World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.009s
<1…78910111213…34>
  • Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…

    ... the attribute file for quick scrolling - like I did in Flight ... did rewrite the Flight Sim engine and it's now nearly ...
    Jimmy Jimmy November 2008 Development
  • turbo the tortoisethought this was blocked by codemasters, didn't realise the hi-tec release is available in the archive. been wanting to play this for years, never pl…

    Really solid game engine - the multi-directional scrolling is great!
    zxspecticle zxspecticle March 2009 Games
  • turbo the tortoisethought this was blocked by codemasters, didn't realise the hi-tec release is available in the archive. been wanting to play this for years, never pl…

    ... not hehehehe)

    The engine for Turbo was taken from ... really curious about that parallax scrolling effect. I've written parallax ...
    BiNMaN BiNMaN March 2009 Games
  • Earthworm Jim - SNES or Megadrive version?I used to love Earthworm Jim on my mate's SNES, fifteen or so years ago, and I thought I'd try to play it all the way through. Anyway, I have the ROM…

    ... strictly a platformer as a scrolling beat em' up, but bloody ... good ports of the PC Engine games.

    Super Ninja ... be made using the same engine as Ninja Warriors again as ...
    dm_boozefreek dm_boozefreek March 2009 Chit chat
  • Extreme Violence!!Having just mentioned this game in the "Commodore Amiga" thread, I thought "Hey...this would maybe be quite easy to do on a Speccy!"... It's basicall…

    Having just written a scrolling engine for SnakeManXL this would be ...
    bobs bobs May 2009 New game ideas
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... whole thing to the back-buffer, and then blit in that ... time, or to the front buffer directly, or just scroll the ... I'm currently doing some scrolling code in a snake-type ...
    bobs bobs May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... ;351308]Following on from my scrolling thread [URL="http://www.worldofspectrum ... put some low level gfx engine together and optimize it when ...
    Fikee Fikee May 2009 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... .
    We could make a buffer where you set the bytes ... done by Joe, the game engine would require "only" to move ...
    joefish joefish May 2009 Development
  • Hard drive gamesWill they ever happen? The hardware exists in the real world. Not many have it though. Those that want to play games in the real world therefore o…

    ... ; smooth multi-directional scrolling (I have an engine which does both of ...
    bobs bobs May 2009 New game ideas
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... code engine in contended RAM. Even the UDG/screen back buffer is ...
    Jimmy Jimmy July 2009 Development
  • Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…

    ... code engine in contended RAM. Even the UDG/screen back buffer is ...
    SkoolKid SkoolKid July 2009 Development
  • ThunderBladeDid anyone actually like this game?

    ... . Even the PC Engine version has ropey scrolling and rough gameplay, so ...
    Spector Spector July 2009 Games
  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... achievement in combining the pixel-scrolling scenery (scrolled in-place in ... the Katakis (or something) game engine.
    joefish joefish August 2009 Games
  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... achievement in combining the pixel-scrolling scenery (scrolled in-place in ... the Katakis (or something) game engine.[/QUOTE]

    Almost right ... . It's not the same *engine* per se but the code ...
    merman merman August 2009 Games
  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... second only to the pc engine, technically a superb bit of ... seemed to suffer from poor scrolling (at least I think it ...
    BiNMaN BiNMaN August 2009 Games
  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... -Type 2 for the PC Engine and the Gameboy, although the ... much else with super-slick scrolling on the machine at the ... heavily upon the same game engine. There was even a Spectrum ...
    Matt_B Matt_B August 2009 Games
  • Retro GamerAnyone subscribe? I do, has anyone had their latest issue? Bomberman was the last issue I think the next will have an asteroids front cover. I was un…

    ... wouldn't cause the game engine was based on scrappy doo ... discuss doing an 8 way scrolling Turbo 2.

    Can ...
    BiNMaN BiNMaN September 2009 Chit chat
  • Retro GamerAnyone subscribe? I do, has anyone had their latest issue? Bomberman was the last issue I think the next will have an asteroids front cover. I was un…

    ... wouldn't cause the game engine was based on scrappy doo ... discuss doing an 8 way scrolling Turbo 2.

