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  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... WoS archive with 256 colour versions of the game! I don't ... * better than simply whitewashing colour over the game.

    We should ... can recolour a sprite based game.

    Shame we can ...
    Dunny Dunny April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... * better than simply whitewashing colour over the game.
    [/quote]
    < ... applies to the current 256 colour scene. All projects (a ... I think the term "256 colour project" leads people to be ... grips with the concept of colour, toolset and application would ...
    Arjun Arjun April 2004 Games
  • Other mapsBoovie 2 [url="http://zx-maps.wz.cz/map.php?id=Boovie2"]http://zx-maps.wz.cz/map.php?id=Boovie2[/url] Krakout 2 [url="http://zx-maps.wz.cz/map.php?i…

    These [I]Krakouts[/I] are unofficial releases - ie home-made programs based on the original [I]Krakout[/I] game engine -, aren't they?
    Alessandro Grussu Alessandro Grussu May 2004 Games
  • Other mapsBoovie 2 [url="http://zx-maps.wz.cz/map.php?id=Boovie2"]http://zx-maps.wz.cz/map.php?id=Boovie2[/url] Krakout 2 [url="http://zx-maps.wz.cz/map.php?i…

    ... the original [I]Krakout[/I] game engine -, aren't they?

    [/quote]

    Yep, game engine is same, only levels are ...
    Pavero Pavero May 2004 Games
  • Bettering UltimateUltimate always pushed the limits of the Spectrum, and their work was often more polished than their peers at the time. However their ideas were usua…

    ... graphics and groundbreaking game-engine - I thought the actual game Knight Lore was ... of potential.
    With a game-engine like that they could have ... done an incredibly atmostpheric interesting game (more along the lines of ... did to the graphics or game engine.
    Neil^P Neil^P July 2004 Games
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... become a harness for a game, providing the timing mechanisms and ... it into a 'sprite based game engine' or not is up to ...
    cyborg cyborg August 2004 Development
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    ... anything close to a realistic game engine yet. Maybe in the ... kinda impressed with the 3D game engine - but at the same ... shooter. Until the modern game industry either reaches levels of ... advancement that makes using the game engines really interesting in ...
    Neil^P Neil^P August 2004 Games
  • If there's ONE thing that......frustrated you about the spectrum when you were a kid (not now) what would it have been? 1) The attribute colour problem 2) The sound 3) The size…

    ... it has the same two colour per character limitation, there is ... really wasn't suited to scrolling. It's nigh on impossible ... . The few rare examples of colour scrolling are inevitably a bit jerky.
    AndyC AndyC September 2004 Games
  • I say, Woo HoooYesterday Amstrad revealed a new Spectrum with Game Controller. [url="http://www.amstrad.com/e3_games.html"]http://www.amstrad.com/e3_games.html[/url…

    ... on a 480x320 full colour screen. The game in the illustration is ... Java Games using the dedicated Game Controller but until then the ... would only take one innovative game to turn people's heads ...
    Geoff Geoff September 2004 Games
  • making games on a real speccy-------------------------------------------------------------------------------- i have recently bought a speccy on ebay and i want to try to make s…

    ... you`ll see a scrolling platform game as smooth as anything written ... it`s a pretty crap game, but I wrote it in ... top of 50/60 fps scrolling and premilinary triple playfield display ... , had code for `pretend` scrolling 3D game, ala Clockwork Knight on Sega ...
    CKay CKay October 2004 Games
  • Good or Horrible 2I thought the discussion on whether Spindizzy was good or horrible was interesting, so here are a few more ideas (you are welcome to add yours). Sla…

    Firefly was an amazing game - smooth scrolling, fast game play, loads of sprites. A little repeatitive but sound concept nonetheless.
    cyborg cyborg October 2004 Games
  • Elite owe me...Way back in the 80s sometime, I was reading Crash (as you do) and came across an advert by Elite for Frank Bruno's Boxing and International Basketbal…

    Remember Scooby Doo, the "first ineractive cartoon"?
    Funny, but when I played it, it seemed to be just a side-scrolling platform game... :)
    Spector Spector October 2004 Games
  • New Game Production ChallengeGreetings to all the communiy :) I have been around long enough to see that there are some very good spectrum programmers out here. Now, [start obvi…

    ... 9 month writing an adventure game engine on Coupe, ala Monkey Island ... can do a Battlestar Gallactica game with that, would be ideal ... could hack a 3D `simple` engine onto it... remember, now that ... define your ideas, as potential game designer onto paper, even if ...
    CKay CKay October 2004 Games
  • ArmalyteWas just browsing through some old YS stuff, and remembered the playable demo of this. Just got it and had a go from the archive. It's actually a ver…

    ... complete it. At least the game engine is already there.

    Pascal Tournois Pascal Tournois November 2004 Games
  • jet set willy 2, the end of the debate (or a new begining?)there are some good reason's why jet set willy 2 is great 1, it is faster than jet set willy 2, it has more levels that jet set willy 3, it has a bet…

    ... the JSW2 engine as a basis for a new JSW game.
    game-engine which allows both MM and ...
    andrewbroad andrewbroad November 2004 Games
  • Opinions on Sweevos World and I Of The MaskThe 3D era was well and truly underway when these two games came out. I Of The Mask was late 1985 and Sweevos World was early 1986. Both got Crash S…

    No other game in that style comes close ... - it's such a great game, even with the dodgy controls ... was a stunning game engine with a very average game design - lots of ... , some cute baddies - but the game design was uninspiring.

