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Bubble Bobble on SpinDoes anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin? Works fine in any 128k machine mo…
Does anybody else find that Bubble Bobble has corrupted sprites (bubbles for example) in 48k or 48k+ mode in Spin?
Works fine in any 128k machine mode.
Do any other emulators have this problem? -
Seeking loading screen for Egghead 5To celebrate his forthcoming 18th birthday, Egghead will be taking a Mediterranean cruise on his yacht with a few friends. As with most coming-of-ag…
... and the background graphics and sprites are done, but at over ... -
ivan ironman's off road racerhad a great time the other weekend playing this, forgot how good it was and how much I used to play it... it gets really chaotic! I'm suprised it eve…
... works considering how tiny the sprites are. you have trouble knowing ... -
48k sound better than 128kI've just played Cabal 128k. The AY sound in this game is awful - beeper sound in 48k version is much better. Are there other games with two separate…
I've just played Cabal 128k. The AY sound in this game is awful - beeper sound in 48k version is much better. Are there other games with two separate (48 & 128 ) versions and the 48k one being much better in the sound department? -
Bad Loading Screens or In-game ScreenshotsI am opening this thread to fix some screenshots (loading screens or in-game screens)that are bad or have something wrong, like corrupted sprites. F…
... have something wrong, like corrupted sprites.
For example, the ... -
Development IDE collaborationI was wondering if other people making development IDE's (MetalBrain, LCD , Claus Jahn and Carlinski as far as I know) would be interested in combini…
... ) Main components:
* Graphic editing (Sprites, Tiles, Fonts ...)
* Sound editing ... -
Character on the homepageHello all. First post, and I'm afraid it's a 'what game is...?' one. I promise to do better next time! Anyway, the question is about one of the litt…
... about one of the little sprites on the homepage. It's ... -
Name this 1986 budget game!Name this game! (My first thread of this kind, by the way!) :smile: This was a budget game, released in 1986 or a little earlier. It was some kind …
... that some of the enemy sprites were quite large. The game ... -
DivIDE+ and 128K HeatsinkI got my DivIDE+ yesterday and i tried it on a 48K+ at first, it worked marvelously on it, no problems at all. Today i desided to try it on my 128 H…
... and after some time, weird sprites begin to appear or the ... -
3D Deathchase - Please tell me whyHowdy, I know I'm wrong already, because everyone else is clearly right, but I don't see the fun in 3D Deathchase. OK so there's some scaling sprites…
... so there's some scaling sprites at a fairly decent speed ... -
Double Dragon Forever 0.9 beta releasedAfter a lot of work I'm pleased to announce Double Dragon Forever 0.9 beta is out. This release is necessary because we need to know how the game wi…
... bugs fixed, and the defective sprites fixed, the final version will ... -
Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…
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Something with just two sprites and a collision check would ... the relationship between sp_Int_Rect and sprites works.
Any ideas ... -
Fuse for Mac OS X 0.9.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…
... Kendall).
[*] Add Hi-Fi beeper option for improved reproduction of ... multi-channel beeper tunes (e.g. Fairlight 2 ... -
Japanese-only or lesser-known games you playedI've noticed by their comments there are a few people on WOS (hi Vertigo, dm_boozefreek etc.) who have played titles which were either never released…
Ah Diddums - Nearly A Great Original Game DesignI know this will go down like a lead balloon but....... After playing this game again recently and looking upon it with slightly older eyes I happen…
... free animation and perhaps masked sprites then I think this could ...Classical music on the Speccy?While I was watching CVP409 videos on YT, I found a few movie scores and it made me start yet another topic about the AY chip. I know the beeper and…
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I know the beeper and AY weren't designed ...A good site with Z80 ZX Spectrum 48K tunesI found this good site; [url]http://z80.e-demo.pl/[/url] ; I listened to a few tunes yet, and I am [B]AMAZED![/B][B]To me it sounds WAY BETTER THAN A…
... Z80 chip and ULA for beeper and so enable quality sound ...loading Spectrum games from cd/mp3 playerHi all, I finally bit the bullet and bought myself a real Speccy+ off of Ebay. Happily enough it seems to be in almost perfect working order (the bee…
... almost perfect working order (the beeper is almost inaudible) but I ...2 Atlantis software gamesFollowing on from ewgfs looking for a game thread. I noticed that "Master and Servant" and "Jock and the Time Rings" share the same main sprite, are…
... who wrote them reused his sprites to save time?Head over Heels on the C64Dunno if this' a good place to bring this up :D I've been comparing Head over Heels versions and the C64 version is way inferior, everytime there's…
... question, if the C64 hardware sprites had been used, would they ...FAO: JC + CEZ (and other games coders)For my next game I need a huge amount of 14x15 pixel sprites and thought that, rather than just making my own, I'd shout out to see if I could use so…
... huge amount of 14x15 pixel sprites and thought that, rather than ... of up to six related sprites.ANN: InkSpector 1.0 finally released!Hi, InkSpector 1.0 is now available from [url]http://www.inkland.org.uk[/url] (Changes from v0.93 at the bottom of this msg) InkSpector is a scrip…
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The Spectrum's beeper and the 128k's AY ...Spectrum Hacks QuestionI've been playing a game on my NES emulator recently called Mario Adventure, an excellent and original Mario game which is in fact an unrecognisable …
... R-Type to change the sprites and level designs, effectively making ...ZX-style gameLooking at the new Spectrum games, like Vera, I surprised. Two pages of discussion in your forum and twelve in Russian one ! Other new games has the…
Filmation... how does it work?Does anyone know exactly how Ultimate's Filamtion works? There's an explantion of the room layout and graphics at [url]http://retrospec.sgn.net/users…
... them, but how do the sprites move behind other objects? I ...BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…
... now handle more than 256 sprites in a bank.
Added ...Loading music in ZX Spectrum games.I've always wondered, did any ZX Spectrum games feature AY 3 -8912 loading music (I'm not aware of any) or was this a technical impossibility on the …
... from reaching the TV Speaker/Beeper). Apparently, there are a few ...A video interface for the Spectrum, MSX compatibleSo you can use the same code for displaying sprites, tiles, characteres, and so no, on both the Spectrum and the MSX. That is, the Spectrum now has a…
... the same code for displaying sprites, tiles, characteres, and so no ...How would you make Cybernoid a better game.Following on from the Cecco thread, it might actually be quite interesting to hear people?s views on how they would improve the recognised ZX Spectru…
... say things like "50 more sprites each with 100 frames of ...what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…
... accuracy of collision detection? are sprites better for this sort of ...