World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.008s
<1…891011121314…34>
  • Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…

    Does anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin?

    Works fine in any 128k machine mode.

    Do any other emulators have this problem?
    mulder mulder October 2007 Games
  • Seeking loading screen for Egghead 5To celebrate his forthcoming 18th birthday, Egghead will be taking a Mediterranean cruise on his yacht with a few friends. As with most coming-of-ag…

    ... and the background graphics and sprites are done, but at over ...
    jonathan jonathan October 2007 Development
  • ivan ironman's off road racerhad a great time the other weekend playing this, forgot how good it was and how much I used to play it... it gets really chaotic! I'm suprised it eve…

    ... works considering how tiny the sprites are. you have trouble knowing ...
    def chris def chris October 2007 Games
  • 48k sound better than 128kI've just played Cabal 128k. The AY sound in this game is awful - beeper sound in 48k version is much better. Are there other games with two separate…

    I've just played Cabal 128k. The AY sound in this game is awful - beeper sound in 48k version is much better. Are there other games with two separate (48 & 128 ) versions and the 48k one being much better in the sound department?
    PopoCop PopoCop October 2007 Games
  • Bad Loading Screens or In-game ScreenshotsI am opening this thread to fix some screenshots (loading screens or in-game screens)that are bad or have something wrong, like corrupted sprites. F…

    ... have something wrong, like corrupted sprites.

    For example, the ...
    Ivanzx Ivanzx December 2007 Support files
  • Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…

    ... ) Main components:
    * Graphic editing (Sprites, Tiles, Fonts ...)
    * Sound editing ...
    Kiwi Kiwi January 2008 Development
  • Character on the homepageHello all. First post, and I'm afraid it's a 'what game is...?' one. I promise to do better next time! Anyway, the question is about one of the litt…

    ... about one of the little sprites on the homepage. It's ...
    Midwinter Midwinter January 2008 Games
  • Name this 1986 budget game!Name this game! (My first thread of this kind, by the way!) :smile: This was a budget game, released in 1986 or a little earlier. It was some kind …

    ... that some of the enemy sprites were quite large. The game ...
    Rickard Rickard January 2008 Games
  • DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…

    ... and after some time, weird sprites begin to appear or the ...
    gtsamour gtsamour February 2008 Hardware
  • 3D Deathchase - Please tell me whyHowdy, I know I'm wrong already, because everyone else is clearly right, but I don't see the fun in 3D Deathchase. OK so there's some scaling sprites…

    ... so there's some scaling sprites at a fairly decent speed ...
    Vertigo Vertigo February 2008 Games
  • Double Dragon Forever 0.9 beta releasedAfter a lot of work I'm pleased to announce Double Dragon Forever 0.9 beta is out. This release is necessary because we need to know how the game wi…

    ... bugs fixed, and the defective sprites fixed, the final version will ...
    Swainy Swainy March 2008 Announcements
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... />
    Something with just two sprites and a collision check would ... the relationship between sp_Int_Rect and sprites works.

    Any ideas ...
    SnakeOilSteve SnakeOilSteve March 2008 Development
  • Fuse for Mac OS X 0.9.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…

    ... Kendall).
    [*] Add Hi-Fi beeper option for improved reproduction of ... multi-channel beeper tunes (e.g. Fairlight 2 ...
    Fred Fred March 2008 Emulators
  • Japanese-only or lesser-known games you playedI've noticed by their comments there are a few people on WOS (hi Vertigo, dm_boozefreek etc.) who have played titles which were either never released…

    ... are a couple other enemy sprites that were changed too.
    XTM of TMG XTM of TMG March 2008 Chit chat
  • Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…

    ... free animation and perhaps masked sprites then I think this could ...
    zxspecticle zxspecticle April 2008 Games
  • Classical music on the Speccy?While I was watching CVP409 videos on YT, I found a few movie scores and it made me start yet another topic about the AY chip. I know the beeper and…

    ... .

