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Search Again :: Adv Search 1000 results in 0.028s
<1…28293031323334>
  • Machine Code noviceHi, I'm starting to learn machine code and wanted to know if you have to use some sort of program to write machine code? Thanks,

    ... BASIC, and poke them into memory. Save the resulting code to tape ... - poke the new values into memory - repeat until you have a ...
    monty.mole monty.mole June 2006 Sinclair Basic
  • Machine Code noviceHi, I'm starting to learn machine code and wanted to know if you have to use some sort of program to write machine code? Thanks,

    ... BASIC, and poke them into memory. Save the resulting code to tape ... - poke the new values into memory - repeat until you have a ...
    rich_chandler rich_chandler June 2006 Sinclair Basic
  • Spin GFX ripper helpwell, I?m not skilled in these things but IMHO I?m not stupid and can learn by trying or after my mistakes.. but this is something I?m not able to di…

    ... programs loaded into memory?
    searching through the memory content didn?t ... [/I]" from yeah ;-)
    and save it to tape
    thx ... writing a few routines to save the sprite data.

    rich_chandler rich_chandler June 2006 Emulators
  • Egghead IV on Zx Spectrum +3Egghead IV does not work on Zx Spectrum +3 in 128 mode. You have to switch to 48k mode or in "spectrum" mode. Do anyone know how to fix this (maybe …

    ... into Spectrum's memory (from audio input) and then save it do ...
    nekdo123 nekdo123 June 2006 Games
  • Egghead IV on Zx Spectrum +3Egghead IV does not work on Zx Spectrum +3 in 128 mode. You have to switch to 48k mode or in "spectrum" mode. Do anyone know how to fix this (maybe …

    ... game stored in memory, or shall I just save out the whole ... memory somehow? I only have ...
    Shaun.Bebbington Shaun.Bebbington June 2006 Games
  • Egghead IV on Zx Spectrum +3Egghead IV does not work on Zx Spectrum +3 in 128 mode. You have to switch to 48k mode or in "spectrum" mode. Do anyone know how to fix this (maybe …

    ...
    After that save basic part with command SAVE: "eggh4" LINE 10 ... command CLEAR 24199 to clear memory for other two parts.< ...
    With commands LOAD "" CODE: SAVE "eggh4s" CODE 32768,6912 you ... with commands LOAD "" CODE: SAVE "eggh4c" CODE 24200,40401 you ...
    nekdo123 nekdo123 June 2006 Games
  • -** Egghead Iv - Cassette Version Now Available **-In case anyone wants the official cassette version of Jonathan's excellent EGGHEAD IV, it's now available from the Cronosoft website. Price is ?1.99…

    ... I couldn't LOAD or SAVE as it comes up with ... chapters take up lots of memory (around 35k per chapter) and ...
    pottyboy pottyboy June 2006 Games
  • Today I bought...... a Sony PSP with 4 games for 50 quid. My impressions of the system? - Nice graphics, but no soul. To be honest, I'd rather play on the kids GBA …

    ... - now with AY Support and save/loadstate option.
    Super Mario ... run ISO's off my memory stick.

    These are ...
    stupidget stupidget June 2006 Chit chat
  • Spin GFX ripper helpwell, I?m not skilled in these things but IMHO I?m not stupid and can learn by trying or after my mistakes.. but this is something I?m not able to di…

    ... writing a few routines to save the sprite data.

    memory, just typing the address won ...
    de Vandemar Croup de Vandemar Croup June 2006 Emulators
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... compilers don't support LOAD/SAVE, so i worked around the ... DATA, pokeing it into the memory, switching back to m/c ...
    kofol kofol June 2006 Development
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... compilers don't support LOAD/SAVE, so i worked around the ... DATA, pokeing it into the memory, switching back to m/c ... you just use LOAD/SAVE "" CODE from the memory area that the ... , and it can be very memory hungry.
    Matt_B Matt_B June 2006 Development
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... , and it can be very memory hungry.[/QUOTE]

    It ... .

    z88dk does have save/load for tape available as ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Development
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... compilers don't support LOAD/SAVE, so i worked around the ... DATA, pokeing it into the memory, switching back to m/c ...
    Fikee Fikee June 2006 Development
  • EightyOne and CF cardsInspired by obo & piters discussion regarding imaging of flash card, I've added reading/writing to real disks to EightyOne. Hopefully it should allo…

