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<1234567…34>
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... /> [CODE]
    ; Bi-Colour Scrolling-Buffer Game Engine for Four Player Games
    scrolling.
    ;Use 8x2 repeated block ...
    joefish joefish March 2014 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... into a 8-byte pixel buffer and a single byte attribute ... 70000 cycle copy of second buffer
    - Only parts of screen ... / board game types of scrolling).
    - The engine is now a memory ... extra memory than a double buffer. sp1 requires the same amount ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Who made the crap ULTIMATE games?Martionoids? Bubbler? Was it the Stampers or someone else? If so who was it? Was Pentagram or Cyberun the last game the Stampers wrote?

    ... include the "next Generation" engine they were working on (Filmation ... to use the early crappier engine and therefore later "Ultimate" ... Filmation 2 was the scrolling isometric engine that was used for ... i]. Any "next Gen" engine would likely have been Filmation ...
    Zagreb Zagreb August 2007 Games
  • Amiga or Atari STWhich system did you like the most ??? My person fave was the Amiga as i had loads of fun on it with games like Star Dust, Supr Frog, Speedball 2 an…

    ... where you can do a scrolling game engine at 50 or 60 ... that did Amiga type scrolling etc without hardware scrolling or hardware sprites ... a speccy lover that hardware scrolling and sprites does not ... even if they're sideways scrolling platform shooeters at 12.25 ...
    CKay CKay October 2009 Chit chat
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... use the background as a scrolling buffer, sliding it along in relation ... the edge of the background buffer, or something. Not sure which ... just printing onto the foreground buffer and dumping that to the ...
    joefish joefish June 2015 Sinclair Basic
  • Flicker on my scrolling demo, any ideas?I have created a scrolling demo downloadable from [url="http://www.peargames.co.uk/downloads/scroll.z80"]http://www.peargames.co.uk/downloads/scroll.…

    I have created a scrolling demo downloadable from [url="http:// ... [/url] (.z80) which demonstrates my scrolling engine.

    It uses lots ... second to run (The actually scrolling takes just under 1/50th ...
    robpearmain robpearmain May 2005 Development
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... never written a game engine before, I'm in ... 896 map, 4-way scrolling, tiles are 16 x ... Either 2 or 4 pixel scrolling, depends on speed.
    So how should the scrolling play area map be stored ... /generated for best scrolling speed in 4 directions?< ...
    FrankT FrankT November 2008 Development
  • Octode - new eight channel beeper music engineYes, another one. This engine provides eight channels of tone, without volume or decays, and with small pauses between rows, so it is Wham-like. It a…

    Yes, another one. This engine provides eight channels of tone, ... inspired me to make this engine. The main difference is that ... -7 uses #2600 bytes as buffer while playing, which makes it ... , and Octode does not use buffer. Like ZX-7, it uses ...
    Shiru Shiru February 2011 Development
  • Implementing smooth scrolling in games that don't haveHowdy, How easy/difficult in general is it to hack smooth scrolling into a game that scrolls on boundaries such as Gothik or Saracen? Does it depend …

    ... is it to hack smooth scrolling into a game that scrolls ... depend entirely on the engine or are scrolling routines fairly standard? Could ...
    Vertigo Vertigo February 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    tile engine based on excellent work by ... can have 25-fps smooth scrolling with almost full frame free ...
    Ketmar Ketmar April 2011 Development
  • Another vertical scrolling questionwhile talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models? has extra ram or swappable screen buffer any…

    while talking about w256 x h128 vertical scrolling, are 128k modes have any advantages over 48k models?

    has extra ram or swappable screen buffer any use on scrolling?
    Arda Arda October 2013 Development
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... parameter
    Added particle engine - PARTICLE array() FRICTION n ... sticky mouse button in scrolling and selecting
    ... Fixed poor performance of horizontal scrolling in GL builds
    ... Hex data overran the buffer)
    Added direction sensing ...
    Dunny Dunny April 2017 Sinclair Basic
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... native support for pixel*pixel scrolling? Whoah man - that will make ... paging to a splib2-driven engine, which I find that will ...
    na_th_an na_th_an October 2005 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... surprisingly) a lot of active scrolling projects in the Spectrum scene ... any order in a back buffer. And keep in mind, ... it) updates (because of the scrolling) and several moving sprites there ... 't attempted a full fledged scrolling engine as your propose yet so ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... fast as possible. The back buffer was cleared with the stack ... extract enough of the whole engine to design my own shapes ... and well programmed, especially his scrolling and sound routines. Although it ...
    zxspecticle zxspecticle April 2007 Games
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... text. Like "print text in buffer, scroll up one string, ldi ... recommend to print all into buffer and LDI only visible area ... fact start pointer into your buffer. I think for system prog ... need to develop some tile scrolling engine and that's something different ...
    omega omega October 2008 Sinclair Miscellaneous
  • artist neededany volunteer here on WOS ?

