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<1234567…34>
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... numbers 32 to 255 and VAL for anything else?
    Those commands to save memory will but so you know ... same routine using those memory saving tricks and ... single line also saves memory "i think". I ... br /> 20 Randomize
    25 Beep .0010, INT ( RND*50 - ...
    Amigo Amigo July 2003 Games
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... 704 characters. In order to save memory, and since the maze it ... be a game for Dr. Beep's one line BASIC program ...
    zxbruno zxbruno May 2007 Sinclair Basic
  • Important for Game/Demo DevelopersHello Spectrum-friends, I just finished our new Disc-Magazine SCENE+ with newest games, demos, graphics and sounds from the Spectrum Scene. However,…

    ... 1. If you have enough memory, do not use RAM below ... need nearly all the memory and have to put ... as possible. You can save memory by avoiding long file name ... - Put all other numbers into VAL. So PRINT AT 10,10 ... is PRINT VAL "10", VAL "10"

    ...
    Speccyman Speccyman April 2008 Development
  • Let a=val "1"I see some basic programs which use Let a=val "1" instead of let a=1 syntax. what is the difference between val "1" and 1? is it an effect of some …

    ... the point of VAL$?

    Would PRINT VAL$ Q$ save memory over PRINT ... them was to replace PRINT VAL$ Q$ with something apparently longer ...
    The Mighty Dopethrone The Mighty Dopethrone July 2003 Sinclair Basic
  • Let a=val "1"I see some basic programs which use Let a=val "1" instead of let a=1 syntax. what is the difference between val "1" and 1? is it an effect of some …

    ... -time. The use of VAL to save memory is a cute, but ... [quote]
    Would PRINT VAL$ Q$ save memory over PRINT Q$?
    [/quote ... Well, PRINT Q$ and PRINT VAL$ Q$ have completly different effects ... comparing them is irrevelevant. PRINT VAL$ "Q$" is (mostly?) ...
    Philip Kendall Philip Kendall July 2003 Sinclair Basic
  • New game - 'Magic Tokens'After long, long break, my new game (everything by me). TAP version, works on the original 48K. It is a Bejeweled clone, made for [url=http://www.wor…

    [QUOTE=Mister Beep;469091]Erm. Moment. "The game ... two to simplify things and save memory on the music data - the ...
    Shiru Shiru August 2010 Games
  • How to Extract a Font from a Game?I remember it was possible to load/save your own fonts in ArtStudio on my Speccy. I also remember it was possible to loop the loaded block of a game …

    ... the default ROM print actually save memory instead of rewriting functionality already ... way you like. As Dr. Beep and I showed in posts ...
    Turkwel Turkwel November 2010 Games
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... number stored separately. You can save memory using VAL "64564" instead, in this ...
    Shiru Shiru February 2011 Sinclair Basic
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... number stored separately. You can save memory using VAL "64564" instead, in this ...
    Paddy Coleman Paddy Coleman February 2011 Sinclair Basic
  • Saving space...Hi Folks, Looking for ways to save some memory in a program I am writing. In a number of places I have the following code: [CODE]xxxx PAUSE 1: …

    ... $ 192+"64564"
    ...
    RANDOMIZE VAL r$
    ...[/CODE]

    save a little by doing:
    ...
    RANDOMIZE VAL r$[/code]

    Assuming ... thing you can use to save memory is to have two programs ...
    mcleod_ideafix mcleod_ideafix February 2011 Sinclair Basic
  • New platform game: Sid SpannersHi all, here is my Christmas present. A new platform game (well, more of a mini-game really). [url=http://java.cms.livjm.ac.uk/homepage/staff/cmspc…

    ... the previous 2 games (to save memory). SS1 & 2 used an ... code. When I heard Mister Beep's excellent tune for the ... the music player code. Mister Beep had a second tune on ...
    Digital Prawn Digital Prawn March 2011 Brand new software
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... numeric literals for [B]VAL "" [/B]to save memory. However, for values between ... this save memory but it is also a lot faster than [B]VAL ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... numeric literals for [B]VAL "" [/B]to save memory. However, for values between ... this save memory but it is also a lot faster than [B]VAL ...
    Dr BEEP Dr BEEP June 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... Coleman;555910]* Using VAL "number" to reduce memory use[/QUOTE]
    ... been recommending this trick to save memory, but I can't ... performance.

