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Search Again :: Adv Search 1000 results in 0.006s
<1…18192021222324…34>
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... try that

    [QUOTE=Battle Bunny;594544]You might like to ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    [QUOTE=Battle Bunny;594775]Although - as it says ...
    mjwilson mjwilson January 2012 Sinclair Miscellaneous
  • What is the name of this game?An adventure game, split in 2 halves vertically. I can't remember the general gist of the game, but it seemed of a Science Fictional nature. Perhap…

    [QUOTE=Battle Bunny;595318][QUOTE=ZnorXman;595165]Did ...
    ZnorXman ZnorXman January 2012 Games
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    [QUOTE=Battle Bunny;595851]I tried putting the ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    [QUOTE=Battle Bunny;595856]170 POKE USR "p"+ ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    [QUOTE=Battle Bunny;595856]170 POKE USR "p"+ ...
    Dr BEEP Dr BEEP January 2012 Sinclair Basic
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... />
    But sounds from what Battle Bunny says I'm stuck with ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…

    ... cell. (Oh! yes, the same Battle Bunny explains above)

    Check ...
    mcleod_ideafix mcleod_ideafix January 2012 Sinclair Basic
  • M/C mathsHow would I do the equivalent of LET A=B*7 in machine code?

    [QUOTE=Battle Bunny;596414]David Webb's "Superplot" ...
    Paddy Coleman Paddy Coleman January 2012 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    [QUOTE=Battle Bunny;596493]According to ZXSpin, the ...
    joefish joefish January 2012 Sinclair Basic
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    [QUOTE=Battle Bunny;598117].......(ATTR is the only way to check for UDGs on screen from BASIC, as SCREEN$ doesn't recognize them.)
    [/QUOTE]


    It does when you make your UDG's in your own characterset.
    Dr BEEP Dr BEEP January 2012 Sinclair Basic
  • space optimisation algorithm neededScenario: * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated with it. * A…

    [QUOTE=Battle Bunny;599411]
    Another problem is ...
    Fikee Fikee January 2012 Development
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    [QUOTE=Battle Bunny;600210] I'm not sure ...
    roko roko February 2012 Sinclair Basic
  • Ultimate Collected Works, no Underwulde, why?I managed to get my grubby paws on the "Ultimate Play The Game" "The Collected Works" off E-bay.... The set has 1. JetPac 2. Pssst 3. Tranz-AM 4. Co…

    [QUOTE=Battle Bunny;601709]It's the line ...
    Korinel Korinel February 2012 Games
  • Ultimate Collected Works, no Underwulde, why?I managed to get my grubby paws on the "Ultimate Play The Game" "The Collected Works" off E-bay.... The set has 1. JetPac 2. Pssst 3. Tranz-AM 4. Co…

    [QUOTE=Battle Bunny;601763]IWhat would be the purpose of that "out ($fd),a" on the 48k anyway; is it the beeper?[/QUOTE]

    Custom hardware used when developing the game. IIRC, it's been mentioned many times before.

    Jon.
    Jon Needle Jon Needle February 2012 Games
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    ... />



    [QUOTE=Battle Bunny;602224]If line 2080 is ...
    Wookiee Wookiee February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    [QUOTE=Battle Bunny;602195]Why not:
    [code] ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    [QUOTE=Battle Bunny;602255]My intention was to imply the addition of a GO TO (beyond 2090) at the end of 2080.[/QUOTE]

    I ended up shifting things about and gosubbing back to the main loop once a condition was met - seems to have worked....ish
    Wookiee Wookiee February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    [QUOTE=Battle Bunny;602268]Two bytes are saved ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    [QUOTE=Battle Bunny;602274]You ought to make the game to be about writing the game - Krazy Koding Kapers maybe. :)[/QUOTE]

    if I ever get this BASIC pacman clone done then I'm open to any suggestions :lol:
    Wookiee Wookiee February 2012 Sinclair Basic
  • The INPUT command routine ($2089)I was looking at the INPUT routine with a view to modifying the intro so that I could pre-load the workspace and edit an existing value, rather than …

    [QUOTE=Battle Bunny;604593]
    Why does it ...
    Geoff Geoff February 2012 Development
  • Generating a constant of 2?Hi Folks, Through "The Wizard of WOS" I learnt that you can generate constants as follows: [B]NOT PI=0 SGN PI=1 INT PI=3[/B] Is there a quick way …

    Thanks BB,

    [QUOTE=Battle Bunny;604683]Compared to '2', "INT ... VAL "2"!

    [QUOTE=Battle Bunny;604683]For constants which are ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Picking apart spectrum screensDear all, Being a fan of remakes, I'm constantly trying to pick apart spectrum game screens to see how they're made up - how many characters one pla…

    [QUOTE=Battle Bunny;604662]but here's a ...
    Patrik Rak Patrik Rak February 2012 Sinclair Miscellaneous
  • Generating a constant of 2?Hi Folks, Through "The Wizard of WOS" I learnt that you can generate constants as follows: [B]NOT PI=0 SGN PI=1 INT PI=3[/B] Is there a quick way …

    [QUOTE=Battle Bunny;604861]I apply a cut- ... of 10.

    [QUOTE=Battle Bunny;604861]Another saving can be ... of memory.

    [QUOTE=Battle Bunny;604861]
    Also, if there ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Generating a constant of 2?Hi Folks, Through "The Wizard of WOS" I learnt that you can generate constants as follows: [B]NOT PI=0 SGN PI=1 INT PI=3[/B] Is there a quick way …

    [QUOTE=Battle Bunny;604872]I thought that there ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • forgotten gamehey :) ive recently started replaying speccy games and theres 1 which for the life of me i cant remember the name of. its a man inside a tv screen …

    [QUOTE=Battle Bunny;605294]I hope that "cherrypie ...
    zx1 zx1 February 2012 Games
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    [QUOTE=Battle Bunny;606275]
    Ac-tu-ally, ...
    Dr BEEP Dr BEEP February 2012 Sinclair Basic
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    [QUOTE=Battle Bunny;606434]The temporary DEFADD area ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…

    ... /> This routine was created by Battle Bunny from the WOS forums. The ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
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