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<1…78910111213…34>
  • ANNOUNCE: Fuse 0.6.0 and friendsThe Fuse team announce the release of version 0.6.0 of Fuse, along with version 0.6.0 of the Fuse utilities and version 0.1.1 of libspectrum, the Spe…

    ... Meunier).

    * Load and save .scr files, including vbSpec's ... />
    * Stop `rzxtool' accessing unallocated memory when adding a snapshot to ...
    Philip Kendall Philip Kendall April 2003 Emulators
  • I NEED to save music somehowHow can I extract or save the soundtracks from some games? I really wish to put them to mp3 format.

    How can I extract or save the soundtracks from some games? I really wish to put them to mp3 format.
    Vortexrider Vortexrider May 2003 Emulators
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…

    ... I need to save any registers or memory locations when calling a ...
    trellis trellis May 2003 Sinclair Basic
  • BASin Release 6 available for DownloadHi all - It's another cut'n'paste from CSS :) I've been tapping away again, and seeing as a couple of people have recently seen BASin's latest bits…

    ... moment. These two files will save you a lot of confusion ... them).
    Added a simple memory viewer - readonly atm, but will ... (faster than an expression) and memory location bytes, words and DWords ...
    Dunny Dunny June 2003 Emulators
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... tricks used to get "extra memory" from a 1K ZX81 - using ... numbers 32 to 255 and VAL for anything else?
    The Mighty Dopethrone The Mighty Dopethrone July 2003 Games
  • 128 Memory PagingI'm having a problem getting my brain around paging. Well, actually the bit I don't understand is how reading I/O ports works! I hope the collective …

    ... />
    Port 32765 controls the memory paging. Bits 0-2 determine ...
    trellis trellis August 2003 Sinclair Basic
  • New BASin (Alpha Release 9) upHi all, Since you're more interested in here about BASin, here's the new update announcement. There's no major changes to the way the system work…

    ... me :-)
    Added prompts to save any changes to your curent ... small bug which allowed the Memory editor to crash the app ...
    Dunny Dunny August 2003 Development
  • BASin Release 9a availableJust a quick not to say that an updated (ie, bug fixed) BASin is available. A list of what's new for release 9: Fixed a bug in the line tokeniser th…

    ... from the start of BASIC memory) (Mike Wynne)
    Set the ... me :)
    Added prompts to save any changes to your curent ... small bug which allowed the Memory editor to crash the app ...
    Dunny Dunny September 2003 Development
  • ZX80/81 memory expansion and 48k + Lightpen for saleAll are in original packaging and the lightpen has it's software and manual. The memory expansion is a 16k one. E-mail me at [email="patrick@wych01…

    All are in original packaging and the lightpen has it's software and manual.

    The memory expansion is a 16k one.

    E-mail me at [email="patrick@wych01.freeserve.co.uk"]patrick@wych01.freeserve.co.uk[/email] if intrested..
    zeropolis79 zeropolis79 September 2003 Sales
  • need help in codingI have an address in HL, which I must save in memory buffer (for example at address buff1) with shift (for example taken from memory address shft1). …

    ... in HL, which I must save in memory buffer (for example at ... shift (for example taken from memory address shft1). What is the ...
    moroz1999 moroz1999 September 2003 Games
  • Tough paging questionOK... Take this: 1. We have a program compiled and run from within GENS under a Pentagon 128K environment. 2. The program works perfectly. 3. We sav…

    ... works perfectly.
    3. We save the source to a +3 ... the Penta's 256/512K memory. It doesn't even use ...
    GOC GOC November 2003 Development
  • Save BASIC programs in a TZX fileHow can I save BASIC listings with SAVE "name" in a TZX file?

    How can I save BASIC listings with SAVE "name" in a TZX file?
    wilko0070 wilko0070 November 2003 Emulators
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ...
    (little-endian) in main memory.

    - Displays can be ... and data from either main memory or a
    specific RAM ... time).

    o Quick save/load snapshot feature to get ...
    Jon Needle Jon Needle December 2003 Emulators
  • memory is filled up under Win XP when opening many filesDear friends, I have the big and strange problem that ZX-Rainbow's game scanner is not working properly under Windows XP. I figured out (during a ti…

    ... in the virtual memory), so that the memory is filled up with ... the file stream, freeing the memory.
    I wrote another testing ... the complete file content in memory.

