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<1…3456789…34>
  • Can emulators run 'accelerated' like Spectrum NextI saw a video of the Spectrum Next running games in 'accelerated' mode (7Hz) -- Hard Drivin' was one of the examples. This gave a smoother framerate …

    ... what you want with the interrupt rate (controlled by frame rate ... guess this only applies to beeper audio rather than AY. We ... already know the beeper audio will be double pitch ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Emulators
  • Can emulators run 'accelerated' like Spectrum NextI saw a video of the Spectrum Next running games in 'accelerated' mode (7Hz) -- Hard Drivin' was one of the examples. This gave a smoother framerate …

    ... what you want with the interrupt rate (controlled by frame rate ... guess this only applies to beeper audio rather than AY. We ... already know the beeper audio will be double pitch ...
    jops jops May 2017 Emulators
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... you have a typical IM2 interrupt routine with an AY music ... from the beginning of the interrupt till the raster reaches the ... like sprite drawing loops or beeper routines in fast memory at ...
    Hikaru Hikaru May 2017 Development
  • What is the maximum fps the spectrum can achieve?I have been doing some reading and from what I understand the Spectrum outputs a PAL signal, but that means it will display @50fps or @25fps? If t…

    ... .

    Waiting for an interrupt at the end of the ... very handy place to play beeper sound effects, you just have ... sure all your beeper routines exit immediately when an interrupt occurs. Incidentally ...
    jonathan jonathan August 2017 Hardware
  • Please, convert your game to EP128The Enterprise is a Zilog Z80-based home computer first produced in 1985. It can simulate the specy screen, so most of the EP128 game is specy conver…

    ... playback runs in 10-20KHz interrupt (based on processor speed), and ... small data is preprocessed the interrupt is enabled, therefore the sound ... slows down when playing complex beeper sound effects...
    [/quote]
    Geco Geco January 2018 Brand new software
  • Emulator compatibility with real SpectrumHi emulator programmers... Having spotted for the last 6 months that my iPAQ is still missing a Spectrum emulator I started typing last tuesday - an…

    ... 69888 tstates, issue a z80 interrupt and update the display (I ...
    Anders Anders September 2001 Emulators
  • Currah MicroSourceThis is an interesting one for the experts to mull over. I've got (and love) a MicroSource interface from Currah which consisted of an 8K ROM provid…

    ... /> I tried setting up an Interrupt 2 but MicroSource disables interrupts ...
    Chris Chris August 2001 Emulators
  • speccy soundI know this sounds a bit vauge but can anyone explain to me why the music on some 48K games was so amazing and so much better than the usual beeper s…

    ... much better than the usual beeper stuff?
    Im talking about ... of being produced by the beeper. Please bear in mind that ...
    Matt Matt November 2001 Sinclair Miscellaneous
  • SPIN Update 0.1a (beta) availableHi all, The latest beta of SPIN is up (a new ZXSpectrum emulator, in case you've not heard of it before - it's not bad, IMHO :), and available fo…

    ... />
    Fixed bug in sound - beeper clips properly now.
    Fixed ... under
    scrutiny now too. Beeper antialiasing has always been there ...
    Dunny Dunny May 2002 Emulators
  • SPIN Public Beta 0.1b Available for downloadHi all, back again, and as just recently announced on CSS, SPIN has been updated. Here's the post to CSS (or the relevant parts): It's been a bu…

    ... like the AY and
    Beeper sound has been improved immensely ... . The beeper has pretty much full
    Dunny Dunny May 2002 Emulators
  • ANN: Spectaculator 2.5 available for downloadHi. I've just released a new version of Spectaculator, available from [url="http://www.spectaculator.com/"]http://www.spectaculator.com/[/url]. Hopef…

    ... Islands now load (was an interrupt frequency problem).
    Latest issue ...
    Jon Needle Jon Needle July 2002 Emulators
  • Anyone got a copy of 'Z80 for primates'?This Z80 lark isnt easy, in fact it makes me feel very much like Washoe the chimp trying to learn learn sign language, I just dont think I've got the…

    ... you put data for the beeper/Ay chip. Are there specific ...
    Sharopolis Sharopolis November 2002 Sinclair Miscellaneous
  • ZX Spin 0.4 available for Download.Standard Cut-n-Paste from the CSS post: If all goes well, I'll upload it to WOS on monday. ----------------------------------------- Okay, it's th…

