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Search Again :: Adv Search 1000 results in 0.038s
<1…28293031323334>
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... fast as possible. The back buffer was cleared with the stack ... extract enough of the whole engine to design my own shapes ... apart. Superb game too, with perfect use of colour and sound, and ... using the stack so in-game Multiface snapshots could easily corrupt ...
    rich_chandler rich_chandler April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... fast as possible. The back buffer was cleared with the stack ... extract enough of the whole engine to design my own shapes ... apart. Superb game too, with perfect use of colour and sound, and ... using the stack so in-game Multiface snapshots could easily corrupt ...
    ChuckieEgg ChuckieEgg April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... fast as possible. The back buffer was cleared with the stack ... extract enough of the whole engine to design my own shapes ... apart. Superb game too, with perfect use of colour and sound, and ... using the stack so in-game Multiface snapshots could easily corrupt ...
    wokani wokani June 2007 Games
  • Spectrum games coming to the WiiJust received this [url]http://www.n-europe.com/news.php?nid=11037[/url] earlier this morning from my brother, who knows of my love of old compute…

    ... so that I get smooth scrolling in emulation for C64 ... left stick then controls the game (or the Dpad if ...
    I play Spectrum, PC Engine, Mame32, Snes, Megadrive, MegaCD, 32X ... , BBC Micro, Mastersystem, Game Gear, Gameboy, Gamboy colour, Gameboy advance, N64, ...
    HonoredShadow HonoredShadow September 2007 Games
  • Spectrum games coming to the WiiJust received this [url]http://www.n-europe.com/news.php?nid=11037[/url] earlier this morning from my brother, who knows of my love of old compute…

    ... that I get smooth scrolling in emulation for C64 ... br /> I play Spectrum, PC Engine, Mame32, Snes, Megadrive, MegaCD, ... /> You mention "Spectrum, PC Engine, [COLOR=red]Mame32[/COLOR] (not ... upon), Mastersystem, Game Gear, Gameboy, Gamboy colour, [COLOR=red] ...
    ewgf ewgf September 2007 Games
  • new speccy gamesDoes anybody know if there is anyone currently publishing new Spectrum games? I'm about half way though writing one at the moment and just wondered. …

    ... Ekoman too?, that 3D isometric game he was working and blogging ... fair few revisions of that engine, 17fps, 25fps and seemed a ... really good engine. In fact there was someone ... a colour side scrolling s-e-up ?

    Been some great game ...
    CKay CKay May 2008 Games
  • megadrive and mastersystem gamesyo know what to do next, list your faves, and discuss

    ... Adventure (like a Speccy game with more colour, kinda enjoyable really).
    scrolling, a girl instead of your ... of Valis 2, which PC-Engine CD owners got the proper ... wave classic, and a good game).

    Donald Duck: ...
    dm_boozefreek dm_boozefreek July 2008 Chit chat
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... text. Like "print text in buffer, scroll up one string, ldi ... recommend to print all into buffer and LDI only visible area ... fact start pointer into your buffer. I think for system prog ... /> For game, you'd need to develop some tile scrolling engine and that ...
    omega omega October 2008 Sinclair Miscellaneous
  • artist neededany volunteer here on WOS ?

    ... if you do character scrolling rather than pixel scrolling. I know it ... first. You would need to buffer the screen to prevent tearing ... current state, low level gfx engine uses backbuffer and dirtybuffer to ... not-so-plain story into game, the routine depacking text ...
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • turbo the tortoisethought this was blocked by codemasters, didn't realise the hi-tec release is available in the archive. been wanting to play this for years, never pl…

    ... one question, since the game wasn't released in ... the entry of the game and the reviews in ... )

    The engine for Turbo was taken from ... to do a colour scroll for the game but he wouldn ... really curious about that parallax scrolling effect. I've written ...
    BiNMaN BiNMaN March 2009 Games
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... for PS2?

    The game IS Xenon2...[/QUOTE]

    buffer) and if it is to be displayed what colour ... screen buffer.

    The Texture Processor simply provided the colour for ... or high speed local memory. Bi-Linear, Tri-Linear mip-mapping ...
    Parky Parky April 2009 Chit chat
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... are the brains of the game designers. Flat out.[/quote]
    scrolling and sound "or even more trivial things" like colour and ... the label in the video game industry of "deceptive marketing". It ... (Z80 based "16-bit" PC Engine) and SNK (68K and Z80 ...
    Matt_B Matt_B September 2009 Chit chat
  • The death of the SpectrumI was reflecting the other day about life and the significance of those interests that we develop during childhood. For many, its football or physic…

    ... well designed to reduce the colour clash. Scrolling was often choppy and ... . Commando has smooth scrolling, good use of colour (but the Arcade ... will be an engine to play a game that someone read ... remember getting their first Tekken game.

