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<1…9101112131415…34>
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... .
    Only 3 user defined sprites for the stationary obstacles, and ...
    FrankT FrankT November 2008 Development
  • ZXSpectrum +3 - New SoftwareHello, This is my first post here on WOS, i'm very glad to be here and be a part of this community. To make this short, i've been programming on the…

    ... Listing Loader, Graphics Grabber (grabs sprites off screens), Screen Compressor, etc ...
    NaMcO NaMcO November 2008 Development
  • Manic Miner CSS[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0014526"]Manic Miner comp.sys.sinclair[/URL] by Nigel Fishwick, 2002 It is the first time I h…

    ... seems to have invented new sprites that are in the true ...
    Jumping Stack Jumping Stack November 2008 Games
  • Games with good sound of engineSpectrum beeper and AY chip aren't too good with generating the sound of (car, motorbike etc.) engine. But sometimes engine sound in Speccy game is q…

    Spectrum beeper and AY chip aren't ...
    PopoCop PopoCop December 2008 Games
  • Thieves School - New Game from World XXI Soft Inc.After aprox. 2 years of hard work, World XXI Soft Inc. announces the release of [I][B]Thieves School[/B][/I], a platformer multi-level for Spectrum 1…

    ... />
    Main features are: multicolor sprites, 15 great AY tunes, 60 ...
    worldxxisoft worldxxisoft December 2008 Announcements
  • Thieves School - New Game from World XXI Soft Inc.After aprox. 2 years of hard work, World XXI Soft Inc. announces the release of [B][I]Thieves School[/I][/B], a platformer multi-level for Spectrum 1…

    ... />
    Main features are: coloured sprites, 15 great AY tunes, 60 ...
    worldxxisoft worldxxisoft December 2008 Games
  • Graphic enhancements in games!(this message was also posted at [url]http://www.retroremakes.com/forum/viewtopic.php?f=6&t=12431[/url]) Hello to everyone! A couple of years ago I …

    ... , there are problems with overlapping sprites, color collisions, etc. But for ... by increasing the number of sprites we can considerably slowdown the ...
    rg_software rg_software December 2008 Games
  • I've been wondering...The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?

    The Spectrum, CPC, and Apple II had no hardware sprites, so what were those 2D objects in their games?
    Lockett Lockett December 2008 Sinclair Miscellaneous
  • Open82 v2009-01-13 releasedI'm pleased to announce a new release of Open82, the GPL-licenced replacement Spectrum ROM formerly known as OpenZXRom. [url]http://sourceforge.net/…

    ... brand new routines for the beeper and the CIRCLE command.
    gasman gasman January 2009 Announcements
  • z88dk Help neededI'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification t…

    I'm starting my tests with z88dk from a very simple example from a tutorial in speccy.org. It works fine but when I make the smallest modification to the code, it just crashes.

    Now it works but note that if I uncomment the final printf, then ...
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • 8-channels music in games/demosHello there. Currently we are working on scrumbling out music engine from ZX-7 editor (8 channels from BEEPER) and using it in your own games or dem…

    ... -7 editor (8 channels from BEEPER) and using it in your ...
    Mister Beep Mister Beep January 2009 Development
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... -MIDI passthrough
    * Provide better BEEPer emulation (for Music Box)
    chev chev February 2009 Sinclair Miscellaneous
  • issue 1 holeI know this is a secret information but, where is it exactly located? I guess it's under the case, and possibly very close to RF out. But I got a c…

    ... side screw, aligned to the beeper. is it an issue 1 ... /> |
    |+ o
    |-
    |-
    |-Beeper
    +---------------------------+

    (view from ...
    Arda Arda March 2009 Hardware
  • New game - W*H*B - Help wanted!I'm currently writing a version of Cuboid/Bloxorz for the speccy, and was hoping for a little help from the WOS folk, or anybody, in designing levels…

