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  • My beautiful spectrumHello! I've just managed to get my speccy working! My membrane was playing up a bit, but I took one out of another speccy (that my mate was throwing…

    ... of hearing that little tiny beeper play the Hall of th ...
    miner49er miner49er March 2007 Chit chat
  • Musician WantedI am looking for an ay musician for a game being written now. The project is far enough along that this is probably a good time to start on the musi…

    ... the player in the interrupt routine, let me know!
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • SoundHi Could someone explain how to "decode" the spectrum sound?(the beeper). I'm guessing its an out port? Cheers /Jimmy

    Hi
    Could someone explain how to "decode" the spectrum sound?(the beeper).
    I'm guessing its an out port?

    Cheers
    /Jimmy
    Jmc Jmc April 2007 Emulators
  • My little first set of routines.Hi all, I just coded a little set of routines just to draw a screen on video mem and a fade out. I could have just copied the screen rendering rout…

    ... just copied the screen rendering routine from the one all you ... look to my fade out routine and tell me how it ...
    HexDump HexDump April 2007 Development
  • Scr to vectorBack in 1989 I saw 2 m.c. routines that impressed me. One could convert a certain area of the screen (up to 6144 bytes) to vector images. And the sec…

    ... vector images. And the second routine would read those vectors from ...
    zxbruno zxbruno April 2007 Development
  • LiberatedI was just browsing around at "stuff" and spotted the [URL=http://www.worldofspectrum.org/infoseekid.cgi?id=1000227]Liberator[/URL], a hardware wotsi…

    ... implement it's own IM1 routine that ate up clock cycles ...
    icabod icabod May 2007 Hardware
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... to do it using a routine that printed the maze using ... it.

    -Create a routine to read data from the ...
    zxbruno zxbruno May 2007 Sinclair Basic
  • Faster Pussycat, yer man (UDG)Right we are almost into a game area. Ive started to play with UDG and by using bins and pokes I can redesign graphics to my hearts content. Now Im…

    ... managed to write a little routine to poke the screen to ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Quick question re: TAP conversionI'm just in the middle of creating a TAP version of [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0006457]Hunchback: The Adventure[/url]; I'v…

    ... to patch the save game routine as well? I tried it ...
    StuBruise StuBruise May 2007 MIA/STP/SDP
  • Vectron musicI'll still to this day never forget the first time I heard Vectron - three channel music! With attack and decay! What software was used to create t…

    ... Tron themes, but the same routine was used with different music ...
    Bad Horsey Bad Horsey June 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... what is needed is a routine that will print double width ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Blitz Basic questionHello my saucy lil code-kippers... I'm crap at making games. Sorry but I am, but it doesn't stop me from trying. Oh, actually, it has! You see,…

    ... the same display and movement routine.

    Help me Crumbly ...
    Graz Graz June 2007 Chit chat
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... .g. an 8x8 xor sprite routine), make simple sounds etc.. Obviously ...
    Digital Prawn Digital Prawn July 2007 Development
  • How do I clear only a specific area of a screen (quickly) in machine code ?I'm looking for a machine code routine which will clear the first 20 rows of the Spectrum's display (or any number of rows or columns) . I have found…

    ... looking for a machine code routine which will
    clear the ... bytes). I also found a routine which can 'fill'
    a ... ).
    However, this machine code routine, when I tested
    it ... you could suggest a
    routine which clears a specific number ...
    bobbyjaykid bobbyjaykid July 2007 Development
  • Fuse for Mac OS X beta releasesA beta version of Fuse for Mac OS X has been released at the dedicated sourceforge project: [url]http://sourceforge.net/projects/fuse-for-macosx/[/u…

    ... Kendall)
    [*] Add Hi-Fi beeper option for improved reproduction of ... multi-channel beeper tunes (e.g. Fairlight 2 ...
    Fred Fred July 2007 Emulators
  • Multi-channel soundAs I recall, Zombie Zombie was the first game to have two-channel audio, and Vectron was the first with proper 3-channel ADSR sound. Or where they? …

    ... audio channels out of the beeper?
    Bad Horsey Bad Horsey July 2007 Games
  • Help hacking Split PersonalitiesI`ve been hacking away at Split Personalities for the purpose of putting new screens and graphics (items). The current screen is at 41187 and is 160…

