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Search Again :: Adv Search 1000 results in 0.020s
<1…26272829303132…34>
  • How to change the colour of an input line?Hello my fellow WoS'ers I remember the way-back machine on the humble 48k where I could write a REM statement in basic, but I could also change the …

    ... FLASH

    nice one Battle Bunny, so extended mode then number ...
    BiNMaN BiNMaN July 2012 Sinclair Basic
  • How to change the colour of an input line?Hello my fellow WoS'ers I remember the way-back machine on the humble 48k where I could write a REM statement in basic, but I could also change the …

    Thanks guys

    you are awesome!


    Sadly as Battle Bunny states, this doesn't work in 128 listings =(

    I must find another visual way to break up the basic code blocks!
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • How to change the colour of an input line?Hello my fellow WoS'ers I remember the way-back machine on the humble 48k where I could write a REM statement in basic, but I could also change the …

    [QUOTE=Battle Bunny;640919]They don't work in 128k BASIC listings[/QUOTE]

    They do in the original 1985 version.
    chev chev July 2012 Sinclair Basic
  • How to change the colour of an input line?Hello my fellow WoS'ers I remember the way-back machine on the humble 48k where I could write a REM statement in basic, but I could also change the …

    ... FLASH

    nice one Battle Bunny, so extended mode then number ...
    chev chev July 2012 Sinclair Basic
  • How to change the colour of an input line?Hello my fellow WoS'ers I remember the way-back machine on the humble 48k where I could write a REM statement in basic, but I could also change the …

    [QUOTE=Battle Bunny;641385]I thought that it ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    Hiyas Battle Bunny

    Sorry I must ...
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • Copying Files in +3e BASIC (not using COPY command)Hello there my fellow WoS'ers Yet again I find myself in need of guidance, I am sooo close to getting my prototype up. I am writing my own byte cop…

    ... /> Thanks Emcarndo! both you and Battle Bunny get my sincere thanks
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • Copying Files in +3e BASIC (not using COPY command)Hello there my fellow WoS'ers Yet again I find myself in need of guidance, I am sooo close to getting my prototype up. I am writing my own byte cop…

    ... /> Thanks Emcarndo! both you and Battle Bunny get my sincere thanks[/QUOTE ...
    Encarnado Encarnado July 2012 Sinclair Basic
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    Good work!

    [QUOTE=Battle Bunny;642599]It's about 30 ...
    Einar Saukas Einar Saukas July 2012 Sinclair Basic
  • DooM on Spectrum 128kHello my fellow WoS'ers My hope is that you can help me, recently I discovered a DooM clone -esque on the Humble spectrum, - here is a [URL="https:/…

    ... here!


    [B]@Battle bunny[/B]

    when at ...
    Zetr0 Zetr0 July 2012 Games
  • DooM on Spectrum 128kHello my fellow WoS'ers My hope is that you can help me, recently I discovered a DooM clone -esque on the Humble spectrum, - here is a [URL="https:/…

    [QUOTE=Battle Bunny;644001]I wanted to download ...
    djgarf djgarf August 2012 Games
  • DooM on Spectrum 128kHello my fellow WoS'ers My hope is that you can help me, recently I discovered a DooM clone -esque on the Humble spectrum, - here is a [URL="https:/…

    ... ?gpsvcck6xexd1t0[/url]

    [QUOTE=Battle Bunny;643247]Oh, I've just ...
    Crash Nicker Crash Nicker August 2012 Games
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    [QUOTE=Battle Bunny;644617]Here's some TAPs ( ...
    chev chev August 2012 Development
  • redirecting Z80 sub-routine CALLsI'm working on changing a TR-DOS disk program to work from standard +128k tape and thought that rather than painstakingly working through the code ma…

    [QUOTE=Battle Bunny;645193]I'm working on ...
    tstih tstih August 2012 Development
  • redirecting Z80 sub-routine CALLsI'm working on changing a TR-DOS disk program to work from standard +128k tape and thought that rather than painstakingly working through the code ma…

    [QUOTE=Battle Bunny;645193]just to determine the sector numbers & lengths being read, and the destination page & address[/QUOTE]

