World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.010s
<1…6789101112…34>
  • New side scrolling shoot-em-up updateHi, I guess I'll need to come up with a name for this game fairly soon! But in the meantime heres another Demo to let you see how its progressing. …

    ... can handle up to 16 sprites at a time.

    sprites to follow point by point ...
    dmsmith dmsmith August 2005 Development
  • Graphics RepositoryJust had an idea! Would it be possible to start a graphics repository here on the website perhaps for original spectrum graphics, ie. sprites, tiles…

    ... for original spectrum graphics, ie. sprites, tilesets, fonts etc. that could ...
    dmsmith dmsmith September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a different graphic to be rendered.

    I've understood that the Move_Sprite_* functions have a ...
    na_th_an na_th_an September 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... to work with them as sprites and not tiles, I must ... case, I am using 2x2 sprites, so it's 3x3 after ... adding the null sprites. I need 10x 14 bytes ... could just define the 6 sprites, and say "I want sprite ...
    utopian utopian October 2005 Development
  • Worst Collision Detection & Colour Clash in gamesSorry if this as been mentioned before but i did do a search ;) In a recent discussion with a friend we talked about probs with the older games such…

    ... the flashing of colours when sprites became close or really dodgy ...
    jammajup jammajup October 2005 Games
  • Best way to deal with big spritesI'm trying to write a routine in MC which would display a moving sprite on the screen. The sprite is quite big (24X48 pixels) uses a mask and moreov…

    I'm trying to write a routine in MC which would display a moving sprite on the screen.
    The sprite is quite big (24X48 pixels) uses a mask and moreover needs to be rotated 2,4 or 6 pixels. I guess it requires quite much of the processor time. What is ...
    Ralf Ralf October 2005 Development
  • WOS - The Computer Game I may start looking at putting some quick routines together for this over the weekend, so wanted to establish some sort of concensus as to the form …

    ... they have masks so that sprites move behind them as seen ...
    jonathan jonathan December 2005 Games
  • Help, my Sprite Code wont workI have zipped it all up here: [url="http://www.peargames.co.uk/downloads/galagorf.zip"]http://www.peargames.co.uk/downloads/galagorf.zip[/url] If y…

    ... , it works using pre shifted sprites

    If you run ...
    robpearmain robpearmain December 2005 Development
  • Loading tunes possible?Ever since I first saw the pacman load-a-game loader by Andy Severn on Joe Blade 2, I`ve wondered if it were possible to have loading tunes. Would i…

    ... lower the volume of the beeper loading noise during loading, and ...
    FrankT FrankT January 2006 Development
  • Sprite DesignerDoes anybody know of a good sprite-designer package? The game I'm currently working on is requireing a lot of sprites, and coding them all as binary…

    ... is requireing a lot of sprites, and coding them all as ...
    bobs bobs January 2006 Development
  • Graphics for a game, anyone ?Hi all, I'm writing a small game - vaguely similar to Deflektor - for submittal to either this year's minigame compo, or the Cassette 50 reloaded, w…

    ... make about 8-10 16x16 sprites representing spacecraft. The main problem ...
    GOC GOC March 2006 Sinclair Miscellaneous
  • Shoot-em-up Development UpdateHi Folks, I am still working away at my horizontal scroller. Here is a link to let you see progress. I have re-written the scrolling routine to make…

    ... on the graphics front - both sprites and background tiles. Also I ...
    dmsmith dmsmith April 2006 Development
  • A touchy subjectHello people, having spent most of this morning and yesterday laughing hysterically at all the posts from a certain "ahem" troll I feel I must ask (a…

    ... let Harry price do the sprites. That means space suit becomes ...
    dm_boozefreek dm_boozefreek April 2006 Sinclair Miscellaneous
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... easy to set up for sprites. No masking yet - anyone come ... UDG editor. It now handles sprites of any size, and multi ...
    Dunny Dunny April 2006 Emulators
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... easy to set up for sprites. No masking yet - anyone come ... UDG editor. It now handles sprites of any size, and multi ...
    Dunny Dunny April 2006 Sinclair Basic
  • Lemmings on speccy 128k!Just got this game, it's absolutely amazing how they managed to cram all the levels onto a ZX Spectrum! Poor old 128k does chug a bit though trying …

    ... playing the music, all the sprites and the scrolling screen at ...
    Resident0 Resident0 April 2006 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... -free and smoothly animated sprites and backgrounds on screen.< ... your program should draw sprites first before doing background ... only sprite, though these sprites still suffer from the move ... only or paper-only sprites. By default sprites are now created ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Speccy music podcast show - tune requests?Greetings Spec-chums! I've recently released my first ever retro music podcast and as it was so well received I've starting planning future shows. …

    ... music (both from the 48K beeper and 128K tunes). Does anyone ...
    Kenz Kenz May 2006 Announcements
  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... enough to make out the sprites? The lil ghost things will ...
    Wolverine Wolverine May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... if I start wanting larger sprites and more of them at ...
    48K 48K May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... drawing ?? If so, where would sprites/tiles etc be stored ?? In ...
    dansauk dansauk May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Spin GFX ripper helpwell, I?m not skilled in these things but IMHO I?m not stupid and can learn by trying or after my mistakes.. but this is something I?m not able to di…

    ... lead me how to discover sprites and fonts in the programs ...
    de Vandemar Croup de Vandemar Croup June 2006 Emulators
  • Why are there no Speccy tune remixe(r)s?In the past, I made a couple of posts on this boards which hinted at the whole SLAY Radio/remix.kwed/C64 audio thingy which is mostly breadbox relate…

    ... all know the Speccy's beeper did not exactly make people ...
    XTM of TMG XTM of TMG July 2006 Sinclair Miscellaneous
  • rubber troublejus got 48K rubber speccy into my possesion, which was my first computer back then but only for few months before daddy decided to upgrade it for 48+…

    ... 48+ it?s not needed, beeper plays anything which is played ...
    de Vandemar Croup de Vandemar Croup August 2006 Hardware
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... around with some ordering of sprites, where I want to order ...
    robpearmain robpearmain August 2006 Development
  • zxboy emulatorCan anyone tell me if this is worth getting, and from what I hear it only emulates the 48k beeper sound not the 3 channel ay chip on the 128k, so is …

    ... it only emulates the 48k beeper sound not the 3 channel ...
    turpieaj turpieaj August 2006 Emulators
  • 48K game-music demos wantedyep, I wanna get beeper only demos which play 48K game muziks to run them on my Spectrum. And I need your help, as I don?t know any... :( regards, …

    yep, I wanna get beeper only demos which play 48K game muziks to run them on my Spectrum.

    And I need your help, as I don?t know any... :(

    regards,
    M?S?Xi
    m?s?xi m?s?xi October 2006 Games
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... like to use in their sprites:
    [LIST]
    [*]MBMBMBMB : Alternate ...
    icabod icabod October 2006 Development
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... . I was playing with 12 sprites, very annoying movement comes up ...
    Arda Arda November 2006 Sinclair Basic
<1…6789101112…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
beeper 2.7K 3.9K
sprites 7K 11.2K

Related Threads

  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL]<br /> <br /> "q" for quit<br /> "m" to change spr…
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…

Related Searches

  • music beeper
  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • scrambled sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • xor sprites
  • tommygun masked sprites
  • 128k sprites
  • sprites tutorial
  • udg sprites
  • character sprites
  • erasing sprites
  • masked animated sprites
  • very quiet beeper
  • 48k quiet beeper
  • beeper music

Copyright © 2024 World of Spectrum