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  • Framerate of arcade gamesThe Golden Age of video games coincided with the birth of 8-bit home computing; this is why every computer of that era has a slew of really bad Pacma…

    ... of Pacman has five moving sprites, and should be doable at ...
    ajmoss ajmoss November 2009 Games
  • Adjusting your code for screen refreshingOk, I'm aware that I should know it already after writing 5 Spectrum games in machine code but interrupts and screen refreshes were always my weaker …

    ... /> I'm drawing some moving sprites to the screen, first restoring ... old positions and later drawing sprites at new positions.

    Ralf Ralf November 2009 Development
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... the day.
    The main sprites are drawn early on, and ... .
    Once the player's sprites are designed work commences on ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • Little Sprite DemoI've managed to make a little headway with my fooling around with sprites, so I thought I'd stick a snapshot demo thing somewhere for anyone who is i…

    ... with my fooling around with sprites, so I thought I'd ...
    RoseCotton RoseCotton December 2009 Development
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... of code that moves my sprites and so on.

    Emlyn_Hughes Emlyn_Hughes December 2009 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... I'm not clearing any sprites on the screen, I'm ...
    Ralf Ralf December 2009 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... I discovered all the old sprites again but had lost all ...
    Swainy Swainy January 2010 Development
  • A side scrolling platform game with colour?Just a call to all the zx programmers that a mario/sonic type game needs to be done, love turbo the tortoise but colour is needed in this, even if i…

    ... blue background with different coloured sprites and objects has no clash ...
    rustyredline rustyredline January 2010 New game ideas
  • Jet Set Willy sprite evilities.Hello everyone. I am currently trying my hand at modding Jet Set Willy, but there is a big problem - I can't use half of the sprites. I am using JSWE…

    ... 't use half of the sprites. I am using JSWED. When ... of hexadecimal numbers with eight sprites next to them, for example ... "AD00" has four sprites of pliers, and four sprites of a spinning ...
    nixot nixot January 2010 Development
  • Games hacked to be played with Sinclair Joystick #1 (67890)I have mentioned a few of these in other threads, but I think they kinda deserve their own... I have been hacking a few of my favorite games which ha…

    ... [/url]
    Livingstone I Presume (beeper): [url]http://pc.sux.org ...
    Tom-Cat Tom-Cat February 2010 Games
  • Sorcery - wtf?Clicking on WOS's 'Random' link took me to [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0004650&loadpics=3]Sorcery[/url], so I had a quick g…

    ... 50% when there are 3 sprites on screen!

    What ...
    Tobo Tobo February 2010 Games
  • Have you seen this man?I was digging around in the sprite graphic data of Contact Sam Cruise when I came across this sprite: [IMG]http://pyskool.ca/images/csc-as064.png[/I…

    ... .html#handsUp"]hands up[/url] sprites in Skool Daze.

    Anyhow, here are some more sprites of the same character:
    SkoolKid SkoolKid February 2010 Games
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... (now stable) AGD code, more sprites are supported, flicker disappears, room ... other requests? I could have sprites that slowly rise to the ...
    jonathan jonathan February 2010 Development
  • Have you ever misinterpreted Spectrum graphics badly?I mean, have you ever seen in Spetrum game something completely different than it was artist intention ? Sometimes it's quite easy on Spectrum as th…

    ... easy on Spectrum as the sprites are often very tiny,consist ...
    Ralf Ralf March 2010 Games
  • Is there any video input on expansion bus?Imagine you want to build a custom display hardware, for instance, to add hardware sprites to display. Is it possible to design such a device so that…

    Imagine you want to build a custom display hardware, for instance, to add hardware sprites to display. Is it possible to design such a device so that the video signal can go into Spectrum, ULA and then to standard RF socket?
    maiki maiki March 2010 Hardware
  • Now that's just sad...Have just discovered Youtube's "Insight" video stats which are available to video uploaders. One of the pretty graphs they offer is a "Hot Spot" grap…

    ... the parts featuring boobs - Speccy sprites or otherwise.

    Now ...
    NickH NickH March 2010 Sinclair Miscellaneous
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... :
    Some flicker on the sprites
    Some corruption of the ... and the enemy and player sprites to the level that I ...
    evilpaul evilpaul March 2010 Development
  • Audio Output Filtering in EmulatorsI am messing around with various beeper-related code at the moment and have a question related to the audio output from emulators... I've written s…

    ... am messing around with various beeper-related code at the moment ... a tune oscillates it's beeper bit. The idea being to ... exactly the same as the beeper output from my old vbSpec ... this technique for its realtime beeper emulation.

