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<1…28293031323334>
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    [quote]
    On 2004-08-24 10:30, robpearmain wrote:< ... next character will always be 1 byte across so calling AChar ...
    AndyC AndyC August 2004 Development
  • Sprinter Project dead ?Is the Sprinter project dead ? There is nothing at the website: [url="http://www.eng.petersplus.ru/"]http://www.eng.petersplus.ru/[/url] [ This M…

    ... clone for me is:
    1 - Storage. CF, IDE etc
    08-24 12:18 ]
    pern pern August 2004 Sinclair Miscellaneous
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    [quote]
    On 2004-08-23 23:42, robpearmain wrote:< ... ]
    DI
    LD (restore+1), SP
    EX DE, HL ...
    Fikee Fikee August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... /> On 2004-08-25 13:16, Erlstoned wrote:
    1. Has anybody ...
    Philip Kendall Philip Kendall August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... .sna[/url]

    Step #1. Try it on one of ... edited by: Erlstoned on 2004-08-25 20:28 ]
    Erlstoned Erlstoned August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... ;Interrupt (bit 2 contains IFF2, 1=EI/0=DI)
    ; I ... .byte 2 ;IntMode (0=IM0/1=IM1/2=IM2)
    .byte ... ..7, not used by Spectrum 1.7) Green :)
    ramDumpStart:< ... br /> ld de, 16384+6144+1
    ld bc, 767< ... edited by: Erlstoned on 2004-08-25 23:31 ]
    Erlstoned Erlstoned August 2004 Development
  • Great escape...Hi my friends, I download Spectaculator ver 6.25 and then grab the Great escape, but I had problems in playing the game... I just use the keyboard …

    ... 2004-08-26 01:10, Matt fox wrote:
    Press 1 to ...
    Soseiquenadasei Soseiquenadasei August 2004 Games
  • Great escape...Hi my friends, I download Spectaculator ver 6.25 and then grab the Great escape, but I had problems in playing the game... I just use the keyboard …

    ... 2004-08-26 01:10, Matt fox wrote:
    Press 1 to ...
    Soseiquenadasei Soseiquenadasei August 2004 Games
  • Great escape...Hi my friends, I download Spectaculator ver 6.25 and then grab the Great escape, but I had problems in playing the game... I just use the keyboard …

    [quote]
    On 2004-08-26 01:26, Matt fox ... would like change the keyboard: 1,2,3,4 to play ...
    Soseiquenadasei Soseiquenadasei August 2004 Games
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ,0,SPRUP,2,2,0,1,1,1,0

    ... 0, 0, 1, 1, 1, 2, 3
    DEFB 2, 3, 1, 1, 1, 0, 0 ... edited by: robpearmain on 2004-08-26 11:38 ]
    ... edited by: robpearmain on 2004-08-26 11:41 ]
    ... by: robpearmain on 2004-08-26 17:44 ]
    robpearmain robpearmain August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    [quote]
    On 2004-08-26 11:50, AndyC wrote:< ... br /> [quote]
    On 2004-08-25 13:40, dmsmith wrote ... a 'stuttered' look by drawing 1/3 of the sprites on ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • (Not speccy) Networking xp I`m trying ( for two days now! and fed up with it) - to some laptops to my PC. How the hell do you make this work? If anyone wants to help Please s…

    [quote]
    On 2004-08-27 09:30, Saboteur wrote:< ... . A 386 and Win 3.1
    Was now the main ... : Steve Parry-Thomas on 2004-08-27 12:46 ]
    Steve(spt) Steve(spt) August 2004 Sinclair Miscellaneous
  • which games in +3 disk version have more data than equivalent tape version ?I know only two differences: - Shadow of the Beast +3 disk version has a few static graphics on main menu and between levels - Thunder Blade +3 disk …

    [quote]On 2004-08-27 15:40, Swainy wrote:< ... +3 version of Double Dragon 1 has got a page with ... version releases of Double Dragon 1.
    One goes directly to ... edited by: secarica on 2004-08-27 17:20 ]
    secarica secarica August 2004 Sinclair Miscellaneous
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    [quote]
    On 2004-08-29 03:00, Bluce_Ree wrote:< ... play Renegade, Chaos and Rebelstar 1/2 among others. That's ...
    rich_chandler rich_chandler August 2004 Games
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    [quote]
    On 2004-08-29 05:02, CKay wrote:< ... should map to SAM buttons 1/2/3.

    I ... edited by: obo on 2004-08-29 05:31 ]
    obo obo August 2004 Development
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    [quote]
    On 2004-08-29 15:25, General_Zod wrote:< ... i cant stay more than 1 hour without falling in a ... edited by: Kel on 2004-08-29 16:16 ]
    Kel Kel August 2004 Games
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... /software/bdos/bdos.htm"]BDOS 1.5a[/url] on Edwin's ... them on, but I have 1.7r available if you want ... can see the docs for 1.5a online [url="http://home ... edited by: obo on 2004-08-29 18:06 ]
    obo obo August 2004 Development
  • Activision's Ghostbusters (1984 version)Did anyone ever manage to work out (or hack) the account numbers? If so, are they the same for the 1986 rehash?

