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<1…28293031323334>
  • Saving EliteCan anybody recommend an emulator and elite download that I'll be able to save the commanders progress on? I've stopped using my favourite Spectrum g…

    ... re-position it to your save game data.
    But remember ... is only resident in memory (RAM) and to save it permanatly you ... need to choose "Save As" option ... and save it off as a ...
    saiwong saiwong April 2005 Games
  • Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …

    ... -04-26 10:54, Dr BEEP wrote:

    What's ... like the floating bus and memory contention. However most software will ...
    AndyC AndyC April 2005 Emulators
  • Samples on ZXWhat is the easiest way to make a sound sample (e.g. sampled speech)on Spectrum using pc samples? Suppose a have a PC .wav file and I want to transf…

    ... it keeps few samples in memory and plays it in simple ... another sample, play it or save just short player routine with ... 1-bit quality a then save it as pure raww data ...
    Fikee Fikee April 2005 Development
  • Sinclair Spectrum +3 and the Amstrad CPC, using the CPCs monitor and discdrivesCPCs monitor on a Spectrum +3 I have a Spectrum +3 that I havent started using yet. The RGB-connector doesn't fit my Amstrad CPC-monitors (RGB). Is …

    ... +3, the tape 'load' and 'save' signals are also
    fed ... of sound produced by the BEEP
    command is set to ... . In practice, this means that BEEP will sound
    quite a ...
    ivarf ivarf May 2005 Sinclair Miscellaneous
  • saving to asmMy another question... I know I can save part of Spectrum memory to .bin file. However I would like to save it (or convert .bin file)into .txt file w…

    ... /> I know I can save part of Spectrum memory to .bin file ... . However I would like to save it ... pic on ZX Paintbrush and save it as .scr (that's ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • List of RANDOMIZE USR code effects?Hi chaps, Does anyone have one of these please? Thanks.

    ... The 48k Spectrum has 65536 memory locations; the first 16384 of ... occupied by the ROM. Every memory location consists of an instruction ... in the middle of the "Save to tape" routine) - usually ... causes it to jump to memory location zero or another initialisation ...
    monty.mole monty.mole May 2005 Sinclair Basic
  • List of RANDOMIZE USR code effects?Hi chaps, Does anyone have one of these please? Thanks.

    I know that the ROM occupies those memory locations. I was just saying that I don't know what the individual locations contain. That might make an interesting project actually; to read up on it and learn how it works.

    Thanks anyway Dr. Beep.
    Ian Hamilton Ian Hamilton May 2005 Sinclair Basic
  • Saving BASIC code as CODE... can't start programHi guys! I'm trying to create an adventure game for the Speccy in BASIC, called The Legend Of The Red Dragon. I'm using the excellent BASin to code…

    ... only see the original 48k memory map; the rest of the ... memory can be used as a ... load data from tape; then save to RAM disk a couple ... amounts of data reside in memory all at once.

    monty.mole monty.mole May 2005 Sinclair Basic
  • Hi-Score tableThe score in my game occupies 3 bytes. I want to create a hi-score but I'm not sure of the best way to work out where a new score would fit in the ta…

    ... B,3
    PUSH DE ; SAVE POINTER
    TEST LD A ... ON TOP
    PUSH DE ; SAVE FOR INSERT
    LD HL ... Message was edited by: Dr BEEP on 2005-06-29 14 ...
    Dr BEEP Dr BEEP June 2005 Development
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... :22, dalmudlee wrote:
    IV. 'SAVE' (.SNA)
    V. 'LOAD' (.SNA ... the BASIC program from the memory dump, along with the UDGs ...
    Dunny Dunny July 2005 Emulators
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    Yes. Use:

    POKE VAL "23739", CODE "o"

    VAL and CODE statements make the expression shorter in terms of bytes in memory.
    baze baze July 2005 Development
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    ... wrote:
    POKE VAL "23739", CODE "o"
    VAL and CODE statements ... in terms of bytes in memory.
    [/quote]
    How can ... using such functions spend some memory and cpu time?
    wilsonsamm wilsonsamm July 2005 Development
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    ... wrote:
    POKE VAL "23739", CODE "o"
    VAL and CODE statements ... in terms of bytes in memory.
    [/quote]
    How can ... using such functions spend some memory and cpu time?