    Creating the ...
    ccowley ccowley March 2010 Emulators
  • Phaser1 - new 1-bit music editor for 48KYes, another one 1-bit tracker from me. This time I've finally managed to make out my ideas about beeper engines into working code, so it is not base…

    ... make out my ideas about beeper engines into working code, so ...
    Shiru Shiru March 2010 Sinclair Miscellaneous
  • ZX Basic 1.2.5 - a BASIC CompilerWell, my old post about ZX BASIC seems to be gone (maybe this phorum purges old threads?), so I started a new one. After more than 6 month, I've fin…

    ... been included. More routines (scroll, sprites, etc...) will be added in ...
    boriel boriel March 2010 Development
  • New game out now: Final Fantasy ZXEver since I played the games on the SNES, I thought that it should be possible to make a strapped-down version for the Speccy. Just minus any super …

    ... there were so many different sprites that at some point I ... didn't want completely monochrome sprites and since there isn't ... for this solution where the sprites move mostly in 8-pixel ...
    XTM of TMG XTM of TMG April 2010 Games
  • GAMES for Spectrum48+AY_interface (FULL LIST)OK then, I finished it. It's here: [url]http://zxspectrum48.i-demo.pl/48K_AY_games.html[/url] This list I made is based on World of Spectrum "GAME…

    ... these games use AY and BEEPER simultanously so as for me ... to have both: AY and BEEPER plugged into loud-speakers, while ...
    Yerzmyey Yerzmyey April 2010 Games
  • Fresh 48K beeper music onlineRecently there was increase of 1-bit music activity. For those who are interested, here is links to online MP3 versions of the new releases, all made…

    Recently there was increase of 1-bit music activity. For those who are interested, here is links to online MP3 versions of the new releases, all made for ZX Spectrum 48K.

    [url=http://8bitcollective.com/music/Alone+Coder/Sewerage+%281-bit%29/] ...
    Shiru Shiru April 2010 Sinclair Miscellaneous
  • Beepola v1.00.00Beepola is a new multi-channel, multi-engined, tracker-style Beeper music editor for Windows (although it should also run perfectly well on Linux or …

    ... -channel, multi-engined, tracker-style Beeper music editor for Windows (although ... pattern-based version of the beeper routine from "The Music Box ... little too ambitious for a beeper tune. Not convinced it really ...
    ccowley ccowley April 2010 Announcements
  • Xpectroid Android ZX Spectrum emulator is out.You can download Xpectroid 1.0 free from Android Market Place. [url]http://www.androlib.com/android.application.com-seleuco-xpectrum-BtDq.aspx[/url]…

    ... /> - Accurate audio, mono or stereo beeper ABC. Stereo AY support. Sound ...
    Seleuco Seleuco April 2010 Emulators
  • My Spectrum has gone a bit dud since doing some Mods, HELPMy father in law and I did some modifications to my 48K rubber key Spectrum last weekend, and now it seems to be very keen to crash, especially when …

    ... got beeps coming from the beeper. I eventually got the system ...
    Alien 8 Alien 8 April 2010 Hardware
  • Beepola v1.01A new version of Beepoa, v1.01, is now available for download from:- [URL]http://freestuff.grok.co.uk/beepola/Beepola_v1.01.00.zip[/URL] (650KiB) …

    ... sound, using the currently selected beeper engine, as they're entered ...
    ccowley ccowley April 2010 Announcements
  • Jet Set Willy with 2 channel in-game musicI've hacked a copy of JSW to play a 2 channel beeper tune during the game -- Tequila by The Champs (it seemed appropriate to the JSW storyline). [U…

    ... to play a 2 channel beeper tune during the game -- Tequila ... had 2 channel in-game beeper music, or has someone done ...
    ccowley ccowley May 2010 Games
  • Games which are wrongly listed as only 128KThis is a list of games which are listed as 128k only in the database, but they also work on 48k mode, usually without music/sound : -Wacky Races (n…

    ... (With a non AY music (beeper music) on the 48k mode ...
    Ivanzx Ivanzx May 2010 Infoseek database
  • An important question about the archive!Martijn, I have another question :) When You use advanced infoseek there is a category for 48/128...does that category mean that those games work fo…

    ... there is a different version (beeper-ay sound, etc...)

    Ivanzx Ivanzx May 2010 Infoseek database
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