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<1234567…34>
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... /> These are software rotated masked sprites. I could go at least ...
    Alcoholics Anonymous Alcoholics Anonymous April 2014 Development
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS). HELP ME, PLEASE.

    Need sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).
    HELP ME, PLEASE.
    Ozzy Ozzy September 2001 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... :

    3a. Have "preshifted" sprites.

    3b. AND + OR ... from preshifted sprites to screen.


    windenNTW windenNTW July 2003 Games
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

    ... /c rountine that can send sprites designed in SevenUp to the ...
    mulder mulder April 2004 Development
  • 3d SpritesThe project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently working on sprites - tho…

    ... /> I am currently working on sprites - though I am having some ... to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...
    ekoman ekoman July 2004 Development
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is Machine Code Sprites and Graphics for the ZX Spectrum : A complete guide…

    ... is

    Machine Code Sprites and Graphics for the ZX ...
    dmsmith dmsmith August 2004 Wanted
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... ; ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ... for the total number of sprites

    Spriteloop:
    RET

    sprites:
    ; 0=xpos,1=ypos ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ...
    LD IX,sprites ; Point to sprite data< ... screenaddress

    ;sprites:
    ; 0=xpos,1= ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... demo of using char based sprites using the Page flip method ... into the buffer, draws the sprites and when finished, sets the ... up the drawing of the sprites too.
    [code]
    ; ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    ... assembly example for character-based sprites in the other thread with ... a clue how character-based sprites are supposed to work.
    Lee Tonks Lee Tonks September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... BUFFER
    MOVE AND DRAW SPRITES TO BUFFER
    SET UPDATED ... , or:
    Have the moving sprites B&W.

    LD B,6 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... was 16k, and yet the sprites were impressively fast.

    sprites so quickly and relatively flicker ...
    robpearmain robpearmain September 2004 Development
  • Where to download BEEPER tunes?Hello, I know there are LOTS of AY game tunes to download from Project AY (and in same place there are of course many beeper tunes too) but are there…

    ... there are of course many beeper tunes too) but are there ... still many Beeper tunes which are not included ...
    m?s?xi m?s?xi June 2006 Games
  • Bipboi Progress[b]UPDATED With Bip0708[/b] Hi, It's been a while since Micro Mart mentioned my game I've been working on, "Bipboi", and frankly it's been a while …

    ... also added "2 channel" beeper music, and beeper sound fx.


    > Large smooth sprites
    > Sound fx and ...
    robpearmain robpearmain August 2006 Development
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... the documentation refers to creating sprites of a limited size. How ...
    Toxitalk Toxitalk November 2006 Development
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    ... to convert images into ZX sprites, I now want something that ...
    icabod icabod November 2006 Development
  • Interest in a beeper music editor?Alone Coder (he of UnrealSpeccy fame) is currently weighing up interest in a possible new editor for 48K beeper music, most likely a tracker-style ut…

    ... possible new editor for 48K beeper music, most likely a tracker ... .

    The subject of beeper music comes up here quite ...
    gasman gasman May 2007 Development
  • Z80/beeper music siteFor those who don't follow raww.org (and why not? :-) ) you may wish to know about a new website from Yerzmyey, devoted to the music of the humble be…

    For those who don't follow raww.org (and why not? :-) ) you may wish to know about a new website from Yerzmyey, devoted to the music of the humble beeper and Z80 chip, past and present...
    [url]http://z80.e-demo.pl/[/url]
    gasman gasman April 2008 Sinclair Miscellaneous
  • Beeper octave range...A dumb question, I know, but I've found two conflicting sources of information on the octave range of the Sinclair beeper. I suppose I'm being a lit…

    ... octave range of the Sinclair beeper.

    I suppose I ... octave range of the Speccy beeper.