    Dr BEEP Dr BEEP July 2005 Development
  • 128 ramdisk loaderanyone got a program which will save the contents of ramdisk to tape in one go, rather than saving each file seperately then loading them and save!in…

    ... Z80 cannot address that much memory at once and there is ... bytes switch to the next memory bank and reset the load ... to 0C000h. Or more simply, save each bank as a separate ... headerless 16k block. The save could look something like this ...
    John Elliott John Elliott July 2005 Sinclair Basic
  • Which Emulator do you use the most? and whyI currently use ZX32, it's free, which is great but it's not as fast as I'd like. Please everybody, tell me your fave emulator and why. I'm quite …

    ... assembles straight to the emulators memory. Its pretty accurate too.
    memory is excellent and a great ... version) because it has a Save To TAP feature and can ...
    MatGubbins MatGubbins August 2005 Emulators
  • Rebelstar Map EditorYup, edit the landscape and create your very own moonbase. [url="http://www.angelfire.com/retro/carcass/index.htm"]http://www.angelfire.com/retro/ca…

    ... of...
    Edit the map, save the map data out, load ... data, overwrite the map data, save out the whole Moonbase data ... ) was poked directly into a memory and used just under 200 ...
    MatGubbins MatGubbins August 2005 Games
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... LPRINT INVERSE USR START to save the call to #1602 to ... POKE 23607,0 !
    Remember: beep Dr Beep !!!!

    [ This Message ... was edited by: Dr BEEP on 2005-08-26 12 ...
    Dr BEEP Dr BEEP August 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    [quote]
    On 2005-08-27 00:00, Crisis wrote:
    and another one:
    [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=4348&forum=2"]http://www.worldofspectrum.org/forums/viewtopic.php?topic=4348&forum=2[/url]

    ...
    Dr BEEP Dr BEEP August 2005 Sinclair Basic
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... menu) and disable the LOAD/SAVE streaming from the menu there ... should pull a screen from memory addres 50100, and display it ...
    Dunny Dunny August 2005 Emulators
  • Convert TZX file into ROM file- I made a dump of my ISO ROM ver 6 with SAVE "ISOROMv6" CODE 0,16384 and converted it into a TZX file. But how can I build a ROM file for emulators …

    You use Realspectrum, right ? Enter BASIC, CLEAR 32767, LOAD ""CODE 32768 and then use ALT-F9 to save a memory block to disk. (the dialog is self-explainatory)
    GOC GOC September 2005 Emulators
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... you have issues with available memory, there are a couple of ... am actually looking at the beep code now and will clean ... to include their own assembly beep routines once that's done ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    I'm very rusty and probably wrong, but isn't it possible to copy your pic to a higher point in memory and save it from there also?
    The Starglider The Starglider September 2005 Sinclair Basic
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... to a higher point in memory and save it from there also ...
    Dunny Dunny September 2005 Sinclair Basic
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... so you could, eg, save compressed data to disk or ... decompressing the whole thing into memory. Something like having your ...
    It was essentially a memory saving technique that was employed ... entire Spectrum-size screen in memory (6912 bytes) for background ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... layer so you could, eg, save compressed data to disk or ... decompressing the whole thing into memory. Something like having your AY ...
    Fikee Fikee October 2005 Development
  • IDE harddisk emulation usageNot 'howto' question :) I'm curious about how many people tried it. It exists in Spin, Fuse & RealSpec - in last is most interface supported. 8-bit …

    ... mean you can save ZX snapshots to interface's memory and switch ... difference between storing them to memory and storing them to ... ask because transfer speed from memory (LDIR) is about the ... point in "wasting" precious IF memory. Of course, if the multitasking ...
    baze baze October 2005 Emulators
<1…28293031323334>

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HitBox

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beep 10K 14.1K
val 705 2.3K
save 14.4K 19.9K
memory 21.8K 32.5K
mcneal 1 1

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