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  • Forest of DoomLoved the Fighting Fantasy books as a kid, and remember playing this years ago. Does anybody have a spare they'd like to sell, or even know where I …

    [QUOTE=Battle Bunny;586450]If someone gives me ... poniard than a 2-handed battle axe, as Blade! would only ...
    TechnicianSi TechnicianSi December 2011 Wanted
  • PFlagsIs there an explantion somewhere of what bits mean what in the printing flags? 1 23658 FLAGS2 More flags. 1 23693 ATTR P Permanent current col…

    [QUOTE=Battle Bunny;586627]Bit 4 of FLAGS ...
    Geoff Geoff December 2011 Development
  • Forest of DoomLoved the Fighting Fantasy books as a kid, and remember playing this years ago. Does anybody have a spare they'd like to sell, or even know where I …

    Hello Battle Bunny, would be great to try ... , ie you always win a battle etc, or HARD, is playing ...
    Alien 8 Alien 8 December 2011 Wanted
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... up for this, so thanks Battle Bunny.

    I have indeed ...
    Alien 8 Alien 8 December 2011 New game ideas
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    [QUOTE=Battle Bunny;588148]I really like the ...
    Alien 8 Alien 8 December 2011 New game ideas
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    [QUOTE=Battle Bunny;588435]The initial Stack section ...
    Dunny Dunny December 2011 Sinclair Basic
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    Thanks Na_th_an, that explaination really helps... And thanks for the new version there Battle bunny - now that I know what it is, I can begin to appreciate it!!!.. :razz:
    kgmcneil kgmcneil December 2011 Sinclair Basic
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    Sounds good Battle Bunny. When you mention "Hamlet of ...
    Alien 8 Alien 8 December 2011 New game ideas
  • Questions about type-insCouple of them :) I have seen that some of the type-ins that still appear as MIA, have actually an in-game screenshot, because the game was later pu…

    [QUOTE=Battle Bunny;590659]Here's [url=http:// ...
    Ivanzx Ivanzx December 2011 Infoseek database
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    [QUOTE=Battle Bunny;592645]Shame about the map, ...
    Alien 8 Alien 8 January 2012 New game ideas
  • problem with RND (or maybe INT)I'm using this statement: LET m=(INT (RND*sn)+k1)*k2-k1 to give a pointer m to a 2-byte segment of a string l$. Items k1 & k2 are integer constants…

    [QUOTE=Battle Bunny;593222]it's just the ...
    Philip Kendall Philip Kendall January 2012 Sinclair Basic
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... try that

    [QUOTE=Battle Bunny;594544]You might like to ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    [QUOTE=Battle Bunny;594775]Although - as it says ...
    mjwilson mjwilson January 2012 Sinclair Miscellaneous
  • What is the name of this game?An adventure game, split in 2 halves vertically. I can't remember the general gist of the game, but it seemed of a Science Fictional nature. Perhap…

    [QUOTE=Battle Bunny;595318][QUOTE=ZnorXman;595165]Did ...
    ZnorXman ZnorXman January 2012 Games
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    [QUOTE=Battle Bunny;595851]I tried putting the ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    [QUOTE=Battle Bunny;595856]170 POKE USR "p"+ ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    [QUOTE=Battle Bunny;595856]170 POKE USR "p"+ ...
    Dr BEEP Dr BEEP January 2012 Sinclair Basic
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... />
    But sounds from what Battle Bunny says I'm stuck with ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... cell. (Oh! yes, the same Battle Bunny explains above)

    Check ...
    mcleod_ideafix mcleod_ideafix January 2012 Sinclair Basic
  • M/C mathsHow would I do the equivalent of LET A=B*7 in machine code?

    [QUOTE=Battle Bunny;596414]David Webb's "Superplot" ...
    Paddy Coleman Paddy Coleman January 2012 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    [QUOTE=Battle Bunny;596493]According to ZXSpin, the ...
    joefish joefish January 2012 Sinclair Basic
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    [QUOTE=Battle Bunny;598117].......(ATTR is the only way to check for UDGs on screen from BASIC, as SCREEN$ doesn't recognize them.)
    [/QUOTE]


    It does when you make your UDG's in your own characterset.
    Dr BEEP Dr BEEP January 2012 Sinclair Basic
  • space optimisation algorithm neededScenario: * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated with it. * A…

    [QUOTE=Battle Bunny;599411]
    Another problem is ...
    Fikee Fikee January 2012 Development
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    [QUOTE=Battle Bunny;600210] I'm not sure ...
    roko roko February 2012 Sinclair Basic
  • Ultimate Collected Works, no Underwulde, why?I managed to get my grubby paws on the "Ultimate Play The Game" "The Collected Works" off E-bay.... The set has 1. JetPac 2. Pssst 3. Tranz-AM 4. Co…

    [QUOTE=Battle Bunny;601709]It's the line ...
    Korinel Korinel February 2012 Games
  • Ultimate Collected Works, no Underwulde, why?I managed to get my grubby paws on the "Ultimate Play The Game" "The Collected Works" off E-bay.... The set has 1. JetPac 2. Pssst 3. Tranz-AM 4. Co…

    [QUOTE=Battle Bunny;601763]IWhat would be the purpose of that "out ($fd),a" on the 48k anyway; is it the beeper?[/QUOTE]

    Custom hardware used when developing the game. IIRC, it's been mentioned many times before.

    Jon.
    Jon Needle Jon Needle February 2012 Games
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    ... />



    [QUOTE=Battle Bunny;602224]If line 2080 is ...
    Wookiee Wookiee February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    [QUOTE=Battle Bunny;602195]Why not:
    [code] ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    [QUOTE=Battle Bunny;602255]My intention was to imply the addition of a GO TO (beyond 2090) at the end of 2080.[/QUOTE]

    I ended up shifting things about and gosubbing back to the main loop once a condition was met - seems to have worked....ish
    Wookiee Wookiee February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    [QUOTE=Battle Bunny;602268]Two bytes are saved ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
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