    I know the beeper and AY weren't designed ...
    zxbruno zxbruno May 2008 Sinclair Miscellaneous
  • A good site with Z80 ZX Spectrum 48K tunesI found this good site; [url]http://z80.e-demo.pl/[/url] ; I listened to a few tunes yet, and I am [B]AMAZED![/B][B]To me it sounds WAY BETTER THAN A…

    ... Z80 chip and ULA for beeper and so enable quality sound ...
    m1omg m1omg May 2008 Sinclair Miscellaneous
  • loading Spectrum games from cd/mp3 playerHi all, I finally bit the bullet and bought myself a real Speccy+ off of Ebay. Happily enough it seems to be in almost perfect working order (the bee…

    ... almost perfect working order (the beeper is almost inaudible) but I ...
    hypostomus hypostomus June 2008 Sinclair Miscellaneous
  • 2 Atlantis software gamesFollowing on from ewgfs looking for a game thread. I noticed that "Master and Servant" and "Jock and the Time Rings" share the same main sprite, are…

    ... who wrote them reused his sprites to save time?
    dm_boozefreek dm_boozefreek June 2008 Infoseek database
  • Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…

    ... question, if the C64 hardware sprites had been used, would they ...
    jesus 666 jesus 666 June 2008 Games
  • FAO: JC + CEZ (and other games coders)For my next game I need a huge amount of 14x15 pixel sprites and thought that, rather than just making my own, I'd shout out to see if I could use so…

    ... huge amount of 14x15 pixel sprites and thought that, rather than ... of up to six related sprites.
    bobs bobs June 2008 Development
  • ANN: InkSpector 1.0 finally released!Hi, InkSpector 1.0 is now available from [url]http://www.inkland.org.uk[/url] (Changes from v0.93 at the bottom of this msg) InkSpector is a scrip…

    ... .

    The Spectrum's beeper and the 128k's AY ...
    inky inky July 2008 Emulators
  • Spectrum Hacks QuestionI've been playing a game on my NES emulator recently called Mario Adventure, an excellent and original Mario game which is in fact an unrecognisable …

    ... R-Type to change the sprites and level designs, effectively making ...
    jesus 666 jesus 666 July 2008 Emulators
  • ZX-style gameLooking at the new Spectrum games, like Vera, I surprised. Two pages of discussion in your forum and twelve in Russian one ! Other new games has the…

    ... look like game map, the sprites will be too small.
    Tuapse Tuapse September 2008 Games
  • Filmation... how does it work?Does anyone know exactly how Ultimate's Filamtion works? There's an explantion of the room layout and graphics at [url]http://retrospec.sgn.net/users…

    ... them, but how do the sprites move behind other objects? I ...
    DanSolo DanSolo September 2008 Games
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... now handle more than 256 sprites in a bank.
    Added ...
    Dunny Dunny September 2008 Emulators
  • Loading music in ZX Spectrum games.I've always wondered, did any ZX Spectrum games feature AY 3 -8912 loading music (I'm not aware of any) or was this a technical impossibility on the …

    ... from reaching the TV Speaker/Beeper). Apparently, there are a few ...
    alaggan alaggan October 2008 Games
  • A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…

    ... the same code for displaying sprites, tiles, characteres, and so no ...
    mcleod_ideafix mcleod_ideafix October 2008 Hardware
  • How would you make Cybernoid a better game.Following on from the Cecco thread, it might actually be quite interesting to hear people?s views on how they would improve the recognised ZX Spectru…

    ... say things like "50 more sprites each with 100 frames of ...
    zxspecticle zxspecticle October 2008 Games
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... accuracy of collision detection? are sprites better for this sort of ...
    jesus 666 jesus 666 November 2008 Sinclair Miscellaneous
<1…891011121314…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
    dm_boozefreek on 4:45PM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on 4:10PM
  • "Late Entries"
    harriusherbartio on 4:00PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 1:34PM
  • Simple Sprite Routine
    dmsmith on 1:25AM
  • I am currently watching.....
    zx1 on April 11
  • Today's BASIC program: visit attribute cells I am interested in, in pseudorandom order
    Paradigm Shifter on April 11
  • How do you share programs online?
    firelord on April 11
  • Celebrity deaths...
    Ælita on April 11
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 11

HitBox

Word Docs Hits
beeper 2.7K 3.9K
sprites 7K 11.2K

Related Threads

  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL]<br /> <br /> "q" for quit<br /> "m" to change spr…
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…

Related Searches

  • music beeper
  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • scrambled sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • xor sprites
  • tommygun masked sprites
  • 128k sprites
  • sprites tutorial
  • udg sprites
  • character sprites
  • erasing sprites
  • masked animated sprites
  • very quiet beeper
  • 48k quiet beeper
  • beeper music

Copyright © 2024 World of Spectrum