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  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... and PCkeyboard support
    Full BEEPER sound and port $FE emulation ...
    Dunny Dunny June 2005 Sinclair Basic
  • Updated! Download My New Maze Game - WIP DemoTo download a demo of my new game (Bipboi), please click here... [url="http://www.peargames.co.uk/downloads/bipboi1.tap"]http://www.peargames.co.uk/…

    ...
    2. Sound FX - Send me your cool FX
    3. Cool ...
    robpearmain robpearmain December 2005 Development
  • Loading tunes possible?Ever since I first saw the pacman load-a-game loader by Andy Severn on Joe Blade 2, I`ve wondered if it were possible to have loading tunes. Would i…

    ... lower the volume of the beeper loading noise during loading, and ...
    FrankT FrankT January 2006 Development
  • Grell And Falla - Am I doing something wrong?OK, anybody remember a game called Grell and Falla in the Enchanted Gardens? It was one of the Codies last budget releases on the Speccy, and quite a…

    ... game, not even a sound FX. Am I doing something wrong ...
    ToxieDogg ToxieDogg January 2006 Games
  • How can I create 128k Sound Effects?Are there any utilities for creating sound fx for the 128k Spectrum (AY Chip) and any sample code Cheers

    Are there any utilities for creating sound fx for the 128k Spectrum (AY Chip) and any sample code

    Cheers
    robpearmain robpearmain March 2006 Development
  • Speccy music podcast show - tune requests?Greetings Spec-chums! I've recently released my first ever retro music podcast and as it was so well received I've starting planning future shows. …

    ... music (both from the 48K beeper and 128K tunes). Does anyone ...
    Kenz Kenz May 2006 Announcements
  • Why are there no Speccy tune remixe(r)s?In the past, I made a couple of posts on this boards which hinted at the whole SLAY Radio/remix.kwed/C64 audio thingy which is mostly breadbox relate…

    ... all know the Speccy's beeper did not exactly make people ...
    XTM of TMG XTM of TMG July 2006 Sinclair Miscellaneous
  • rubber troublejus got 48K rubber speccy into my possesion, which was my first computer back then but only for few months before daddy decided to upgrade it for 48+…

    ... 48+ it?s not needed, beeper plays anything which is played ...
    de Vandemar Croup de Vandemar Croup August 2006 Hardware
  • zxboy emulatorCan anyone tell me if this is worth getting, and from what I hear it only emulates the 48k beeper sound not the 3 channel ay chip on the 128k, so is …

    ... it only emulates the 48k beeper sound not the 3 channel ...
    turpieaj turpieaj August 2006 Emulators
  • Bipboi Beta 2007.12Ok, this will be the final beta for a while, so I can add more levels etc. But, I have tried to respond to all comments. Some liked the origional k…

    ... in game music, but explosive FX and your time runs out ...
    robpearmain robpearmain September 2006 Development
  • ** Another new game in Development **Over the coming months I will be finishing levels and completing "BIPBOI and Friends" (As mentioned in Micro Mart) Level 1, is help the kitty charac…

    ... in game music, but explosive FX and your time runs out ...
    robpearmain robpearmain September 2006 Games
  • SjASMPlus cross compiler of Z80 assembly languageHi! I want to present you cross-compiler of Z80 assembly language: [B]SjASMPlus[/B]. [SIZE="4"]Features:[/SIZE] [LIST] [*]Z80/R800 documented and un…

    ... :INC A:PUSH AF:IFDEF FX:LD A,D:ENDIF…)
    aprisobal aprisobal September 2006 Development
  • 48K game-music demos wantedyep, I wanna get beeper only demos which play 48K game muziks to run them on my Spectrum. And I need your help, as I don?t know any... :( regards, …

    yep, I wanna get beeper only demos which play 48K game muziks to run them on my Spectrum.

    And I need your help, as I don?t know any... :(

    regards,
    M?S?Xi
    m?s?xi m?s?xi October 2006 Games
  • Red 5I'm working on a game for the CSSCGC and thought I'd have a look in some old Program Pitstops as I recall there being a little Sound FX Generator one…

    ... there being a little Sound FX Generator one month. Anyway, looking ...
    icabod icabod November 2006 Games
  • Urgent Help needed to fix this: calling all machine code gurusI am currently trying to write tutorials on the amazing Orfeus music composer by Proxima which allows you to do multi channel music through the beepe…

    ... multi channel music through the beeper.

