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Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…
[QUOTE=Battle Bunny;594775]Although - as it says ... -
What is the name of this game?An adventure game, split in 2 halves vertically. I can't remember the general gist of the game, but it seemed of a Science Fictional nature. Perhap…
[QUOTE=Battle Bunny;595318][QUOTE=ZnorXman;595165]Did ... -
Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…
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But sounds from what Battle Bunny says I'm stuck with ... -
Annoying colour issues with UDGsMe again... Flush with the success of finding the latest version of BASin to play with I tried to buff the graphics of the various screen items All…
... cell. (Oh! yes, the same Battle Bunny explains above)
Check ... -
M/C mathsHow would I do the equivalent of LET A=B*7 in machine code?
[QUOTE=Battle Bunny;596414]David Webb's "Superplot" ... -
Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…
[QUOTE=Battle Bunny;596493]According to ZXSpin, the ... -
Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…
[QUOTE=Battle Bunny;598117].......(ATTR is the only way to check for UDGs on screen from BASIC, as SCREEN$ doesn't recognize them.)
[/QUOTE]
It does when you make your UDG's in your own characterset. -
space optimisation algorithm neededScenario: * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated with it. * A…
[QUOTE=Battle Bunny;599411]
Another problem is ... -
Ultimate Collected Works, no Underwulde, why?I managed to get my grubby paws on the "Ultimate Play The Game" "The Collected Works" off E-bay.... The set has 1. JetPac 2. Pssst 3. Tranz-AM 4. Co…
[QUOTE=Battle Bunny;601763]IWhat would be the purpose of that "out ($fd),a" on the 48k anyway; is it the beeper?[/QUOTE]
Custom hardware used when developing the game. IIRC, it's been mentioned many times before.
Jon. -
IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…
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[QUOTE=Battle Bunny;602224]If line 2080 is ... -
IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…
[QUOTE=Battle Bunny;602255]My intention was to imply the addition of a GO TO (beyond 2090) at the end of 2080.[/QUOTE]
I ended up shifting things about and gosubbing back to the main loop once a condition was met - seems to have worked....ish -
DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …
[QUOTE=Battle Bunny;602268]Two bytes are saved ... -
IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…
[QUOTE=Battle Bunny;602274]You ought to make the game to be about writing the game - Krazy Koding Kapers maybe. :)[/QUOTE]
if I ever get this BASIC pacman clone done then I'm open to any suggestions :lol: -
Generating a constant of 2?Hi Folks, Through "The Wizard of WOS" I learnt that you can generate constants as follows: [B]NOT PI=0 SGN PI=1 INT PI=3[/B] Is there a quick way …
Thanks BB,
[QUOTE=Battle Bunny;604683]Compared to '2', "INT ... VAL "2"!
[QUOTE=Battle Bunny;604683]For constants which are ... -
Generating a constant of 2?Hi Folks, Through "The Wizard of WOS" I learnt that you can generate constants as follows: [B]NOT PI=0 SGN PI=1 INT PI=3[/B] Is there a quick way …
[QUOTE=Battle Bunny;604861]I apply a cut- ... of 10.
[QUOTE=Battle Bunny;604861]Another saving can be ... of memory.
[QUOTE=Battle Bunny;604861]
Also, if there ... -
Generating a constant of 2?Hi Folks, Through "The Wizard of WOS" I learnt that you can generate constants as follows: [B]NOT PI=0 SGN PI=1 INT PI=3[/B] Is there a quick way …
[QUOTE=Battle Bunny;604872]I thought that there ... -
forgotten gamehey :) ive recently started replaying speccy games and theres 1 which for the life of me i cant remember the name of. its a man inside a tv screen …
[QUOTE=Battle Bunny;605294]I hope that "cherrypie ... -
Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…
[QUOTE=Battle Bunny;606434]The temporary DEFADD area ... -
Poking a string to memory...I'm looking to poke a string of characters including colour control codes to memory, I'm currently doing it by hand: 16,2,19,1,22,1,1,144 That equa…
... /> This routine was created by Battle Bunny from the WOS forums. The ... -
RND numberHow do I go about selecting from the numbers 4,9,14 and 19? (RND*4)*5-1 ????? :-?
[QUOTE=Battle Bunny;606760]Another option is:
...