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Search Again :: Adv Search 1000 results in 0.026s
<1…26272829303132…34>
  • Forest of DoomLoved the Fighting Fantasy books as a kid, and remember playing this years ago. Does anybody have a spare they'd like to sell, or even know where I …

    [QUOTE=Battle Bunny;585685]Not that easy, actually, ...
    TechnicianSi TechnicianSi December 2011 Wanted
  • Best type-in game?Was wondering what people thought the best type-in game was for the Spectrum. There were a few half-decent ones if I remember rightly... I never h…

    [QUOTE=Battle Bunny;585170]An odd coincidence that ...
    absinthe_boy absinthe_boy December 2011 Games
  • Best type-in game?Was wondering what people thought the best type-in game was for the Spectrum. There were a few half-decent ones if I remember rightly... I never h…

    [QUOTE=Battle Bunny;585742]Just to point out ...
    absinthe_boy absinthe_boy December 2011 Games
  • Forest of DoomLoved the Fighting Fantasy books as a kid, and remember playing this years ago. Does anybody have a spare they'd like to sell, or even know where I …

    [QUOTE=Battle Bunny;586450]If someone gives me ... poniard than a 2-handed battle axe, as Blade! would only ...
    TechnicianSi TechnicianSi December 2011 Wanted
  • PFlagsIs there an explantion somewhere of what bits mean what in the printing flags? 1 23658 FLAGS2 More flags. 1 23693 ATTR P Permanent current col…

    [QUOTE=Battle Bunny;586627]Bit 4 of FLAGS ...
    Geoff Geoff December 2011 Development
  • Forest of DoomLoved the Fighting Fantasy books as a kid, and remember playing this years ago. Does anybody have a spare they'd like to sell, or even know where I …

    Hello Battle Bunny, would be great to try ... , ie you always win a battle etc, or HARD, is playing ...
    Alien 8 Alien 8 December 2011 Wanted
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... up for this, so thanks Battle Bunny.

    I have indeed ...
    Alien 8 Alien 8 December 2011 New game ideas
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    [QUOTE=Battle Bunny;588148]I really like the ...
    Alien 8 Alien 8 December 2011 New game ideas
  • How to join 2 basic programs? having no luck with basinHow do you join two programs together to save writing it up again. Here's my problem... I'm trying to add pictures I have made to a basic text base…

    I think i'll just use basin to write everything up from ...
    rustyredline rustyredline December 2011 Sinclair Basic
  • How to join 2 basic programs? having no luck with basinHow do you join two programs together to save writing it up again. Here's my problem... I'm trying to add pictures I have made to a basic text base…

    ... ]I think i'll just use basin to write everything up from ...
    Dunny Dunny December 2011 Sinclair Basic
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    [QUOTE=Battle Bunny;588435]The initial Stack section ...
    Dunny Dunny December 2011 Sinclair Basic
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    Thanks Na_th_an, that explaination really helps... And thanks for the new version there Battle bunny - now that I know what it is, I can begin to appreciate it!!!.. :razz:
    kgmcneil kgmcneil December 2011 Sinclair Basic
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    Sounds good Battle Bunny. When you mention "Hamlet of ...
    Alien 8 Alien 8 December 2011 New game ideas
  • Questions about type-insCouple of them :) I have seen that some of the type-ins that still appear as MIA, have actually an in-game screenshot, because the game was later pu…

    [QUOTE=Battle Bunny;590659]Here's [url=http:// ...
    Ivanzx Ivanzx December 2011 Infoseek database
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    [QUOTE=Battle Bunny;592645]Shame about the map, ...
    Alien 8 Alien 8 January 2012 New game ideas
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... try that

    [QUOTE=Battle Bunny;594544]You might like to ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • Fairlight's use of LDIRYS, comparing Fairlight and Nightshade, said: [quote]Fairlight is much more interesting even though the techniques that Bo Jangeborg uses for screen…

    [QUOTE=Battle Bunny;594775]Although - as it says ...
    mjwilson mjwilson January 2012 Sinclair Miscellaneous
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... difference. Each RUN in BASin stripped the leftmost digit ... 's a bug in BASin. So the solution would ... you want to use BIN, don't use BASin (or the version ... test your programs independently of BASin; if they produce the ... , then the bug's in BASin.

    BTW ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • M/C mathsHow would I do the equivalent of LET A=B*7 in machine code?

    [QUOTE=Battle Bunny;596414]David Webb's "Superplot" ...
    Paddy Coleman Paddy Coleman January 2012 Development
  • Faster CLS...Hi Folks, Looking at the CLS command in the Spectrum ROM disassembly it seems rather complex. Does anyone know of a simpler/quicker routine that wi…

    [QUOTE=Battle Bunny;596493]According to ZXSpin, the ...
    joefish joefish January 2012 Sinclair Basic
  • Is there a limit to the numberof variables you can have in BASIC..... Reason I ask is I've got an idea....but using my "lowest common denominator" approach to code I fear that I'…

    [QUOTE=Battle Bunny;598117].......(ATTR is the only way to check for UDGs on screen from BASIC, as SCREEN$ doesn't recognize them.)
    [/QUOTE]


    It does when you make your UDG's in your own characterset.
    Dr BEEP Dr BEEP January 2012 Sinclair Basic
  • space optimisation algorithm neededScenario: * An adventure game consists of a series of locations, each of which may or may not have some text and/or graphics associated with it. * A…

    [QUOTE=Battle Bunny;599411]
    Another problem is ...
    Fikee Fikee January 2012 Development
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    You are so clever BB - well done.

    Mind you, alternatively you could use BASin (bingo!) with copy and paste. :-P

    Paddy
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • Ultimate Collected Works, no Underwulde, why?I managed to get my grubby paws on the "Ultimate Play The Game" "The Collected Works" off E-bay.... The set has 1. JetPac 2. Pssst 3. Tranz-AM 4. Co…

    [QUOTE=Battle Bunny;601763]IWhat would be the purpose of that "out ($fd),a" on the 48k anyway; is it the beeper?[/QUOTE]

    Custom hardware used when developing the game. IIRC, it's been mentioned many times before.

    Jon.
    Jon Needle Jon Needle February 2012 Games
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    [QUOTE=Battle Bunny;602195]Why not:
    [code] ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    [QUOTE=Battle Bunny;602255]My intention was to imply the addition of a GO TO (beyond 2090) at the end of 2080.[/QUOTE]

    I ended up shifting things about and gosubbing back to the main loop once a condition was met - seems to have worked....ish
    Wookiee Wookiee February 2012 Sinclair Basic
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    [QUOTE=Battle Bunny;602268]Two bytes are saved ...
    Paddy Coleman Paddy Coleman February 2012 Sinclair Basic
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    [QUOTE=Battle Bunny;602274]You ought to make the game to be about writing the game - Krazy Koding Kapers maybe. :)[/QUOTE]

    if I ever get this BASIC pacman clone done then I'm open to any suggestions :lol:
    Wookiee Wookiee February 2012 Sinclair Basic
  • The INPUT command routine ($2089)I was looking at the INPUT routine with a view to modifying the intro so that I could pre-load the workspace and edit an existing value, rather than …

    [QUOTE=Battle Bunny;604593]
    Why does it ...
    Geoff Geoff February 2012 Development
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