    Can ...
    mel the bell mel the bell September 2009 Chit chat
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... Amiga without "coming down" (?!) to scrolling and sound "or even more ... games better aside from the scrolling? Even then, there's still ... (Z80 based "16-bit" PC Engine) and SNK (68K and Z80 ...
    Matt_B Matt_B September 2009 Chit chat
  • Tank, no magazine reviewsHi, Ive seen that Tank from Snk/Ocean has not reviews from english magazines, it has a Microhobby review, but no Crash, SinclairUser, YourSinclair..…

    ... is pretty faithful. Truly, the scrolling and animation could have been ... the same type of game engine as Guerilla War, another terrible ... by SNK. But the code engine is completely different. [i]Tank ...
    Alessandro Grussu Alessandro Grussu October 2009 Games
  • Your views on...Deathchase[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001303]Deathchase[/url] I always thought this was called 3D Deathchase for some reason. Only …

    ... /> Technically, it's a clever engine with a small piece of ... no space for a back buffer). A really tight squeeze into ...
    Jmk Jmk October 2009 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... time consuming operations like background scrolling or sprite shifting. The operations ... some part of memory (called buffer or dummy screen) while the ...
    Ralf Ralf November 2009 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... the screen draw code or buffer scrolling and what-not).

    frobush frobush November 2009 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... always wonder how common the buffer method was - on 48k ... (scrolling, sprite masking) for the main play area into a buffer, then ... coping the buffer into the screen ... of movement/sprites and even scrolling simply could not have been ...
    XTM of TMG XTM of TMG November 2009 Games
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... (for example the full screen scrolling text messages in Prehistorik 2 ... you'd then have to buffer changes in some additional registers ...
    AndyC AndyC November 2009 Emulators
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... done in the SP1 sprite engine:

    [url]http://z88dk ...
    [/code]

    The engine works by building up the ... drawn in an 8-byte buffer at address SP1V_PIXELBUFFER. Once the ...
    Alcoholics Anonymous Alcoholics Anonymous November 2009 Development
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... properly other bits of the engine are added. Enemy sprites also ... take up valuable processor time. Scrolling routines are another area where ... sense in wasting precious time scrolling empty patches of the ... these have been added the engine itself is pretty much ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • Shooter Racer TypeThingA bit like Spy Hunter flipped on it's side but actually plays a bit more like R-Type on wheels... A mock up screen: [IMG]http://img.photobucket.com…

    ... ]

    Unless you're scrolling 8 pixels per frame, vertical ... scrolling is easier. Sometimes it can ... a pointer. Horizontal scrolling requires the entire buffer to be manipulated before ...
    jonathan jonathan December 2009 New game ideas
  • Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…

    ... it had the same engine as Commando. The scrolling is dire, the ... good but shame about the scrolling/enemy AI
    psj3809 psj3809 January 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... on the "fighting engine"... The background, the scrolling/flipping is all just ... far he falls, the physics engine, whether the player and enemy ...
    kgmcneil kgmcneil January 2010 Development
<1…78910111213…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
bicolour 68 73
scrolling 4.7K 6.2K
buffer 2.6K 4.9K
engine 6.6K 9K

Related Threads

  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…
  • New engine: MuCho, Multiple-Choice Adventure Engine, Release 1I made a multiple choice adventure engine, or choose your adventure engine, or gamebook engine. Something in those lines.<br /> <br /> Win32 toolki…
  • Chaos Engine vs Chaos Engine 2 - Which is Best?Hi everyone and welcome to the April 2018 edition of the "Which Is Best?" series.<br /> <br /> Last month I placed two C64 games against each other…
  • Search engine problemsHi,<br /> <br /> I cannot use the search engine to seek games neither click on "[more]" into games archive.. (appears a screen with that says "abuse …
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…
  • MakeTZX DMA Buffer Overrun ?Okay folks,<br /> <br /> Does anyone know why I get DMA Buffer Overruns when using MakeTZX. Could it be anything to do with my SB Enironment string …
  • Best scrolling shooters on speccy?I think one of most popular genres, besides mazes, was scrolling shooter. Can you remember any favorites to recommend, besides r-type
  • Scrolling string variablesCan anyone help me with this for a program I'm writing on the spectrum.<br /> There was a command in speccy basic that would let you scroll a string …
  • Zynaps and other scrolling shooters.Ok, so I have completed ALL of zynaps. What an amzing game! I still dont understand how the Rocket (the weapon with aim) works, can someone explain?<…
  • double buffer or not ? (dizzy games)What method did they used, to animate <br /> the objects in game ?<br /> I am still puzzled about this thing<br /> <br /> Catalin

Related Searches

  • scrolling basic
  • scrolling
  • engine
  • scrolling joffa
  • scrolling platform
  • push scrolling
  • scrolling poke
  • double buffer
  • 128k double buffer
  • 128k buffer
  • 128k double buffer maker
  • double buffer maker
  • mask buffer
  • buffer background
  • zx spectrum side scrolling hack n slash dungeon crawler wip
  • character scrolling
  • side scrolling
  • basic side scrolling
  • bi colour scrolling buffer game engine
  • vertical scrolling engine

Copyright © 2024 World of Spectrum