    ... Block editor
    Fixed an interrupt table overwrite bug in the ...
    Dunny Dunny November 2002 Emulators
  • ANN: Write Spectrum Games in C with speclib121 Announcing the sprite pack C library for the z88dk C cross compiler available from: [url="http://justme895.tripod.com/main.htm"]http://justme895.tr…

    ... experiment in registering a C interrupt service routine. The final one ...
    Alcoholics Anonymous Alcoholics Anonymous January 2003 Announcements
  • Spectrum vs Vic 20 - cast your vote (please!)As I mentioned earlier this week, the Spectrum goes head to head with the Commodore Vic 20 in this week's round of the Micro Mart 'computer world cup…

    ... sound, but the single channel beeper had to suffice for
    woodcock88 woodcock88 January 2003 Sinclair Miscellaneous
  • Original 48K soundI can't remember, it's been so long since I've used one of those rubber-keyed beauties. So can someone tell me whether it's possible to mute the soun…

    ... mute the sound from the BEEPer? I mean, sometimes that screeching ...
    Spector Spector June 2003 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... LDIR to real screen at interrupt time.

    3. Use ...
    windenNTW windenNTW July 2003 Games
  • Project AY - Contributors NeededNot sure if anyone is aware of my site, hosted here at WoS - Project AY - [url="http://www.worldofspectrum.org/projectay"]www.worldofspectrum.org/pro…

    ... rips to be handled, usually Beeper tunes that play in-game ...
    bcass bcass July 2003 Sinclair Miscellaneous
  • Sync-buzzer, interrupts and general confusionBeen wittering on about this in the Misc group, but thought it was best discussed here. Basically been trying to recreate the Sid-Sound effect from A…

    ... with most of it, but interrupt-based timing routines are more ...
    b00mzi11a b00mzi11a September 2003 Development
  • in-game soundhas anybody an experience in writting beeper routines? i tried to code some sound fx but it sounds really horrible...

    has anybody an experience in writting beeper routines? i tried to code some sound fx but it sounds really horrible...
    Fikee Fikee November 2003 Development
  • Yet another TR-DOS questionI have yet another TR-DOS problem. I am using "LD C, command; CALL #3D13" to call the system functions. The problem is that TR-DOS automatically enab…

    ... after the CALL, occasionally an interrupt will get in exactly after ... is in IM1, the default interrupt code in the ROM will ... to IM2 and vector the interrupt to something harmless like a ...
    GOC GOC November 2003 Development
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ...
    to Cursor, Run until Interrupt, Run to End of Frame ...
    Jon Needle Jon Needle December 2003 Emulators
  • Fuse 0.6.2 and libspectrum 0.2.1 releasedThe Fuse team is pleased to announce the release of version 0.6.2 of the Free Unix Spectrum Emulator (Fuse) and associated utilities, as well as vers…

    ... by the user.
    * Improved interrupt handling in the Z80 core ...
    Philip Kendall Philip Kendall February 2004 Emulators
  • SID vs AY?We've all heard how the music on the C64 was apparently the best thing since sliced bread, and that it beat anything produced on the Spectrum hands d…

    ... AY soundtracks, and even the beeper was capable of producing great ...
    monty.mole monty.mole February 2004 Sinclair Miscellaneous
  • 1943 Title MusicHow many of you are familiar with the music on the title screen for the game 1943? It appears to be 3-channel music; when I first got the game all th…

    ... ? Pretty nifty use of the beeper, and the use of timing ...
    monty.mole monty.mole March 2004 Games
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... 've had a tinker with beeper routines (mainly for ingame sound ...
    dansauk dansauk March 2004 Development
  • Ultimate PollIt seems that most people like giving their profiles/opinions, so here's another one... see if I can make a poll out of it :) (some questions may ha…

    ... Speccy game
    7. Best 'beeper' music in a Speccy game ...
    chaosmongers chaosmongers June 2004 Sinclair Miscellaneous
  • Finishing my Ragnar game...Hi all, Way back then, in my youth, I worked on a game for the Speccy called "Ragnar", which was a 3d isometric style mcoded game written from scrat…

    ... to work with the frame interrupt (i.e the raster line ... sound (and 4) perhaps also interrupt handling in general?). The help ...
    ekoman ekoman July 2004 Development
  • Sound problem in SpectaculatorHi, now that the site is up and working again, I was able to install Spectaculator on my new system but very oddly, while everything else is perfect…

    ... it only happens with the beeper sound, wile the AY chip ...
    Arm73 Arm73 July 2004 Emulators
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