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<1…567891011…34>
  • Incorrect Spectrum +3 emulation: different results on Fuse and SpecEmuWhen developing and testing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027591"]Rotatrix[/URL], I noticed different results on Fuse and S…

    ... all delays happen exactly 1 T-state later than in others.
    Einar Saukas Einar Saukas April 2012 Emulators
  • Incorrect Spectrum +3 emulation: different results on Fuse and SpecEmuWhen developing and testing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027591"]Rotatrix[/URL], I noticed different results on Fuse and S…

    ... a delay of 1 T-state before changing the border ... [*] 2+3: adds 1 T-state delay in comparison to 1 ... [*] 1+4: adds 2 T-state delay in comparison to 1 ... machines will require a 2 T-state delay) or if the ... machines will require a 4 T-state delay).
    [*] There' ...
    Einar Saukas Einar Saukas April 2012 Emulators
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... LIST]
    [*] There are 228 T-states per scanline.

    T-states after the interrupt ... 8763, 8764 or 8765 T-states have passed since ... ]
    We still don't know if the TK90X model ... Spectrum 48K and 1 T-state on the Spectrum 128K, ...
    Einar Saukas Einar Saukas May 2012 Emulators
  • PZX on WOS ?Is the PZX format accepted on WOS, at least for new production ? (Sorry, if this is wrong section, it looks to me as most suitable for the question.)

    ... nationals of any Contracting State and works first published ... in that State shall enjoy in each ... other Contracting State the same protection as ... that other State accords to works of ... which requires precise T-state counting).
    chev chev May 2012 MIA/STP/SDP
  • ULA TEST 3 results on real hardwareHi guys, I'm writing small spectrum emulator and I wanna implement precise emulation for different spectrum models :-) I found nice test for conten…

    ... just after printing out the T-State 14329 (and so does the ...
    adorigatti adorigatti May 2012 Emulators
  • ULA TEST 3 results on real hardwareHi guys, I'm writing small spectrum emulator and I wanna implement precise emulation for different spectrum models :-) I found nice test for conten…

    ... just after printing out the T-State 14329 (and so does the ... type. :-)

    I haven't any screenshot from real ZX ...
    ZXMAK ZXMAK May 2012 Emulators
  • ULA TEST 3 results on real hardwareHi guys, I'm writing small spectrum emulator and I wanna implement precise emulation for different spectrum models :-) I found nice test for conten…

    ... type. :-)

    I haven't any screenshot from real ZX ... ulatest3 and that one didn't work on a ZX Spectrum ... first reverse "FF" at T-state 16364 (one T-state before if compared with ...
    adorigatti adorigatti May 2012 Emulators
  • Harlequin clone...PCB manufactured!Using Chris Smith's detailed schematics and project notes from the Harlequin... a Speccy fan in the United States by the name of Don (Superfo) has de…

    ... me to decide at which T-state I want to perform the ... boundary, and doesn't move although the T-state of the writting operation ...
    mcleod_ideafix mcleod_ideafix June 2012 Hardware
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... 's have...oh, I don't know - how about a machine ... - and only shaving a single T-state off the routine each time ...
    Sokurah Sokurah June 2012 Development
  • T-States?Can anyone point me to any good reading (or summarise) that will explain exactly what a tstate is? At the moment for me, tstates are a useful gauge …

    ... 3.5 million t-states per second as t-state is measure for ... . if an instruction takes 11 t-states it takes 1/3 ...
    tstih tstih July 2012 Development
  • T-States?Can anyone point me to any good reading (or summarise) that will explain exactly what a tstate is? At the moment for me, tstates are a useful gauge …

    [QUOTE=tstih;641346]ZX Spectrum CPU speed is 3.5Mhz. This means 3.5 million t-states per second as t-state is measure for one complete clock cycle.[/QUOTE]

    But remember on the 128 it's 3.5469 million t-states/second.
    chev chev July 2012 Development
  • T-States?Can anyone point me to any good reading (or summarise) that will explain exactly what a tstate is? At the moment for me, tstates are a useful gauge …

    ... ?[/QUOTE]

    1 T-State is the period of the ... time between the edges (one T-state, T often stands for period in ... subtask.

    So a T-state is the minimum time needed ... .. 50 MHz indicate the shortest T-state these devices can accommodate and ...
    Alcoholics Anonymous Alcoholics Anonymous July 2012 Development
  • T-States?Can anyone point me to any good reading (or summarise) that will explain exactly what a tstate is? At the moment for me, tstates are a useful gauge …

    ... (in Spectrum terminology) is 1 T-state. In the Spectrum's case ... times a second, so one T-state is 0.286 microseconds of ...
    joefish joefish July 2012 Development
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    [i]>[C++ Warning] zymosis.c(195): W8081 void functions may not return a value[/i]
    yes, it's a typo. just delete 'return', it's really 'void'.

    [i]>[C++ Warning] zymosis.c(968): W8008 Condition is always true[/i]
    no, that ...
    Ketmar Ketmar July 2012 Emulators
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... have to be t-state precise. Frankly I don't think it's ...
    chev chev July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... have to be t-state precise. Frankly I don't think it's ...
    newart newart July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... than do all that tedious t-state counting.
    chev chev July 2012 Brand new software
  • Quickest way to fill the attributes using LDIRI'm looking for a small routine to fill the entire attribute area of the memory with a single value, I've used LDIR in the past, but forgotten how to…

    Surely the quickest way t-state wise is to point the ...
    jamorski jamorski August 2012 Development
  • z80 Code Profiling (RESOLVED)Hi All, Just a quick question to ask if there is any way of profiling z80 Code for the Speccy??? I'm trying to write a piece of software and I curr…

    ... layout, but this won't be saved when you exit ... are many errors in the T-states data, because this ... to be temporary, but didn't get updated. Most of ... instructions have the 2 possible T-state values swapped etc.
    ... added one, you can't delete it! This is ...
    Marko Marko August 2012 Development
  • appending data while saving to tapeBefore trying to do this I just wanted to check if there's a possibility that it might actually work. I have a number of string arrays which I want t…

    ... necessary to keep the saver t-state precise, a little variation here ...
    Ketmar Ketmar September 2012 Development
  • EmuzWinHi folks I'm using EmuZWin and it's started running games super quick (not all games but some) I've tried messing around with speed settings but eve…

    ... first mentioned that BorderTrix didn't run in SpecEmu with the ... require an impossible 1/2 T-state pause, or unrolling the loop ... . And BorderTroon3K didn't do text in the lower ... was timing critical. I wasn't particularly surprised that it failed ...
    chev chev September 2012 Emulators
  • EmuzWinHi folks I'm using EmuZWin and it's started running games super quick (not all games but some) I've tried messing around with speed settings but eve…

    [QUOTE=aowen;652994]BorderTron3K only deals with text in the top border.[/QUOTE]
    Bzzt!... And all without any 1/2 T-state instructions, too :)
    ccowley ccowley September 2012 Emulators
  • EmuzWinHi folks I'm using EmuZWin and it's started running games super quick (not all games but some) I've tried messing around with speed settings but eve…

    [QUOTE=ccowley;653037]Bzzt!... And all without any 1/2 T-state instructions, too :)[/QUOTE]

    Unless BorderTron3K now does full screen overscan effects with loops why would you need the non-existent 1/2 T-state instruction?
    chev chev September 2012 Emulators
<1…567891011…34>

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