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Search Again :: Adv Search 1000 results in 0.039s
<1234567…34>
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... />
    [CODE]
    ; Bi-Colour Scrolling-Buffer Game Engine for Four Player Games
    scrolling.
    ;Use 8x2 ... default) for low-res colour blocks and
    ;4x2 ... block (32768-49152) for colour map and code libraries.< ...
    joefish joefish March 2014 Development
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    Having never written a game engine before, I'm in need ... solid, single colour walls. Either 2 or 4 pixel scrolling, depends on ... />
    So how should the scrolling play area map be stored ... /generated for best scrolling speed in 4 directions?
    FrankT FrankT November 2008 Development
  • Your thoughts on TurricanI've always considered the Turrican games ugly and unappealing - am I missing anything?

    ... .. well it's full colour scrolling... big game maps and it's 8 ... at the marks from the game engine angle as well

    game.
    fog fog July 2010 Games
  • A side scrolling platform game with colour?Just a call to all the zx programmers that a mario/sonic type game needs to be done, love turbo the tortoise but colour is needed in this, even if i…

    ... type game needs to be done, love turbo the tortoise but colour ...
    rustyredline rustyredline January 2010 New game ideas
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... , I'm working on a game engine to support simple 4-player ... .

    The colour map is a linear buffer that is actually ... can do a continuously vertically scrolling map.

    The ... also thinking of having two colour maps, one background one with ...
    joefish joefish October 2013 New game ideas
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... 16x16 detailed tiles for a game. The only drawback with ... couldn't scroll it. The engine can shift the entire attribute ... are no such restrictions. Any bi-colour graphics are possible.
    < ... br />
    I have another scrolling routine I wanted to work ...
    joefish joefish March 2014 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... 56x56, while managing the scrolling and fight engine?... I only ask ... with monochrome), or restricting colour use to occasional spot effects ... is about 512K Bytes for game and graphics, but it might ... will use a screen back buffer.
    - Player and enemy ...
    RMartins RMartins June 2016 Development
  • Comp.Sys.Sinclair Crap Games Competition 2017As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ash…

    ... world's crappest game engine counts as a crap game entry in ... based scrolling, either vertically or horizontally. They use a back buffer ... switch banks.

    Happy Scrolling!


    [code ... 8 (of 32) strips of colour:
    110 FOR s= ...
    joefish joefish January 2017 Games
  • Gandalf - A ZX Spectrum platformer that looks rather nice indeed![img]https://1.bp.blogspot.com/-BuVmuvmRXfg/WYhRw0z0lMI/AAAAAAAAisA/LFKD4SipiSkm3x0FsCNjJCRsCnHgE6W6gCLcBGAs/s640/GandalfZX.jpg[/img] [quote]As ma…

    ... buffer in high memory (for speed of access). For bi-colour ... BASIC? With the multicolour engine running you're now ... BASIC with the Bifrost engine plug-in, so at ... graphics in an adventure game, but most of ... game engine to do it, but you're still going to get colour ...
    joefish joefish August 2017 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ...
    1st Game:

    Vertically scrolling shoot-em-up in ... />
    2nd Game:

    Horizontally scrolling platform game. Possibly in the ... Mario" style game. Will have a full colour smooth scroll, ... concentrating on the first game, but intend to ...
    dansauk dansauk March 2004 Development
  • Best scrolling everHi All - I've been lurking here for a while enjoying reminiscing about my magical 10 years of rubber-keyed fun back in my youth! What game featured …

    ... />
    What game featured the best quality scrolling in it? (Something ... different approaches:
    1) Full colour scrolling e.g. Lightforce - difficult ... that (and is a later game anyway).

    Of ... to see stuff. That game was the exception to the ...
    Gwyn Gwyn July 2004 Games
  • Name this game, please (kids game)Hi! Second game what i looking for is game for kids. I remember one nice and funny game look really friendly. Most colors is yellow, you play as pe…

    ...
    Second game what i looking for is game for kids.
    game look really friendly. Most ... screen to up. Game engine had smooth scrolling and tracking player position ... .

    Also in game you must collect stars (yellow ...
    axet axet November 2008 Games
  • Tech Demo of my Latest Game (FADV)Posted in development as technically not a new release just a tech demo of a new game I'm working on. Ok here a tech demo of my latest full game, i…

    ... demo of my latest full game, imaginatively titled "Flynn's Adventure ... the majority of the core game engine so thought it would be ... . Thanks again..