    ... if you do character scrolling rather than pixel scrolling. I know it ... first. You would need to buffer the screen to prevent tearing ... and so. i refused scrolling as it consumes too much ... current state, low level gfx engine uses backbuffer and dirtybuffer to ...
    Fikee Fikee December 2008 Sinclair Miscellaneous
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... between this and Zoltars vertical scrolling thread.

    ... vertical scrolling engine. It uses the stack pointer to scroll a buffer ... another routine to dump the buffer onto the screen. All ... buffer and having to keep cleaning it up as well as scrolling ...
    R-Tape R-Tape May 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... higher in the buffer each time to give scrolling effect, until we ... reach the top of the buffer. At ... for drawing it, when the buffer draw reaches the bottom it ... . NB this is not a scrolling engine yet.

    [CODE]org ...
    R-Tape R-Tape May 2012 Development
  • What Spectrum projects (Software/Games/Utility)(Hardware)(Others) are you working on?So, basically that :) You dont have to give names or more clues if you dont want to ;) Also, if you are working on more than one, you can tell all of…

    ... having a go at PUSH scrolling. Don't forget that ... without heavily modifying the engine unfortunately, the way this ... rl (hl) on a buffer consisting only of 'char ... can rotate the tiny buffer very quickly (it's ... the hell you're scrolling the whole screen with ...
    R-Tape R-Tape October 2012 Development
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... would define the data formats. Scrolling would take longer, though character ... -scrolling would be fairly easy.
    ... the back screen as a buffer and assign entire memory banks ... could take a working game engine and tidy it up ...
    joefish joefish January 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... want scrolling, a game like this would need a dedicated graphical engine ... to a tile buffer and then render such buffer on screen. The ... knowledge to create such graphical engine to be fast enough for ...
    na_th_an na_th_an March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... scrolling, a game like this would need a dedicated graphical engine ... to a tile buffer and then render such buffer on screen. ... />
    Hmmm... my new engine called RetroBlocks (similar to CEZBlocks ... from a single character, scrolling is totally possible.
    Metalbrain Metalbrain March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... want scrolling, a game like this would need a dedicated graphical engine ... to a tile buffer and then render such buffer on screen. The ... knowledge to create such graphical engine to be fast enough for ...
    Sadako Sadako March 2013 New game ideas
  • MegaManZXMega Man for ZX Spectrum [center] [IMG]http://i45.tinypic.com/2ho90rd.gif[/IMG] [IMG]http://i49.tinypic.com/dzt7bd.png[/IMG] [IMG]http://i49.tinyp…

    ... want scrolling, a game like this would need a dedicated graphical engine ... to a tile buffer and then render such buffer on screen. The ... knowledge to create such graphical engine to be fast enough for ... I thought the Sargent Helmet engine would be really good for ...
    Timmy Timmy March 2013 New game ideas
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    ... didn't use a linear buffer.

    I suppose the ... advantage of a linear buffer would be scrolling. That's not something ... else could provide a multicolor engine focused on that!
    Einar Saukas Einar Saukas August 2013 Development
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…

    Scrolling is a bit complicated to provide as a generic game engine. A linear buffer is one thing. Pointer access to it, where the source address is not hard-coded so you can move the pointer for a quick scroll, is another thing that takes more time.
    joefish joefish August 2013 Development
  • Copy 4Kb in Assembly?Here's an interesting problem: what's the best way to copy a block of 4Kb in assembly? The most obvious solution is to use [B]LDIR[/B]: [CODE] l…

    ... . I wouldn't put a buffer in a contended bank of ... , like when you're vertically scrolling an 8x1 mode screen on ... tile update into the ZXodus][Engine during border drawing, but the ...
    chev chev October 2013 Development
  • Copy 4Kb in Assembly?Here's an interesting problem: what's the best way to copy a block of 4Kb in assembly? The most obvious solution is to use [B]LDIR[/B]: [CODE] l…

    ... was a multi-color tile engine before Bifrost*.

    [quote ... attribute pairs together in your buffer?[/quote]
    There is no ... buffer. Buffering a 12K screen on ... each line of the entire scrolling area before the refresh so ...
    chev chev October 2013 Development
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... 'm working on a game engine to support simple 4-player ... colour map is a linear buffer that is actually 32 characters ... can do a continuously vertically scrolling map.

    The intention ...
    joefish joefish October 2013 New game ideas
<1234567…34>

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