    ... of working out the compression routine so I can work with ...
    FrankT FrankT July 2007 Games
  • sound effect code causing crash[FONT=Courier New]I have just written this piece of code to produce a lazer sound effect but for some reason it is causing a crash and I can't figure…

    ... /> Basically I call the INITSOUND routine when fire is pressed then ... the LAZERSOUND routine is called each loop cycle ...
    dmsmith dmsmith July 2007 Development
  • machine IDs for .z80 snapshotsHi, is there s.o. officially in charge for the .z80 file format? while upgrading zxsp's save_z80 routine i added new machine IDs for the Specci vari…

    ... /> while upgrading zxsp's save_z80 routine i added new machine IDs ...
    Kio Kio July 2007 Emulators
  • Splitting Images tzx maybe not perfectI've been hacking this game and its loader. Also the save routine is intact in this game. It saves a block with a pilot length of 801 pulses. Test…

    ... its loader. Also the save routine is intact in this game ... snapshot to test the save routine if you need to investigate ...
    FrankT FrankT August 2007 MIA/STP/SDP
  • A few questions about machine codeOh no... another noob. I'm giving my first steps in assembler (finally, after 20 years stuck in BASIC). I read a SU article explaining that if I wan…

    ... registers if I call a routine from the spectrum rom, because ...
    zxbruno zxbruno August 2007 Sinclair Miscellaneous
  • 48K sound effectsAnybody knows where could I find some small M/C routines to play tiny beeper sounds I could use in the 48K version of a game? I don't want the 48K pl…

    Anybody knows where could I find some small M/C routines to play tiny beeper sounds I could use in the 48K version of a game? I don't want the 48K players to get a completely silent game :)

    Thanks in advance.
    na_th_an na_th_an August 2007 Development
  • Oxford Speccy meetup, October 20th[b]Update:[/b] Date and venue decided - The Gloucester Arms, from 2pm, 20 October 2007. Full details: [url]http://matt.west.co.tt/spectrum/oxford-spe…

    ... who don't know the routine (because I don't think ...
    gasman gasman September 2007 Sinclair Miscellaneous
  • Why oh why....... did I have to read the thread about cross-assembling using pasmo and ConTEXT......grrrr. Now I've just wasted hours playing with z80 m/c, lol I…

    ... display it. Is there a routine anywhere that can do this ...
    polomint polomint October 2007 Development
  • 48k sound better than 128kI've just played Cabal 128k. The AY sound in this game is awful - beeper sound in 48k version is much better. Are there other games with two separate…

    I've just played Cabal 128k. The AY sound in this game is awful - beeper sound in 48k version is much better. Are there other games with two separate (48 & 128 ) versions and the 48k one being much better in the sound department?
    PopoCop PopoCop October 2007 Games
  • RrcaI'm having trouble finding an exact explanation to how all the z80 instructions work, but I get by ok on most of them. I'm sure I've been given link…

    ... 'm trying to decipher the routine that draws the 'airflow' map ... my editor.

    The routine starts at $7c43 in the ...
    mulder mulder October 2007 Development
  • Blok*Load on Multiface 128Spinning this off into a new thread to avoid cluttering up the original: [url]http://www.worldofspectrum.org/forums/showthread.php?t=17999&page=7[/u…

    ... ),A ;overwrite end of LDIR routine with a RET
    CALL ... 05CD0h ;execute the LDIR routine then return to us
    CALL 09BE5h ;execute the decryption routine

    LD A,0BFh ...
    StuBruise StuBruise October 2007 Sinclair Miscellaneous
  • How could you hear if loading BASIC or MC?When loading a Spectrum program from tape you could usually hear from the sound if it is a BASIC or is some machine code program *. My question is, w…

    ... same as a machine code routine?

    * As to the ...
    Rickard Rickard November 2007 Development
  • Channel redirectionHi! I need help regarding the following problem. I want a BASIC decoder running on Spectrum, written in assembler. I found the great *LIST routine […

    ... I found the great *LIST routine [0] by Jon North. ... This routine prints the listing on ... a custom 64 columns printing routine, that will look into ... of channel's 3 output routine, according to this thread ... [1], with my own routine, it will work, but ...
    0sAND1s 0sAND1s December 2007 Development
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