking, its been a while since I did any basic extension coding this routine always gives :C nonsense in basic error …
[QUOTE=Battle Bunny;660493]Are the numbers in ... -
calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …
[B]Battle Bunny[/B], great!
thank u.