    ... )
    gives an "Out of Memory" Error. A bit of further ... tests - it looks that snapshot save/load is not OK.
    piters piters June 2006 Emulators
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... the interrupt mode and state. BEEP for example will disable interrupts ... 6 bytes or so of memory reserved for variables and a ... manuals document the uspeech's memory mapped variable space. Here's ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Sinclair Basic
  • I played DSpec on my DSlite!That's right, TheHiVE sent out a few copys of a pre-release version of DSpec and I was one of the luckiest fellers in the world to get one ! I't ver…

    ... loading a new game into memory as a preview.
    I ... /> And most importantly you can save your preferred configuration INDIVIDUALLY for ... game and load it into memory and right away switch to ...
    Arm73 Arm73 July 2006 Emulators
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... the interrupt mode and state. BEEP for example will disable interrupts ... 6 bytes or so of memory reserved for variables and a ... manuals document the uspeech's memory mapped variable space. Here's ...
    na_th_an na_th_an July 2006 Sinclair Basic
  • comedy namesim printing off some name badges for my mates stag do.... what kind of comedy names can blokes have?

    ... Freely)
    Val Crow (Velcro)
    Val Lay (Valet)
    Val Veeta (Velveeta ... You Know?)
    Xavier Breath (Save Your Breath)
    Xavier Money ... (Save Your Money)
    Yerma Wildo ( ...
    psj3809 psj3809 July 2006 Chit chat
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    [QUOTE=Lee Tonks]It uses less memory to do it that way - I surmise the BASIC loader sets a low ramtop?

    Edit: yes, it does. :)[/QUOTE]


    How's that possible. At least characters "(four of them) and VAL(two) uses 6 more bytes?
    nekdo123 nekdo123 July 2006 Games
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    iirc, numbers take up quite a bit of memory. Storing the equivalent string and converting it 'on the fly' with VAL is more efficient storage-wise.
    Lee Tonks Lee Tonks July 2006 Games
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    ... up quite a bit of memory. Storing the equivalent string and ... it 'on the fly' with VAL is more efficient storage-wise ...
    nekdo123 nekdo123 July 2006 Games
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    ... POKE VAL "40653", VAL "59" takes at least 6 bytes less memory than ... POKE 40653, 59 (VAL "40653" takes 8 ...
    nekdo123 nekdo123 July 2006 Games
  • Sintech titles no longer denienced!8 years after the initial denience ( June 1998 ), the 3 Ultrasoft titles that [URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=Sintech"]Si…

    ... POKE VAL "40653", VAL "59" takes at least 6 bytes less memory than ... POKE 40653, 59 (VAL "40653" takes 8 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Games
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... the appropriate base in zx memory, with minimal effort? And how ... is a way how to save ZX data natively, keeping them ... built-in option (someone will save something using fatware, then he ... mapping of data to ZX memory, which allows them to edit ...
    zilog zilog July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... for playing games (where the SAVE operation would probably boil down ... TAP file into which to save (and maybe even the position ... chunk to some part of memory I have to go to ...
    Tom-Cat Tom-Cat July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... simple way to load and save raw binary files from/to ... 're working with a limited memory-set).

    As for ...
    icabod icabod July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... the data sent to screen memory. If not, Error R - bad ... somehow to intercept tape load/save routines. For all hardware types ... 10 chars from a ROM save. Unless you modify the ROM ...
    Dunny Dunny July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... in? (ditto Timex, interface-specific memory, etc).[/QUOTE]

    I ... is specified in the save routines to save everything headerless, in which ... 't load data into a memory bank unless the bank is ...
    icabod icabod July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... or trap the ROM load/save commands to make this work ... not create a header in memory and read that when loading ...
    Dunny Dunny July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... game, and there are many memory chunks on your disk, wanting ... suitable address in the zx memory to be decompressed (and you ... in default).

    so, SAVE "dunny" SCREEN$ will produce in ...
    zilog zilog July 2006 Emulators
<1…28293031323334>

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HitBox

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val 705 2.3K
save 14.4K 19.9K
memory 21.8K 32.5K

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