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<1…28293031323334>
  • Screenshot with border in SpinHi. I'm probably missing something obvious, but I want to save screenshots of a couple demos, and I want to include the border area in the screenshot…

    ... />
    Play it with your beeper exposed, so to speak ... mmmm ...
    Skarpo Skarpo June 2007 Emulators
  • Low Sound output + Sound distorting pictureHi, I am having a problem with my Grey +2 at the moment while trying to use RGB output. When I load a game the loader tones are fine but the actual…

    ... , as well as the 48k beeper sound (can you confirm that ...
    Pascal Tournois Pascal Tournois June 2007 Hardware
  • Yesteryear's Computers.Ahhhh ... [URL="http://www.computerworld.com/action/article.do?command=printArticleBasic&articleId=9023960"]back in the day[/URL] when a 300mb system…

    ... soundcard (just the PC's beeper), 14" monitor. That was in ...
    NickH NickH June 2007 Chit chat
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    ... evening (I was at Special FX at the time and 'they ...
    frobush frobush June 2007 Games
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    ... him (to start up Special FX) and offered me a share ...
    frobush frobush June 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... - it too had scrolly atrribute FX as a reward! Not sure ...
    frobush frobush June 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... loop to activate the attribute FX, or at least an early ...
    frobush frobush June 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    It also reminds me of that Jeff Minter 'Colour Space' (?) game (?). If you could link the sound to the colour FX being displayed it would be truly amazing!

    EDIT - [url]http://www.theinquirer.net/images/articles/Phychedelia_C64.jpg[/url]
    frobush frobush July 2007 Games
  • I'll name that game in ...I was about to recommend Astro Blaster to someone, when I realised it's not the game I thought it was. Astro Blaster appears to be a space invaders …

    The sound FX on 'Astro Blaster' are really great!
    frobush frobush July 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... R register in WaitVBlank and beeper routines. could you explain it ...
    Fikee Fikee July 2007 Games
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    ... down to a 'quack' sound FX I did really early on ...
    frobush frobush July 2007 Games
  • Questionable EthicsI've just got hold of (ahem) a copy of Grand Theft Auto: Vice City and the C64 styled loading intro is putting me off playing the game does anyone …

    [QUOTE=Bethan;200621]Darwinia had a speccy loading sequence.

    Startopia had a speccy mode.. any others?[/QUOTE]

    Kameo on the Xbox 360 has unlockable "retro FX" rendering modes, one of which is apparently a Spectrum-style one.
    StuBruise StuBruise July 2007 Sinclair Miscellaneous
  • Emulator Comparison ChartHi. In a similar vein to [URL=http://www.ppest.org/zx/zxse.php]Piters[/URL] comparison of various ZX emulators, I've been looking at adding some deta…

    ... , Piters8, Piters16

    Sound: Beeper, Ay, Fuller, uSpeech

    MikeW MikeW July 2007 Emulators
  • Windows Vista vs XP and a question on upgrade...My computer: AMD Athlon XP 3200+ 1.5 gig RAM Nvidia 7600GT 1) Would this be ok for Vista? 2) Could I upgrade to Vista from XP? As I dont want to …

    ... RAM and an nVidia GeForce FX 5200.

    Aero worked ...
    VincentAC VincentAC July 2007 Chit chat
  • Electronics interfaces used in schools in the 80'sCan anyone remember the names of those interfaces that plugged into the parrallel ports of computers at school in the 80's. They had 6 LEDs in red, …

    ... . I think the 48k Speccys' beeper did a better job.
    dm_boozefreek dm_boozefreek July 2007 Chit chat
  • Another spectrum saved! (almost)I'm feeling rather chuffed* I just mended my spectrum+ unfortunately several keys were dead, and on opening the keyboard up one of the membrane tails…

    ... to mention is that the beeper is missing, what sort of ...
    guesser guesser July 2007 Hardware
  • Another spectrum saved! (almost)I'm feeling rather chuffed* I just mended my spectrum+ unfortunately several keys were dead, and on opening the keyboard up one of the membrane tails…