    Out of ...
    takapa takapa July 2010 Chit chat
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... characters within a 16x16 pixel game grid.

    scrolling. I'm undecided as ... game screen will still need to scroll vertically. This requires a buffer ... except that the ink colour is made the same ... as the paper colour, to avoid the ...
    ajmoss ajmoss August 2010 New game ideas
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... characters within a 16x16 pixel game grid.

    scrolling. I'm undecided as ... game screen will still need to scroll vertically. This requires a buffer ... that the ink colour is made the same ... as the paper colour, to avoid the ...
    ewgf ewgf August 2010 New game ideas
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... Dragon 32, MSX, GameBoy, Game Gear, PC Engine, Neo Geo and the ... (four palettes * 15 colours + background colour) although some of the video ... 64K of VRAM. A small buffer of words is set for ... map in VRAM. The memory buffer automaticly wraps round on itself ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Feedback need about a platform gameI've developed a few iPhone games based on 8-bit computer games and am now working on a stealth platformer for the iPad. I believe that 8-bit gamepl…

    ... of think that the engine that you have is ... scrolling. You could have some chase based gameplay in the game ... to have the passcard (colour/pattern coded)? Its quite ... information in a modern game. Players aren't usually ... gear was not side-scrolling, it was a 2D ...
    takapa takapa October 2010 Announcements
  • Where's it all going?[Rerouted from 'Assembler Intricacies' in Development Forum] [QUOTE=Timmy;506104]I don't think we're in disagreement here. As I've said it's a niche…

    ... nominees for Best Spectrum game from 2010 are correct. ... have to think about colour clash or visibility when ... internal data structures. The engine revolves around only redrawing areas ... specialized for different requirements (eg scrolling or not).

    Alcoholics Anonymous Alcoholics Anonymous January 2011 Sinclair Miscellaneous
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... if nobody interested in such engine for forthcoming games, i ... Personally I don't need scrolling to make games, but ... chars, full colour 25 fps, horizontal scrolling only, with ... you are with the game, because it will still ... it will be a real game.

    To ...
    Timmy Timmy May 2011 Development
  • Iron Horse by KonamiWhile going through the list of games which never appeared for the Spectrum, but for other formats, I found this game by the famous Konami, which loo…

    ... the sprites could be in colour. But that might clash a ... writing the scrolling routines. Exploiting the second screen as a buffer could ... again, maybe an 'inspired by game' rather than trying to convert ... [/I] or add some mini-game bonus rounds or something to ...
    joefish joefish January 2012 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... with writing a similarly styled game for the ST, but I ... -shifted tiles; or scrolling, then copying, a back buffer. If you have ... to present a game such that whole character-space scrolling comes across ... 't worry so much about colour clash. For that, you need ...
    joefish joefish January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... shifted tiles; or scrolling, then copying, a back buffer. If you ... present a game such that whole character-space scrolling comes across ... to think about if your game design allows it - Scroll ... time to generate some interesting colour effects which might help ...
    kphair kphair January 2012 Development
  • 3D Deathchase on the Commodore 643D Deathchase has been ported to the C64, at least according to Micro-Mart. According to this week's MM, the port is called Hell Racer, and here's a …

    ... as the look of the game. Why are all the ... then adds a bit of colour to the monochrome mode ... how much could the original game be improved upon?[/quote]
    engine can only display the front ... could also have a back buffer, but I'm not ...
    Jmk Jmk April 2012 Games
  • Sonic Game PossibleIs a sonic game possible on the ZX Spectrum 48k? I read somewhere that someone tried to create a sonic game for the ZX Spectrum, but the only [url=ht…

    ... way scrolling affair, I asked if Turbo could have been a colour ... those days he wanted a game out the door within 6 ... made quite a lot of scrolling platformers - Hong Kong Phooey, ... have been reusing the same scrolling engine, which was actually quite good ...
    Ralf Ralf May 2012 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... road racer game reminds me of something I drew colour graphics for ... run-and-gun game with bands of scrolling and some multicolour ... this is a vertical-scrolling platform action game ([I]Magic Boy[/I ... approach would be a raycasting engine to let you fly amongst ...
    joefish joefish October 2012 Development
  • 30-column 8x2 multicolor (even in 48K)I don't recall any 8x2 multicolor routine for 30 columns that would work on all Spectrum models (including the Spectrum 48K), so I decided to write i…

    That's what my scrolling stuff does. The ... fat-pixel colour screen, though the multi-colour section there ... use (a) a circular buffer and (b) synchronised border ... sprite. This is to minimise colour clash.

    game characters you'd want ...
    joefish joefish August 2013 Development
  • The Pros and Cons of "alternative" assembler syntaxContinuing from [URL]http://www.worldofspectrum.org/forums/showpost.php?p=720754&postcount=72[/URL] [QUOTE=u6c87;720754]But that wouldn't change if…

    ... for the spectrum and this game saw ports to the msx ... makes use of abstractions like buffer, byte stream, linked list, sprite ... this sprite here" or "change colour here". That is the level ... other systems. Joefish's multicolour engine could be ported to other ...
    Alcoholics Anonymous Alcoholics Anonymous September 2013 Development
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... moving the pointer to the colour table.

    Landing ... of a vertically-scrolling only [I]Gauntlet[/I] type game in BASIC ... might make a good 128K game that keeps switching challenges ... basic graphics and joystick input engine and anyone could have a ...
    joefish joefish October 2013 New game ideas
  • Abbaye Des Morts Halloween DEMO ! ! !Hi to all creepy ZX brothers and sisters!!! Me and Jerri are proud to announce you the first Abbaye Des Morts Demo !!! Finally with real colour clash…

    ... you tell something about the engine used?

    It was ... smooth? Are you using a buffer screen or not?

    colour chash a bit. When a ... />
    You can see my game Heritage, I did there something ...
    Ralf Ralf November 2013 Brand new software
  • [New game] BrunildaHi! We at RetroWorks just published "Brunilda", a new Speccy little_game ;-) . It only works with 128k models. In the begining it was planned as te…

    ... scripting system developed for this game makes a lot easier ... easily adapted to a shooter game, like [url=http://www. ... Monster[/url]. The engine works with a double buffer, and it compares ... backgrounds as in those games, scrolling only the decoration.
    < ...
    Benway Benway January 2014 Games
<1…28293031323334>

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