    The game is similar to a couple ... to wander about the full colour map taking to people, slaying ...
    TomD TomD April 2012 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... a simple tile game engine for a rock fold game I'm making ...
    richdotward richdotward June 2014 Development
  • Tile engine and slight colour flickerOver the past few nights I've been working on a simple tile game engine for a rock fold game I'm making. While all is going surprising well I've not…

    ... a simple tile game engine for a rock fold game I'm making ...
    richdotward richdotward June 2014 Development
  • Games club WC 30/09/06Games for WC 30th Sept

    ... hand it's a great scrolling shooter ("poor and juddery"?!?!?) with ... blend into one as the game engine dictates much of the graphical ... it with scrolling shooters. It's either mono sprites and colour clash ...
    Matt_B Matt_B October 2006 Games
  • Retro Fighter shoot-em-up development updateHi all, Some of you might recall I was developing a little shoot-em-up with the working title of Retro-Fighter. Well after a long hiatus I managed …

    ... 50 background tiles.

    Colour is a bit of a ... I have written the scrolling to cope with attributes it ... will be mainly two-colour like chronos with maybe ... some colour at top and bottom ... feel for what the game engine is capable of.
    dmsmith dmsmith July 2007 Development
  • question for MartijnJust exactly how many files are stored on this website

    ... that the game engine (including the scrolling, the inertia effects, the game speed, collision ... to implement the scrolling and colour, after all, if the game scrolled in ... pixels, then the game could handle lots of colour without clash, and ...
    ewgf ewgf August 2008 Sinclair Miscellaneous
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... .
    We could make a buffer where you set the bytes ... was turned into a full game would pixel-movement be possible ... white/yellow stripes on the bi-plane's wings are only ... already done by Joe, the game engine would require "only" to move ...
    joefish joefish May 2009 Development
  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... achievement in combining the pixel-scrolling scenery (scrolled in-place in ... CPC version is a 4-colour Speccy port with added jerkiness ... under the Katakis (or something) game engine.
    joefish joefish August 2009 Games
  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... achievement in combining the pixel-scrolling scenery (scrolled in-place in ... CPC version is a 4-colour Speccy port with added jerkiness ... under the Katakis (or something) game engine.[/QUOTE]

    Almost right ...
    merman merman August 2009 Games
  • Retro GamerAnyone subscribe? I do, has anyone had their latest issue? Bomberman was the last issue I think the next will have an asteroids front cover. I was un…

    ... to do a colour scroll rather than a monochrome game but he ... wouldn't cause the game engine was based on scrappy doo ... discuss doing an 8 way scrolling Turbo 2.

    Can ...
    BiNMaN BiNMaN September 2009 Chit chat
  • Retro GamerAnyone subscribe? I do, has anyone had their latest issue? Bomberman was the last issue I think the next will have an asteroids front cover. I was un…

    ... to do a colour scroll rather than a monochrome game but he ... wouldn't cause the game engine was based on scrappy doo ... discuss doing an 8 way scrolling Turbo 2.

    Can ...
    mel the bell mel the bell September 2009 Chit chat
  • Colour or Monochrome?The release of the game [B]Cheril Perils [/B]at: [URL]http://www.worldofspectrum.org/forums/showthread.php?t=30403[/URL] made me voice my preferenc…

    ... main tbh , where there was colour clash , it was hardly ... have done with a monochrome colour scheme in games like ... WITHOUT the colour data also? comparing static and scrolling games you ... one example. but the scrolling part of any game engine , I've noticed ...
    fog fog July 2010 Games
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... would define the data formats. Scrolling would take longer, though character ... -scrolling would be fairly easy.
    ... game, so we can use the back screen as a buffer ... someone could take a working game engine and tidy it up into ...
    joefish joefish January 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... want scrolling, a game like this would need a dedicated graphical engine written ... then render such buffer on screen. The game logic can be easily ... graphical engine to be fast enough for a fast-paced game. My ...
    na_th_an na_th_an March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... want scrolling, a game like this would need a dedicated graphical engine written ... then render such buffer on screen. The game logic can be ... graphical engine to be fast enough for a fast-paced game. My ... from a single character, scrolling is totally possible.
    Metalbrain Metalbrain March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... want scrolling, a game like this would need a dedicated graphical engine written ... then render such buffer on screen. The game logic can be easily ... graphical engine to be fast enough for a fast-paced game. My ...
    Sadako Sadako March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... want scrolling, a game like this would need a dedicated graphical engine written ... then render such buffer on screen. The game logic can be ... graphical engine to be fast enough for a fast-paced game. ... Sargent Helmet engine would be really good for this game :p
    Timmy Timmy March 2013 New game ideas
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    Scrolling is a bit complicated to provide as a generic game engine. A linear buffer is one thing. Pointer access to it, where the source address is not hard-coded so you can move the pointer for a quick scroll, is another thing that takes more time.
    joefish joefish August 2013 Development
<1234567…34>

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