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<1234567…34>
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    [QUOTE=Dr BEEP;192957]Use shorter names, less ... I'm doing one less step.

    your version
    Thanks for you help mr beep, and I look forward to ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... I'm doing one less step.

    your version
    Thanks for you help mr beep, and I look forward to ...
    Dr BEEP Dr BEEP May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... -e)*24 TO e*24 STEP e*2-1:
    FOR ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Dr BEEP;203758]FOR e=0 TO ... iteration if I take the "STEP 0" out. I think maybe ... the default STEP is 1 when start and ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... :
    PRINT AT 1,10; "FART SIMULATOR":
    LET s=INT ... /> FOR x=s TO f: BEEP 0.001,x-(INT (RND ...
    Scottie_uk Scottie_uk July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 've been playing both the Fart Simulator and the Meteroids game ... tried playing around with the BEEP command in any of my ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Dr BEEP;204191]@ Scottie_UK : Your Fart-simulator is too long. When ... long[/QUOTE]

    @Dr BEEP

    Did you try ...
    wilko0070 wilko0070 July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Dr BEEP;205388]
    You really start ... /> FOR e=1900 TO 2e3 STEP .1: LET
    k$=INKEY ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Digital Prawn;208367]Right, Let's do this. I will perform your further suggested changes, and free up this further space. See if we can get that mother ship back in after all?[/QUOTE]

    That sounds interesting!

    Or you could ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Dr BEEP;208798]On the first run ... x=e TO 26-e STEP 1-e/13:
    FOR ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Dr BEEP;216043][code]
    FOR t=- ... /> for t=52 to 1 step -1:
    let a=rnd ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Dr BEEP;216043][code]
    FOR t=- ... /> for t=52 to 1 step -1:
    let a=rnd ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... another 2 bytes modifying the BEEP.

    Since my previous ... realized further optimizations at every step), I better describe this idea ...
    Einar Saukas Einar Saukas October 2007 Development
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... that this was a viable step
    ret
    [/code]
    Beep) so I think it will ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • ZXSpin 0.62 Available nowAs promised (and only a [i]little[/i] past the deadline) here is the latest version of ZXSpin. Many bugs have been fixed, and a few new features add…

    ... , watches etc. You can single step through your BASIC code and ... renumbering... With more planned. The BEEP/PLAY composer is in production ...
    Dunny Dunny February 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;247570]Not perfect yet, but ... code:-

    (1) Dr. BEEP's button drawing idea, although ... worked as intended at every step, at the expense of using ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here's a shorter version:

    [CODE]
    1 RANDOMIZE :
    READ n,a$:
    POKE n+73,7:
    CLS :
    FOR k=1 TO 4:
    CIRCLE 131,92,CODE " #NR"(k):
    INK k:
    LET e=k=2 OR k=4:
    PRINT AT 5+ ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;249077]I will upload the game perhaps sometime in the next two days, since it's always good to allow some time for any further suggestions before commiting to the website, as I have learned.[/QUOTE]

    You were right, it's ...
    Einar Saukas Einar Saukas February 2008 Development
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... /> Dr Beep's solution of using the counter to step through ROM ... , Dr Beep's code increments FRAMES too).

    One step better ... FRAMES.

    Yet another step to take would be to ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;253279]Replace
    [code]
    FOR e=-1 TO 1 STEP 2:
    LET w=m(q-e*z*(1765*(z*z=1)-1)/42)*m(q)=0:
    PLOT 128+a*e,88-d-f*w:
    POKE m(q)*n,8+15*(q
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;253279]Replace
    [code]
    FOR e=-1 TO 1 STEP 2:
    LET w=m(q-e*z*(1765*(z*z=1)-1)/42)*m(q)=0:
    PLOT 128+a*e,88-d-f*w:
    POKE m(q)*n,8+15*(q
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;253407]I am ... wall between fields previously used (step 7), which will create ... have to add an additional step like this:

    step would make the algorithm ... of this, the extra step I suggested actually means to ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;253826]The idea is to ... randomly choosing rooms (in my step 4) just among the solid ...
    Einar Saukas Einar Saukas March 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... z=1 to 5:beep x,1:beep x,0:next z ... for t=1 to 4:beep j,-v:let k$=inkey ... ) then let f=f+1:beep 0.2,0
    540 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... :for c=23 to 29 step 3
    520 let r ... :for c=6 to 12 step 3
    610 let k ... :for c=23 to 29 step 3
    910 let r ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... Symbol Shift and 'L'
    BEEP Caps Shift+Symbol Shift, then ... +Symbol Shift, then 'H'
    STEP Symbol Shift and 'D'
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... /> ATTR : E : SYM + L
    BEEP : E : SYM + Z
    BIN ...
    SQR : E : H
    STEP : KLC : SYM + D
    STOP ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> FOR f=1 TO 11 STEP .5:
    FOR g=1 ... /> LET p=p+z:
    BEEP .1,0:
    POKE 22528 ...
    Einar Saukas Einar Saukas May 2008 Development
  • Which emulator do you use?Note it's not a poll about which emulator you think is best*. Simply which emulator you tend to use. You can vote for multiple emulators if you, like…

    ... POST screen.

    2 Beep. Partially scroll the POST screen ... numbers.

    4 repeat step 4



    ewgf ewgf October 2008 Emulators
  • BEEP conundrumFor the "CSSCGC 2008 Tape Magazine" December edition, I have decided to use a BASIC sound routine I wrote last year which plays a festive tune using …

    ... a version that splits the BEEP into smaller BEEPs

    STEP n
    20 BEEP n,i
    Digital Prawn Digital Prawn October 2008 Development
<1234567…34>

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