    ... to mention is that the beeper is missing, what sort of ...
    DEATH DEATH July 2007 Hardware
  • The Edge's 'Mega-games'It's funny to see 'Starbike' and 'Psytraxx' be described by the company director as 'the first mega-games' in Crash (before they came out I may add).…

    As fab and amazing as Starbike is, I wouldn't quite describe it as a Mega-game. It is very polished, much like The Ziggy series though. Smooth scrolling, nice zappy laser effects, and great sound FX too
    Graz Graz July 2007 Games
  • The 'Must read' threads.Ahhh, memories! There's been a hell-of-a-lot of great WoS over the years, and many fantastic threads currently being reminisced over, like the X-Box…

    ... else involved), I salute you. (fx: makes ridiculous swirly motion with ...
    gasman gasman July 2007 Chit chat
  • Multi-channel soundAs I recall, Zombie Zombie was the first game to have two-channel audio, and Vectron was the first with proper 3-channel ADSR sound. Or where they? …

    AgentX2 and Chronos have 5 channel beeper on the intro tune.
    FrankT FrankT July 2007 Games
  • Multi-channel soundAs I recall, Zombie Zombie was the first game to have two-channel audio, and Vectron was the first with proper 3-channel ADSR sound. Or where they? …

    ... and Chronos have 5 channel beeper on the intro tune.[/QUOTE ...
    Bad Horsey Bad Horsey July 2007 Games
  • Multi-channel soundAs I recall, Zombie Zombie was the first game to have two-channel audio, and Vectron was the first with proper 3-channel ADSR sound. Or where they? …

    ... the EAR socket (SAVE and BEEPER) to produce tones (obviously). The ...
    frobush frobush July 2007 Games
  • explosion sound effect how?Anyone have any tips on programming an explosion sound effect using 128 sound chip? I know that you use the white noise generator, but how exactly? …

    ... 'bang' to it for a beeper!
    frobush frobush July 2007 Development
  • sound effect code causing crash[FONT=Courier New]I have just written this piece of code to produce a lazer sound effect but for some reason it is causing a crash and I can't figure…

    ... wacky values to make the beeper 'click' - so God only knows ... 16 + your border colour (the beeper clicks when the value changes ...
    frobush frobush July 2007 Development
  • Speccy emulators on Mac OS X (Tiger)Need an easy to use Speccy emu for my Mac. That's it.

    ... the state with Fuse's beeper emulation?

    Features, yes ...
    Kio Kio August 2007 Emulators
  • WoS is (currently) better than css!AIOE (the only news server to which I currently have access) won't let me post because of some crap about "syntax error in banlist file"; Google Grou…

    [QUOTE=Dunny;207086]Possibly because the CSS-F-FAQ is mostly one huge in-joke? :-)

    D.[/QUOTE]

    It's definitely not Stonkers. :p :D (fx: Spike pops in to WoS and unleashes the hounds)
    robert@fm robert@fm August 2007 Sinclair Miscellaneous
  • Garth Marenghi's Dark Place Game.Someone should really make a "Darkplace" Speccy game, as it would tie in perfectly with the show's 80's kitsch appeal.;)

    ... ]

    well his special FX company in Darkplace is called ...
    def chris def chris August 2007 Development
  • What do you think of Shockway Rider?I think it's quite good actually, and it doesn't deserve the 60-something percent that Crash gave it. Certainly it should be in the 80s. That loading…

    ... way of things. nice gory FX though when you die
    def chris def chris September 2007 Games
  • Here's a puzzle for you all.Hi all, I'm new to WOS and for my first post I've decided to set a small brain teaser. The link below contains a small sound sample of a very well k…

    [QUOTE=JoeE;213581]The 48k version of Ghostbusters also had the speech.[/QUOTE]

    I know, but it had beeper music rather than the AY tune, so it'd sound different loading.
    natxcross natxcross September 2007 Games
  • I'll have this for Christmas peeps, thanks.[url]http://www.play.com/DVD/DVD/4-/1060499/Blade-Runner-The-Final-Cut-Ultimate-Collector-Edition/Product.html[/url] Blade Runner: The Final Cut - U…

    ... quality (and possibly with the FX put in) than I've ...
    The Starglider The Starglider September 2007 Chit chat
<1…28293031323334>

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