    ... & SFX, and also some beeper tunes & SFX, if anybody ...
    bobs bobs March 2009 Development
  • BasIn 14d Bug.The Drag&Drop of "Sprites" into the Animation Filmstrip does not work correctly. I loaded the Manic Miner spriteset, and scrolled down to the end of …

    The Drag&Drop of "Sprites" into the Animation Filmstrip does ...
    LCD LCD March 2009 Emulators
  • Dynamite Dan/Rod BowkettI'm surprised no-one's mentioned this before, but in this month's Retro Gamer, there is the interview with Rod Bowkett. I was looking forward to this…

    ... flicker free, non-slow down, sprites, great ingame tunes, fantastic use ...
    ewgf ewgf April 2009 Chit chat
  • Sprites, eh?Anyone had the following problem - You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right. And then…

    Anyone had the following problem -
    You spend ages on a sprite, 16x16, fitting it in the frame and getting every pixel and detail just right.
    And then you think, 'I know - that could be animated in my game'.
    And then you realise that you ...
    joefish joefish April 2009 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... />
    like storing screens , moving sprites , keyboard scans , etc.

    ASH-II ASH-II April 2009 Development
  • New Spectrum Game - W*H*BTo mark the Speccy's 27th birthday tomorrow I've finished W*H*B, which is a bit of a WOS community project, and is now available from my website. [U…

    ... to Mister Beep for the beeper tunes, Kev Thacker for the ...
    bobs bobs April 2009 Games
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... buffer
    2. Drew the sprites in their correct positions
    sprites move a few pixels at ... calculating offsets for the blocks/sprites and to draw directly to ...
    robpearmain robpearmain May 2009 Development
  • Brand new River Raid remake?one of my friend is trying to make a riverraid remake on flash just to have fun, I checked zx spectrum port of river raid. it is bad, really bad, jer…

    ... /> As I tried to draw sprites on basin paintbox, I realized ...
    Arda Arda May 2009 New game ideas
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... if available (links to history, sprites, sound, music, story, books, movies ...
    Arda Arda May 2009 New game ideas
  • ZX music for *TWO* BEEPERS :)Hi there. :) For some time I was thinking about making for ZX Spectrum an additional sound-card playing BEEPER music without Spectrum's CPU time. I…

    ... an additional sound-card playing BEEPER music without Spectrum's CPU ... and better envelopes than regular BEEPER.
    Sadly I know nothing ...
    Mister Beep Mister Beep May 2009 Sinclair Miscellaneous
  • The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…

    ... /+, which only had the internal beeper).
    [B]


    ewgf ewgf June 2009 Games
  • More 1-bit music from Mr BEEPGot an e-mail this morning but didn't see a thread, so here it is: [url]http://berlin_hq.micromusic.net/bhack.html[/url] [QUOTE]BHQ001 MISTER BEEP …

    ... on a single square wave beeper.

    [/QUOTE]

    zxbruno zxbruno June 2009 Sinclair Miscellaneous
  • Tips on optimizing some newbie assembly routinesI'm starting to learn some assembly language. The best way to learn is to actually code something you are going to use, so I'm creating a very simple…

    ... simplified SP1, but without the sprites on top. I intend to ...
    na_th_an na_th_an June 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... with control selection, some new sprites and the score-display font ...
    joefish joefish August 2009 Development
  • Trademarks of developersI find some developers have some trademarks on its games, being originals or even conversions. Next some examples: SpecialFX: -Nervous enemies. The…

    ... />
    Graftgold:

    -Small sprites. A lot, and moving smooth ...
    judasEZT judasEZT August 2009 Games
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... to handle collisions between two sprites, especially if you wanted to ... , which switches between two colliding sprites after a COLLISION test, allowing ...
    jonathan jonathan August 2009 Development
  • Rippin GauntletAfter readin Retro gamer the other day and their left for dead thingy for speccy. I was wonderin would it be possible to hack the graphics for gaun…

    After readin Retro gamer the other day and their left for dead thingy for speccy. I was wonderin would it be possible to hack the graphics for gauntlet and replace them with zombie type sprites???
    Countvarg Countvarg September 2009 Games
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