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  • PngConvRight. Thought I'd move this to a new thread, simply because I can. If you've not been reading the thread about [URL=http://www.worldofspectrum.org/…

    ... allow you to create your sprites in something nice and powerful ...
    icabod icabod November 2006 Development
  • Tape that came with ZX Spectrum +Hi, I don't know what it's called so I can't find it!! Can anyone point me towards a tzx of the black tape that came with the speccy 48k+. IIRC it …

    ... where you could edit the sprites yourself???

    Ring any ...
    garethrichardadams garethrichardadams November 2006 Games
  • Urgent Help needed to fix this: calling all machine code gurusI am currently trying to write tutorials on the amazing Orfeus music composer by Proxima which allows you to do multi channel music through the beepe…

    ... multi channel music through the beeper.

    Part of the ...
    robpearmain robpearmain November 2006 Development
  • Orfeus Developer Information - Almost There but...Since I posted the origional message I have recieved answers to my Orfeus questions from Peter Turanyi who has been really helpful. I am putting a …

    ... you can compose 3 channel beeper music with Orfeus and use ...
    robpearmain robpearmain November 2006 Development
  • Scooby DooI'm sure a lot of us remember the adverts that appeared in the various magazines for the Scooby Doo game with it's huge beautifully drawn sprites. As…

    ... it's huge beautifully drawn sprites. As I understand, it was ...
    Thomas Gale Thomas Gale November 2006 Games
  • best 48k ingame soundtracksHi, Don't think this has been asked before, so here goes. There weren't that many games with ingame music on the 48k, and the ones with were quite re…

    ... and sometimes simply annoying (poor beeper ;))
    Here's a few ...
    netraider netraider December 2006 Games
  • From a book about commodore.."In April 1982, Sinclair released an improved computer called the ZX Spectrum. Compared to the C64, the Spectrum had few technical advantages. It ha…

    ... a poor calculator style keyboard, beeper sound and only 8 colours ...
    Vanamonde Vanamonde December 2006 Sinclair Miscellaneous
  • Which games would sell were it not for the Movie Tie-in?I was watching TV, whistfully, one evening when an advert came on for a game based on that god-awful film 'Eragon'. It had massive blocky sprites (P…

    ... 'Eragon'. It had massive blocky sprites (Possibly imported from a BBC ... they just had non-descript sprites in them and no movie ...
    nuttyfox nuttyfox December 2006 Games
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... /export utility to join my sprites on the end without wasting ...
    DonkeyPong DonkeyPong January 2007 Development
  • Aggravating problem with screensI've rewritten my Sam C runtime emulator code ( well almost ) to allow me to use my own routines for blitting sprites onto the screen, storing tiles …

    ... my own routines for blitting sprites onto the screen, storing tiles ... . To be able to load sprites from disk and place them ...
    DonkeyPong DonkeyPong January 2007 Development
  • Another name-the-game (that helped destroy...)Mention of games which never got reviewed, and hence disappeared, recalled this one to my mind. I think it was a combat game set in a maze (or somet…

    ... very earliest games (with UDG sprites), and the hero entered to ...
    robert@fm robert@fm January 2007 Games
  • Spy HunterWhen you die/explode the explosion sprites appear to be a number of different characters rather than explosion animation try it out if you don't know…

    When you die/explode the explosion sprites appear to be a number of different characters rather than explosion animation try it out if you don't know what i Mean
    chop983 chop983 January 2007 Games
  • Bands/Singers using Spectrum beat?I remember reading, long ago, about British bands who used Spectrum beats in their songs. I'm not talking about songs with loading noise nor the ZX S…

    ... as beat machine, using the beeper, the AY or any other ...
    zxbruno zxbruno March 2007 Sinclair Miscellaneous
  • Sam Revival Back Issue Bonanza!As a special offer throughout March, i'm giving 25% off back issues of Sam Revival magazine. So if you are looking to fill in gaps in your collection…

    ... file handling and
    grabbing sprites

    Issue 3 Feature ...
    Quazar Quazar March 2007 Announcements
  • Adding AY music to your plogramI'd like to add some nice tune to my program written in machine code. I am not new to assembler programming but with music programming I have no expe…

    ... ?