    Using VAL "number" means the Spectrum has ... the reason this trick saves memory, but also the reason ...
    Einar Saukas Einar Saukas August 2011 Sinclair Basic
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... been recommending this trick to save memory, but I can't remember ... in performance.

    Using VAL "number" means the Spectrum has ... the reason this trick saves memory, but also the reason ... a quicker and even more memory-efficient way for numbers between ...
    emleymoor emleymoor August 2011 Sinclair Basic
  • BorderTron 3000A little bit of speccy-related fun for a Friday afternoon... I've knocked together a program for Windows which I've called Bordertron 3000 (a suitabl…

    ... sequence in multiple lines to save memory. For instance, the image "HOLD ... way somewhat similar to Dr BEEP described.

    "Rotatrix" seems ...
    Einar Saukas Einar Saukas April 2012 Announcements
  • Entire Sinclair Software Collection For Sale - Built Up Since 1988!Sinclair Spectrum Software For Sale Information below includes the title of the software, the type of media it is supplied on and the price. I can a…

    ... Improve Your Graphics Programming And Save Memory.]?????????????????????????????????? (Print ?N? Plotter Products ? 1984 ...
    retrogod retrogod March 2004 Sales
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... coord...

    And to save memory I would like it not ...
    popmilo popmilo June 2008 Development
  • Definitely Not Stonkers**Or the ZX Spectrum equivalent to Nintendo's Advance Wars. With the simple presentation but demon wars, I've thought about a Spectrum version of Adv…

    ... would be fine
    -to save memory, there would be no real ...
    redballoon redballoon May 2009 New game ideas
  • The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…

    ... 48K Snapshot (seriously!). You could save memory snapshots, use a Multiface 128K ...
    ewgf ewgf June 2009 Games
  • Speed tip - "e" notationHi Folks, Whilst reading my "new" Sinclair ZX Spectrum BASIC manual I came across "e" notation again. In MRT I have the following line which is use…

    Hi Folks,

    Whilst reading my "new" Sinclair ZX Spectrum BASIC manual I came across "e" notation again. In MRT I have the following line which is used to calculate the current time in hours, minutes and seconds.

    Orginal code:
    ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... * demo, then select "save binary file" (or "save memory block" in some emulators ... *64 if you want to save k tiles only).

    memory block" depending on the emulator ...
    Einar Saukas Einar Saukas September 2012 Development
  • SAMPLES for Sample-Tracker (GIANTIC pack)Hi,<br><br><span class="crumb crumblast">Adrdesign from Spain made ENORMOUS work and converted all the samples from classic synth </span>Fairlight CM…

    ... is no redundant data to save memory. Hope you like it!"
    Yerzmyey Yerzmyey June 2015 Development
  • Super Wonder Boy in MonsterlandI have just noticed some graphics differences in the screenshots of the game as it was reviewed into Crash magazine. [url="ftp://ftp.worldofspectru…

    ... of later cut-downs to save memory), and sometimes the graphic was ...
    LCD LCD April 2003 Games
  • Let a=val "1"I see some basic programs which use Let a=val "1" instead of let a=1 syntax. what is the difference between val "1" and 1? is it an effect of some …

    ... />

    yes those methods save memory, but they are Always slower ... not pi or whatver, youll save memory and then you can resume ... line if possible is also memory efficient, but may be slower ...
    Amigo Amigo July 2003 Sinclair Basic
  • ANN: ZXF Issue 5 now availableWhat better way to spend a day of this summer swelter than to chill out in the sun with a copy of the latest issue of ZXF? :) Yes folks, ZXF05 is he…

    ... bells i can cram into memory. for now ill have to ... top two thirds so thatll save memory ) and when loaded at the ... " file and "compressed" ( again to save memory ) but in one code file ...
    Amigo Amigo August 2003 Sinclair Miscellaneous
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HitBox

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beep 10K 14.1K
val 705 2.3K
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memory 21.8K 32.5K
mcneal 1 1

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