    ... -bin/search.pl?name=Ghostbusters+1"]http://www.the-tipshop.co ... -bin/search.pl?name=Ghostbusters+1[/url]

    Do you ... by: Andrew Barker on 2004-08-30 17:52 ]
    Andrew Barker Andrew Barker August 2004 Games
  • Music / particlar bands, you associate the Speccy 48k ( while playing all those years ago ).About 3 of 4 friends used to pile round to my next door neighbours house, most nights playing the Speccy 48. This friend of mine had a brother who wa…

    ... ), by an amazing coincidence Radio 1[1] was playing [I]New Moon ... ] by Duran Duran! :)

    [1]This of course was before ... by: robert@fm on 2004-08-30 23:33 ]
    robert@fm robert@fm August 2004 Games
  • This month's Retro Gamer - Cascade 50 honouredWell, after what seems like no end of Cascade Cassette 50 talk this month at WOS ("50 [I]great[/I] games on one [I]great[/I] cassette"), Retro Gamer …

    ... 'Spectrum Game Over' article and 1 hour of Spectrum game footage ... edited by: cately999 on 2004-08-31 14:02 ]

    08-31 14:03 ]
    cately999 cately999 August 2004 Sinclair Miscellaneous
  • Clone Project feedbackFinally i now have some time to start again with my clone project. I have decided to drop the 48k project and go directly on a 128k clone. This migh…

    [quote]
    On 2004-08-31 12:52, Yerz wrote:< ... HDD (based probably on Interface 1, but I'm not sure ...
    Dr BEEP Dr BEEP August 2004 Sinclair Miscellaneous
  • This month's Retro Gamer - Cascade 50 honouredWell, after what seems like no end of Cascade Cassette 50 talk this month at WOS ("50 [I]great[/I] games on one [I]great[/I] cassette"), Retro Gamer …

    [quote]
    On 2004-08-31 20:17, Woody wrote:< ... it loops back to level 1 again - ta mel)!
    As ...
    jil jil August 2004 Sinclair Miscellaneous
  • Speccy AY versus 64 SIDWhich is best?

    [quote]
    On 2004-08-31 16:45, secarica wrote:< ... /> CCS64 3.0 and WinVice 1.5 faithfully emulate
    the ...
    DodgyGeezer DodgyGeezer September 2004 Sinclair Miscellaneous
  • How did you make it load?I used to have great difficulty getting games to load on my old Speccy + and found using superstition sometimes helped... apart from turning my tape…

    ... /> On 2004-07-01 15:08, monty.mole wrote:
    Yes ... - goodbye game! - back to square 1!

    Ah! those were ...
    zeropolis79 zeropolis79 September 2004 Games
  • Lots of Crash magazines for saleClearing out stuff from parents' house, found issues 1 to 26 of Crash in pretty good nick. Can't really be arsed selling them on eBay - anyone make m…

    ... /> [quote]
    On 2004-08-20 19:08, meharris wrote:
    Clearing ... from parents' house, found issues 1 to 26 of Crash in ...
    liveship liveship September 2004 Sales
  • Activision's Ghostbusters (1984 version)Did anyone ever manage to work out (or hack) the account numbers? If so, are they the same for the 1986 rehash?

    [quote]
    On 2004-08-30 17:52, Andrew Barker ... -bin/search.pl?name=Ghostbusters+1"]http://www.the-tipshop.co ... -bin/search.pl?name=Ghostbusters+1[/url]

    Do you ...
    The Mighty Dopethrone The Mighty Dopethrone September 2004 Games
  • Hisoft Pascal & FilesThe last ver of Hisoft Pascal in the Archives is 1.7m but only the manual for 1.6 is available. In the 1.6 manual it states that FILEs are not implem…

    ... disk image of HiSoft Pascal 1.7D at:

    [url ... Parry-Thomas on 2004-09-08 11:35 ]
    Steve(spt) Steve(spt) September 2004 Development
  • MacFuse 0.7.0: performance and TR DOS problemsI can't praise Fuse enough for being such a comprehensive emulator that' still updated regularly. I'm grateful for all the new features in version 0.…

    [quote]
    On 2004-09-08 14:06, Fred wrote:
    [ ... acheived by version 0.6.1.
    [/quote]

    ok ...
    vanpeebles vanpeebles September 2004 Emulators
  • Hisoft Pascal & FilesThe last ver of Hisoft Pascal in the Archives is 1.7m but only the manual for 1.6 is available. In the 1.6 manual it states that FILEs are not implem…

    [quote]
    On 2004-09-08 14:03, dasteph wrote:
    ... having checked the date when 1.7 was released (1984), I ... , well nearly !

    Pascal 1.7D as I understand all ...
    Steve(spt) Steve(spt) September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    [quote]
    On 2004-08-02 10:28, Dr BEEP ... . instead of checking for < 1, check for 31, do > ... ]
    dec a
    cp -1
    jp z,dosomething
    AndyC AndyC September 2004 Development
<1…28293031323334>

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