    Andrew
    andrew_rollings andrew_rollings April 2008 Sinclair Miscellaneous
  • SENDING beeper music from Z80 to AY?Hello. According to [url]http://z80.e-demo.pl/[/url] Z80 sends music-data to ULA (the 1-bit transducer). I was wondering if it's possible to send…

    ... . Z80 can send it to beeper or AY. I realize that ...
    Mister Beep Mister Beep April 2008 Sinclair Miscellaneous
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... fastest way for drawing masked sprites at any screen position without ... />
    So I need masked sprites at any coord...

    popmilo popmilo June 2008 Development
  • 2 tone beeperAny1 knows about the sound engine that's used by hyndra , pinball 3d ,peking. its a 2 tone beeper sound routine. is it copyrighted ?

    Any1 knows about the sound engine that's used by hyndra , pinball 3d ,peking.
    its a 2 tone beeper sound routine.
    is it copyrighted ?
    Xor a Xor a October 2008 Development
  • Analogue BeeperThere's been a discussion on foro.speccy.org about multichannel beeper stuff, and since I had the camera out and the scope set up, I set about demons…

    ... foro.speccy.org about multichannel beeper stuff, and since I had ... waves with the beeper. We've discussed multichannel beeper music before, so ... analogue wave is because the beeper circuit has a significant amount ...
    Winston Winston January 2009 Development
  • Do you know any Spectrum game with small 8x8 pixel sprites ?Do you know any Spectrum game with small 8x8 pixel sprites ? I guess majority of games used 16x16 pixel sprites, like 99% of games :) I can not find…

    ... game with small 8x8 pixel sprites ?

    I guess majority ... of games used 16x16 pixel sprites, like 99% of games :)
    sprites moving around, and I mean ...
    popmilo popmilo February 2009 Development
  • Digital music from BEEPER (3 channels)Hello. :) I made some new stuff on my Timex 2048 and fit it in a 48Kb RAM. :) [url]http://z80.i-demo.pl/MISTER_BEEP-Cosmic_Escape.mp3[/url] This…

    ... real old-school fans of BEEPER sound - only one channel, only ...
    Mister Beep Mister Beep March 2009 Sinclair Miscellaneous
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... having an issue wrapping my sprites around the screen,


    I have sprites that can move in 1 ...
    robpearmain robpearmain April 2009 Development
  • New beeper music editorsInformation for those people who interested in 1-bit beeper music on ZX Spectrum 48K. As you probably know, there was no beeper music editors with t…

    ... know, there was no beeper music editors with tracker interface ... than half year, three different beeper trackers were released. I' ...
    Most advanced, 6-channel beeper tracker. It is based on ... original beeper player, similar to the famous ...
    Shiru Shiru October 2009 Development
  • An idea for a possible(?) new interfaceDue to the Spectrum's processor speed and the way the ULA works, there are a couple things (among others) that are difficult to do: -Gigascreen or a…

    ... rendering
    -Animation of big sprites
    -Anything that needs to ... things, for example, using the Beeper in certain ways.

    zxbruno zxbruno October 2009 Hardware
  • "8 CHANNELS" -ZX Spectrum BEEPER demoHi there. :) We finally managed to finish the BEEPER demo with 8-channels songs. You can get it from here: [url]http://pouet.net/prod.php?which=5…

    ... finally managed to finish the BEEPER demo with 8-channels songs ... />
    THESE ARE 8 CHANNELS BEEPER TRACKS! :) ALL SONGS ARE LOOPED ... /> DON?T USE EMULATORS! THEIR BEEPER EMULATION ISN?T GOOD.
    BEEPER and AUDIO-OUT connector of ...
    Mister Beep Mister Beep November 2009 Sinclair Miscellaneous
  • Silent ROM Beeper Routine in SpinA new year -- a new idiot question! :) I've been playing around with Spectrum sounds of the old, beepy kind. When I wiggle[1] the speaker 'by hand' …

    ... the Specrum's own ROM 'BEEPER' routine (48k ROM) in Spin ...
    RoseCotton RoseCotton January 2010 Development
<1234567…34>

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Related Threads

  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL]<br /> <br /> "q" for quit<br /> "m" to change spr…
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…

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