    Neil^P Neil^P December 2004 Games
  • Target Renegade Remake DemoHi, I'm in the progress of making a remake of Target Renegade, I am working with Dean Swain (from the Target Renegade:Remix project) to recreate the …

    ... , will greatly aid in level/game development as you add to ... to perfect, its just the game engine is designed for bigger sprites ... is the code from the engine.

    #define CONTACT_DIST_H 30 ... creating the rest of the game.

    I also agree ...
    Kirby2000 Kirby2000 December 2004 Games
  • 2005 retro plans?So what's everyone here got planned for the retro scene? My conservative estimate is that I get out two new chapters of the documentary, plus write …

    ... . :)

    Build a 3D game engine based on DirectX. 5% done ... .

    Build a 2D game engine based on SDL. 70% done ... I should use the 3D engine itself to provide a 2d ... write a remake using the engine I created. As a tech ...
    Arjun Arjun January 2005 Sinclair Miscellaneous
  • 2005 retro plans?So what's everyone here got planned for the retro scene? My conservative estimate is that I get out two new chapters of the documentary, plus write …

    [quote]
    Build a 3D game engine based on DirectX. 5% done.< ... write a remake using the engine I created.
    [/quote]
    Erlstoned Erlstoned January 2005 Sinclair Miscellaneous
  • PLATFORM GAME DESIGNER - and about bloody time tooPlease feel free to raid Roger's Profanisaurus for rude names to call me for taking so long to get this sorted... PLATFORM GAME DESIGNER is now ava…

    ... -games based on the best game-engine ever?

    --
    Dr ...
    andrewbroad andrewbroad April 2005 Games
  • What was the first game/program you wrote?Mine: ZX81 - a centipede clone with just one piece to shoot at - I called it Monopede :D Spectrum - a Basic game co-designed with a friend. I prog…

    ... br />
    A terrible adventure game with one location (on top ... didn't know what a game engine was.

    Several ... (?).

    Amiga (AMOS): Platform game in basic, in which you ... br />
    Single screen thrust game, levels designed in D-paint ...
    Arcane Design Arcane Design May 2005 Games
  • Most off the wall, whacked out game.whats the most off the wall, whacked out speccy game. Brian Bloodaxe zips into my mind for its pythonesque attributes.

    Captain Blood is also rather bizarre before you begin to understand how the game engine works. This is especially true for the 48K version, where they've had to pull out so much of the alien dialog data that the conversations don't make much sense anymore.
    GOC GOC June 2005 Games
  • The Muncher - good or horrible?After seeing a review of this on The Rubber Beermat I thought I'd give it a go. It seemed to do okay in the reviews (Dunc from YS loved it) but it s…

    ... companies enjoying committing suicide. The game was originally completed in 1988 ... wanted it.
    The game was delayed and delayed and ... right.
    Whether the game is playable or not doesn ... the incredible amount of colour in the game: it defies the laws ...
    Spector Spector June 2005 Games
  • PC Manic Miner Remake- Any thoughts? Opinions?First off, let me know if this is the wrong topic fot this thread. I'm new to the forums. Also, this is a looong post. Hope you have a lot of time…

    ... to make this the bast game possible.
    [/quote]

    game engine written, at least as far ...
    Philip Kendall Philip Kendall June 2005 Development
  • Challenge II: Warcraft: Orcs vs. Humans on the speccyThis should be challenging!

    ... work on it!!!

    game map 128*128 tiles.
    multiplayer game (2 comps connected by 3 ... ) like in our QUAKE1 action game.

    now we almost ... ready.

    wait for game engine demo on [url="http://hds ...
    Bugsy^HDS Bugsy^HDS June 2005 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    The vertical scrolling shoot-em-up is the furthest ahead, with most of the basic scrolling, sprite + control engine up and running. I'll try and get a snapshot put up soon.
    dansauk dansauk July 2005 Development
  • Challenge II: Warcraft: Orcs vs. Humans on the speccyThis should be challenging!

    ... .

    Secondly: write the game engine first. If you don't ...
    Philip Kendall Philip Kendall July 2005 Development
  • Challenge II: Warcraft: Orcs vs. Humans on the speccyThis should be challenging!

    ... point have to write a game engine).

    But that's ...
    gasman gasman July 2005 Development
  • Challenge II: Warcraft: Orcs vs. Humans on the speccyThis should be challenging!

    ... ideas here about the game over the engine? ZERO people. You the ...

    "Secondly: write the game engine first. If you don't ...
    iforeve iforeve July 2005 Development
  • Game enginesHow many Spectrum games were based on the same "game engine"? The most obvious examples are Ultimate 3d games (Knight Lore, Alien 8 etc.). Also "Cobr…

    ... [B]Jet Set Willy[/B] game-engine is based on the [B ... ]Manic Miner[/B] game-engine to a large extent - as ... ] uses a completely recoded engine with different game-mechanics.

    --
    andrewbroad andrewbroad July 2005 Games
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