    You arent writing a virus, are you? :-o
    tstih tstih August 2012 Development
  • help to recognize demo's tunevideo here: [url]http://www.youtube.com/watch?v=j4aEHXpRaUg&lc=_9cfpV4na533hxv4iu-eRqQEzX4W7u9sgxchenIP5PA&lch=email_reply&feature=em-comment_reply_…

    [QUOTE=Battle Bunny;645203]Download the full demo ...
    g0blinish g0blinish August 2012 Sinclair Miscellaneous
  • help to recognize demo's tunevideo here: [url]http://www.youtube.com/watch?v=j4aEHXpRaUg&lc=_9cfpV4na533hxv4iu-eRqQEzX4W7u9sgxchenIP5PA&lch=email_reply&feature=em-comment_reply_…

    [QUOTE=Battle Bunny;645289]Errmmm ... the two tracks in the Street Fighter section of Magic Show are called "Feel the Fire" and "Here You Go Again" by Cobra.[/QUOTE]

    wow!Oo where u find tune's names? and where is it?:-?
    g0blinish g0blinish August 2012 Sinclair Miscellaneous
  • problems with rndGot past the whole INKEY$ issue and now am trying to pin down the combat section of the game. got a basic combat routine however, when i try and gen…

    [QUOTE=Battle Bunny;645519]Remember, BASin has a ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    [QUOTE=Battle Bunny;645641]Had the term "user friendly" been coined back in 1983? [/QUOTE]

    Yes it had. Very much a buzz-word since the begining of home computing.

    I also have this book. Erm, nice cover anyway.
    Graz Graz August 2012 Sinclair Basic
  • .tapein load crashes if no CLEAR performed first(!)Hi Guys, Can anyone explain the following as it has be stumped: I came across an unexpected crash today when loading in a 16K block of code at 8000…

    Both Gasman and guesser have their valid points :) But .tapein doesn't touch main ram, and I cannot replicate this on my setup... Maybe (as Battle Bunny pointed out) it's a RAM fault?
    phoenix^ra phoenix^ra August 2012 Hardware
  • .chr to .binSo here goes another stupid question. What's the best way to convert .chr files created with ZX-Paintbrush to binary or asm format? I know ZX-Blocked…

    ... (starting at character 0 as Battle Bunny says). But the first printable ...
    chev chev August 2012 Development
  • .chr to .binSo here goes another stupid question. What's the best way to convert .chr files created with ZX-Paintbrush to binary or asm format? I know ZX-Blocked…

    ... (starting at character 0 as Battle Bunny says). But the first printable ...
    utz utz August 2012 Development
  • .chr to .binSo here goes another stupid question. What's the best way to convert .chr files created with ZX-Paintbrush to binary or asm format? I know ZX-Blocked…

    [QUOTE=Battle Bunny;646374]Are there variant models/ ...
    chev chev August 2012 Development
  • While working on ZX81 1K Hires games...I am working on hires games on a 1K ZX81. While doing I am planning on a new way of displaying a 3D view maze. This should give room in 1K ZX81 for…

    [QUOTE=Battle Bunny;646609]Press the End key to go to the bottom of the page and there's a button "Download the games".[/QUOTE]

    Yep, there is the button.
    Dr BEEP Dr BEEP August 2012 Sinclair Miscellaneous
  • Isometric 3d games, are there any?Are there any isometric 3d adventure games, on any platform that's like Fairlight and Inside Outing/Raffles? With objects that can be pushed around, …

    ... game Dust?

    [QUOTE=Battle Bunny;646811]Some older PC games ...
    MinerWilly MinerWilly August 2012 Chit chat
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    WibbleBibble, consider uploading all the type-ins that you type in to the WoS archive if they aren't in there already. The archive collects book and magazine type-ins. Incidentally, Battle Bunny is the maintainer. :)
    Arjun Arjun August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... and magazine type-ins. Incidentally, Battle Bunny is the maintainer. :)[/QUOTE]
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    [QUOTE=Battle Bunny;646832]Line 40 is wrong. ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Custom Spectrum ROMS with modified system fonts?Some of the more memory efficient adventures used the default Spectrum font in order to save bytes for the adventure itself. Level 9 in particular ju…

    [QUOTE=Battle Bunny;646576]I managed to work ...
    Marko Marko August 2012 Sinclair Miscellaneous
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    [QUOTE=Battle Bunny;646854]a: Maintaining a timer ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
<1…26272829303132…34>

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