    I know that beeper music is very processor absorbing ... perform anything else when playing beeper music, but AY music is ...
    Ralf Ralf March 2007 Development
  • Features that emulators don't haveI believe most of us use more than one emulator, mainly because there isn't one emulator that has all the features we need or want to use. We also kn…

    ... converted to be used with Beeper or AY-8912 sound chip ...
    zxbruno zxbruno March 2007 Emulators
  • My beautiful spectrumHello! I've just managed to get my speccy working! My membrane was playing up a bit, but I took one out of another speccy (that my mate was throwing…

    ... of hearing that little tiny beeper play the Hall of th ...
    miner49er miner49er March 2007 Chit chat
  • SoundHi Could someone explain how to "decode" the spectrum sound?(the beeper). I'm guessing its an out port? Cheers /Jimmy

    Hi
    Could someone explain how to "decode" the spectrum sound?(the beeper).
    I'm guessing its an out port?

    Cheers
    /Jimmy
    Jmc Jmc April 2007 Emulators
  • Western set puzzle gameCiao a tutti! When I was a child I played a game on my ZX Spectrum 48K which was basically a puzzle game in a western age. You had to use a boomeran…

    ... where very basic, with yellow sprites on black background, IIRC).
    Purplet Purplet April 2007 Games
  • How to export some image from Tommygun?If I have drawn some graphic in the Tommygun application, for example a screen or some sprites, is it then possible to export that graphic out of Tom…

    If I have drawn some graphic in the Tommygun application, for example a screen or some sprites, is it then possible to export that graphic out of Tommygun and load into the memory of an emulator?
    Rickard Rickard May 2007 Development
  • Death of CRT=Death of Spectrum?I was testing an old PC Engine console on the LCD TV in my house, and couldn't believe how awful the picture was. With giant ugly unblended pixels th…

    ... the look of all the sprites and backgrounds, I found that ...
    Spector Spector May 2007 Sinclair Miscellaneous
  • Blatant duplicationI got my first +2 around 1986 second hand bundled with the Sinclair Research game pack that included Oh Mummy! Disco Dan and Crazy Golf... One of th…

    ... . I noticed a couple of sprites that looked similar and thought ...
    WISE OWL WISE OWL June 2007 Games
  • my mate got a JSW t-shirthe got it off ebay. its just the 3 main walking-movement sprites of Willy, in a row, on the front of a black t-shirt. looks pretty cool although whe…

    ... the 3 main walking-movement sprites of Willy, in a row ... pretty cool although when the sprites are enlarged to that size ...
    def chris def chris June 2007 Sinclair Miscellaneous
  • Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …

    ... have. e.g. Currently UDG sprites containing no data is stored ...
    BloodBaz BloodBaz June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... uses the SP1 engine for sprites. The SP1 engine divides the ... output routines. SP1 will do sprites and some backgrounds, some routines ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... is maybe get some 16x16 sprites going, and I also have ...
    Digital Prawn Digital Prawn July 2007 Development
  • Fuse for Mac OS X beta releasesA beta version of Fuse for Mac OS X has been released at the dedicated sourceforge project: [url]http://sourceforge.net/projects/fuse-for-macosx/[/u…

    ... Kendall)
    [*] Add Hi-Fi beeper option for improved reproduction of ... multi-channel beeper tunes (e.g. Fairlight 2 ...
    Fred Fred July 2007 Emulators
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    ... />
    Redballoon designed some animated sprites for this which were much ...
    dmsmith dmsmith July 2007 Development
  • Multi-channel soundAs I recall, Zombie Zombie was the first game to have two-channel audio, and Vectron was the first with proper 3-channel ADSR sound. Or where they? …

    ... audio channels out of the beeper?
    Bad Horsey Bad Horsey July 2007 Games
  • 48K sound effectsAnybody knows where could I find some small M/C routines to play tiny beeper sounds I could use in the 48K version of a game? I don't want the 48K pl…

    Anybody knows where could I find some small M/C routines to play tiny beeper sounds I could use in the 48K version of a game? I don't want the 48K players to get a completely silent game :)

    Thanks in advance.
    na_th_an na_th_an August 2007 Development
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