    Part of the ...
    robpearmain robpearmain November 2006 Development
  • Orfeus Developer Information - Almost There but...Since I posted the origional message I have recieved answers to my Orfeus questions from Peter Turanyi who has been really helpful. I am putting a …

    ... you can compose 3 channel beeper music with Orfeus and use ...
    robpearmain robpearmain November 2006 Development
  • best 48k ingame soundtracksHi, Don't think this has been asked before, so here goes. There weren't that many games with ingame music on the 48k, and the ones with were quite re…

    ... and sometimes simply annoying (poor beeper ;))
    Here's a few ...
    netraider netraider December 2006 Games
  • From a book about commodore.."In April 1982, Sinclair released an improved computer called the ZX Spectrum. Compared to the C64, the Spectrum had few technical advantages. It ha…

    ... a poor calculator style keyboard, beeper sound and only 8 colours ...
    Vanamonde Vanamonde December 2006 Sinclair Miscellaneous
  • Uridium on the Speccy: definitive version?Uridium is one of the staples of the C64 shoot-em-up canon. I first played it on the Speccy twenty years ago, but became much more familiar with it …

    ... spite of its fab sound fx, has less atmosphere because of ... /> In saying all that, the fx on C64 Uridium are great ...
    Spector Spector January 2007 Games
  • Bands/Singers using Spectrum beat?I remember reading, long ago, about British bands who used Spectrum beats in their songs. I'm not talking about songs with loading noise nor the ZX S…

    ... as beat machine, using the beeper, the AY or any other ...
    zxbruno zxbruno March 2007 Sinclair Miscellaneous
  • Adding AY music to your plogramI'd like to add some nice tune to my program written in machine code. I am not new to assembler programming but with music programming I have no expe…

    ... ?

    I know that beeper music is very processor absorbing ... perform anything else when playing beeper music, but AY music is ...
    Ralf Ralf March 2007 Development
  • Features that emulators don't haveI believe most of us use more than one emulator, mainly because there isn't one emulator that has all the features we need or want to use. We also kn…

    ... converted to be used with Beeper or AY-8912 sound chip ...
    zxbruno zxbruno March 2007 Emulators
  • My beautiful spectrumHello! I've just managed to get my speccy working! My membrane was playing up a bit, but I took one out of another speccy (that my mate was throwing…

    ... of hearing that little tiny beeper play the Hall of th ...
    miner49er miner49er March 2007 Chit chat
  • SoundHi Could someone explain how to "decode" the spectrum sound?(the beeper). I'm guessing its an out port? Cheers /Jimmy

    Hi
    Could someone explain how to "decode" the spectrum sound?(the beeper).
    I'm guessing its an out port?

    Cheers
    /Jimmy
    Jmc Jmc April 2007 Emulators
  • manualat work we have a load of books in the kitchen that folk bring in, the idea is that you read a book and return it, anyway some silly sod has broght i…

    ... them is for a 'casio FX-730p' does anyone have one ...
    mile mile May 2007 Chit chat
  • Fuse for Mac OS X beta releasesA beta version of Fuse for Mac OS X has been released at the dedicated sourceforge project: [url]http://sourceforge.net/projects/fuse-for-macosx/[/u…

    ... Kendall)
    [*] Add Hi-Fi beeper option for improved reproduction of ... multi-channel beeper tunes (e.g. Fairlight 2 ...
    Fred Fred July 2007 Emulators
  • Multi-channel soundAs I recall, Zombie Zombie was the first game to have two-channel audio, and Vectron was the first with proper 3-channel ADSR sound. Or where they? …

    ... audio channels out of the beeper?
    Bad Horsey Bad Horsey July 2007 Games
  • YSRnRY: Introducing the "Virtual YS", plus a HUGE update[A few minutes early, but what the hey...] The Your Sinclair Rock'n'Roll Years is ten years old today! Time to celebrate... The problem with a…

    ... />
    I know!

    (fx: three month's worth of ...
    NickH NickH August 2007 Sinclair Miscellaneous
  • 48K sound effectsAnybody knows where could I find some small M/C routines to play tiny beeper sounds I could use in the 48K version of a game? I don't want the 48K pl…

    Anybody knows where could I find some small M/C routines to play tiny beeper sounds I could use in the 48K version of a game? I don't want the 48K players to get a completely silent game :)

    Thanks in advance.
    na_th_an na_th_an August 2007 Development
  • 48k sound better than 128kI've just played Cabal 128k. The AY sound in this game is awful - beeper sound in 48k version is much better. Are there other games with two separate…

    I've just played Cabal 128k. The AY sound in this game is awful - beeper sound in 48k version is much better. Are there other games with two separate (48 & 128 ) versions and the 48k one being much better in the sound department?
    PopoCop PopoCop October 2007 Games
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