    The problem does ...
    Seejay Seejay April 2004 Development
  • Memory Available for 16k and 48kAm I right in thinking that if I am writing a 16k Game, I have 8k available for the machine code prog 6000h to 8000h, and for a 48k game I have 40K a…

    ... /> If so, what are the memory areas available for 16k and ...
    robpearmain robpearmain May 2004 Development
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... to do Spectrum screens and save them out into whatever emulator ... will contain Editors for coding, memory, sounds, actions, scripts, etc.
    Sadako Sadako July 2004 Development
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... why the Spectrum's video memory has such a strange layout ... it easier to address video memory. I also understand that the ... ) are a compromise to limited memory. But where does the line ...
    J?rg Pleumann J?rg Pleumann August 2004 Sinclair Miscellaneous
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... :
    LD (IX+0),A ; Save new X Position

    memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... :
    LD (IX+0),A ; Save new X Position

    memory to FB0Ah
    LD H ...
    robpearmain robpearmain August 2004 Development
  • what extra port for extra memory ? (256K, 512K, 1024K, etc.)I know that Pentagon uses some extra bits from port 7FFD for extra memory pging: - for 512K model, bit 6 & 7 of port 7FFD - for 1024K model, bit 5, 6…

    ... from port 7FFD for extra memory pging:
    - for ... those bits for extra memory switching and if it ... / port DFFD for extra memory paging.
    What is ... keep track of a memory bank number, by combining ... established port for extra memory, other than the Pentagon ...
    secarica secarica September 2004 Sinclair Miscellaneous
  • Emulators and the SAVE"" commandIs there an emulator which can save any data using the SAVE"" BASIC command? I once tried to write a program in BASIC in zx32 and to save it by typin…

    Is there an emulator which can save any data using the SAVE"" BASIC command? I once tried to write a program in BASIC in zx32 and to save it by typing SAVE"" but nothing was saved on my hard disc.
    tanium tanium September 2004 Emulators
  • SAVE *"b" formatIs there anywhere online which details SAVE *"b" format?? I don't know if I ever had an Interface 1 manual, and I certainly don't have one now.? Nor …

    ... there anywhere online which details SAVE *"b" format?? I don't ...
    robert@fm robert@fm September 2004 Sinclair Miscellaneous
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... AND printed
    call #22b0 ; Save A in B and calculate ... POKE 23607,0 !
    Remember: beep Dr Beep !!!!



    BEEP on 2004-09-30 07 ...
    Dr BEEP Dr BEEP September 2004 Development
  • SPIN - debugger / fill memory / how ?I try to fill the screen with 00 value, but I don't get the expected result. - pause the game - debugger - hex numbers - fill memory block - fill wi…

    ...
    - hex numbers
    - fill memory block
    - fill with 00 ...
    - main memory
    - start address - 4000
    - ok
    then
    - view memory
    - all screen data is ...
    secarica secarica October 2004 Emulators
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... some disk commanders).
    [-] Loading memory block in the Dubugger did ... are provided to load and save FDI, TD0 disk images (though ... are provided to load and save .ZX and .SP snapshots.
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • Save in EmuZWinWhile playing, I go to "Save as" - to save a snapshot and keep on playing. During the game (full screen mode) I simply want to save under the same na…

    While playing, I go to "Save as" - to save a snapshot and keep ... mode) I simply want to save under the same name and ... I press F2 ("Save"). However,instead of simply saving ...
    princm princm February 2005 Emulators
  • Save Basic sources.How I can save Basic 128 sources in TAP (I use UnrealSpeccy) or TRD? [ This Message was edited by: Adramelek on 2005-02-22 01:16 ]

    How I can save Basic 128 sources in TAP (I use UnrealSpeccy) or TRD?

    [ This Message was edited by: Adramelek on 2005-02-22 01:16 ]
    Adramelek Adramelek February 2005 Development
  • Data at the top of memoryWhilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available m…

    Whilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available memory ? If so, what is the last memory location that is safe to use ?
    Mr Millside Mr Millside February 2005 Development
  • Longest Speccy Game?Most games were a memory test, 3 lives and back to the start if you failed. Longevity came from repeating the whole thing until you got bored complet…

    Most games were a memory test, 3 lives and back ... got to the end.
    Save files didn't really exist ...
    Unique Unique February 2005 Games
  • Quick Save/Load feature in emulatorsZX-32 emulator is very old, we know it, but it contains very good feature of quick saving (F7). Can you tell me anybody, why this great function hasn…

    ... )?

    *Spin offers quick save/load feature via Rollback only ...
    Pavero Pavero April 2005 Emulators
<1…78910111213…34>

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