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<1…6789101112…34>
  • CIRCLEHi, I'd like to draw a circle x,y,r using the BASIC-ROM subroutines. I've put x, y and r onto the calculator stack and used CALL #232D and RET. I g…

    [QUOTE=Battle Bunny;761531]There's a couple ... STACKA
    JP CRGRE1
    ; Use slow ROM routine circle routine ...
    dbolli dbolli April 2014 Development
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    [QUOTE=Battle Bunny;762941]It's hardly surprising ... from the top). If you use the same scale for both ... axes ( ie. use 16,128 ) it will be ... position.[/QUOTE]

    [B]!!Battle Bunny takes the glory!![/B] :-D ...
    Jagd Tiger Jagd Tiger April 2014 Development
  • understanding machine codeHi Quick question. Am not really sure if it fits development forum as its not really development per se its more a learners question about developm…

    ... debugger?

    As [b]Battle Bunny[/b] said, bit 0 of ... not change; but if you use a ZX Spectrum monitor, and ...
    Zup Zup April 2014 Sinclair Miscellaneous
  • problems using GOG.comI've been watching a bunch of HOMM III clips on YouTube recently and decided I fancied playing it again. I've still got my original game & patch disk…

    [QUOTE=Battle Bunny;767063]I see that there' ... 't know if you could use [url=http://mightandmagic.wikia.com ...
    Zup Zup May 2014 Chit chat
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    [QUOTE=Battle Bunny;772314]Bit operations can be ... to some machine code to use the Z80 bitwise operators using ...
    chev chev June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    [QUOTE=Battle Bunny;774142]Here's some extracts ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Basic program malfunctionHello. Please does anyone know why this basic program 10 LET x=0 20 LET x=x+0.1 30 print x 40 if x<>1 then goto 20 50 STOP does not properly work o…

    [QUOTE=Battle Bunny;776002]What I think was ... /> It's not necessary to use ABS, as if the loop ...
    Alcoholics Anonymous Alcoholics Anonymous June 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    [QUOTE=Battle Bunny;780387]The boxes could be ... />
    Agreed and I already use this "trick" in MRT. I ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    [QUOTE=Battle Bunny;781244]I've replaced the ... hot in my study to use my computer.

    Many ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • BayonettaI don't have any of the consoles on which Bayonetta runs, so I've never played it, just watched gameplay clips on YouTube. Is this game as difficult …

    [QUOTE=Battle Bunny;791397][B]16 chapters![/B] ... either as you'll only use a handful of them.
    VincentAC VincentAC September 2014 Chit chat
  • Making noises with the AYHow do you go about making noises from the AY chip in machine code? I'm wanting to make a pulsating humming noise that increases in volume as you ge…

    ... 8,16 ; channel 1, use envelope settings
    DEFB 9 ... ,16 ; channel 2, use envelope settings
    DEFB 10 ... ,16 ; channel 3, use envelope settings
    DEFB 12 ... Your Computer pages that Battle Bunny linked in this post ...
    MatGubbins MatGubbins October 2014 Development
  • Help getting SAMdisk running on WinXP please.Hello speccy-chums. I was wondering if you clever folks out there could help me with my poor PC skills:lol:. Basically I want to run SAMdisk but it n…

    Thank you Battle Bunny for your help. I did ... commands. Also as Battle Bunny mentioned you must use quote marks for the ...
    Your Spec-chum Your Spec-chum October 2014 Sinclair Miscellaneous
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    [QUOTE=Battle Bunny;805766]
    [*]The calls from ' ... I want to avoid flickering, use backgrounds, or overlapping sprites.
    use 4 8x8 sprites - Anyways, this ... using plain assembler, and just use IX to point to a ...
    na_th_an na_th_an December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    [QUOTE=Battle Bunny;806881]What's the point ... . Thus my suggestion to simply use NIRVANA and update screen directly ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    Great job, Battle Bunny.

    I'm sorry ... it's rather simple to use.
    na_th_an na_th_an December 2014 Development
  • Game completion challenge?<span style="font-style: normal;">Ok, this is probably a really daft idea, but as </span><i>games club</i>&nbsp;seems to be suspended for now I thoug…

    ... everyone admits defeat, we could use POKEs, but maybe ones that ...
    Morkin Morkin June 2015 Games
  • Multiplying. Again.Is there a faster way of hl=a*32 than doing add hl,hl 6 times?<div><br></div><div>I get the feeling that working with 8 bit registers for most of it …

    ... and here's one that's 13T faster than that one ...


    \m/ Looks like this is the one so far. Nice use of the XOR masking trick and just 2T short of the table version.
    Hikaru Hikaru June 2015 Development
  • ZX-Spin assembler commands<p>Is there a list anywhere of the asm commands that the Spin assembler accepts?</p><p>I do plan to move onto pasmo&nbsp;for macros&nbsp;but the spin…

    ... .


    Ta.  I use breakpoints but can't seem ...
    R-Tape R-Tape June 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... /> 1) As pointed out by Battle Bunny the X and Y axis ... , I only realised this when Battle Bunny pointed this out! I have ... 'm understanding correctly though the use of rst 16 after it ...
    antonyjones101 antonyjones101 September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... /> 1) As pointed out by Battle Bunny the X and Y axis ... , I only realised this when Battle Bunny pointed this out! I have ... 'm understanding correctly though the use of rst 16 after it ...
    Alcoholics Anonymous Alcoholics Anonymous September 2015 Development
  • BrexitThere's nothing like a nice healty Brexit to start the day!

    [quote="Battle Bunny;865183"]One thing which isn' ... become another state within the USE, implementing laws & collecting taxes ...
    1024MAK 1024MAK June 2016 Chit chat
  • BrexitThere's nothing like a nice healty Brexit to start the day!

    [quote="1024MAK;865186"][quote="Battle Bunny;865183"]One thing which isn' ... become another state within the USE, implementing laws & collecting taxes ...
    rich_chandler rich_chandler June 2016 Chit chat
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... ;883539"]Thanks for the info, Battle Bunny. Lines like "PRINT #2 OR ... , although you'd want to use an INT operator around the ... depending on the representation you use) but only needs one byte ... bytes, while characters would only use 100.
    GReW GReW October 2016 Sinclair Basic
  • How to get more than 21 UDG's in BASIC?So with graphics mode under the G cursor how many UDG's can you do from BASIC is it 21? It's all POKE 65368 and above and it's sequential ABCD.... an…

    ... the score the computer will use my own font rather than ... I've sorted the pointer Battle Bunny is talking about since 255 ...
    ivanb303 ivanb303 November 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    Hi Battle Bunny,

    You're right ... correctly told you can't use it as a Mage. However ...
    Georgeo Georgeo January 2017 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    Hi Battle Bunny.

    I've been ... crash, I'd tried to use the Magic Amulet (to move ...
    Georgeo Georgeo January 2017 Sinclair Basic
  • Trying to enter a line from a book fails for some reasonI am reading through the book "[i]Spectrum Machine Language for the Absolute Beginner edited William Tang[/i]". I have got to the section where I nee…

    [quote="Battle Bunny;904067"]The last character between ... Sinclair ZX Spectrum[/b] to use as a better way of ...
    Balrockus Balrockus April 2017 Sinclair Basic
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