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Game engine design, graphic format?Having never written a game engine before, I'm in need of a little advice on the best way to store the game map. Its 512 x 896 map, 4-way scrolling,…
... the attribute file for quick scrolling - like I did in Flight ... did rewrite the Flight Sim engine and it's now nearly ... -
turbo the tortoisethought this was blocked by codemasters, didn't realise the hi-tec release is available in the archive. been wanting to play this for years, never pl…
Really solid game engine - the multi-directional scrolling is great! -
turbo the tortoisethought this was blocked by codemasters, didn't realise the hi-tec release is available in the archive. been wanting to play this for years, never pl…
... not hehehehe)
The engine for Turbo was taken from ... really curious about that parallax scrolling effect. I've written parallax ... -
Earthworm Jim - SNES or Megadrive version?I used to love Earthworm Jim on my mate's SNES, fifteen or so years ago, and I thought I'd try to play it all the way through. Anyway, I have the ROM…
... strictly a platformer as a scrolling beat em' up, but bloody ... good ports of the PC Engine games.
Super Ninja ... be made using the same engine as Ninja Warriors again as ... -
Extreme Violence!!Having just mentioned this game in the "Commodore Amiga" thread, I thought "Hey...this would maybe be quite easy to do on a Speccy!"... It's basicall…
Having just written a scrolling engine for SnakeManXL this would be ... -
Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…
... whole thing to the back-buffer, and then blit in that ... time, or to the front buffer directly, or just scroll the ... I'm currently doing some scrolling code in a snake-type ... -
Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…
... ;351308]Following on from my scrolling thread [URL="http://www.worldofspectrum ... put some low level gfx engine together and optimize it when ... -
River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…
... .
We could make a buffer where you set the bytes ... done by Joe, the game engine would require "only" to move ... -
Hard drive gamesWill they ever happen? The hardware exists in the real world. Not many have it though. Those that want to play games in the real world therefore o…
... ; smooth multi-directional scrolling (I have an engine which does both of ... -
Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…
... code engine in contended RAM. Even the UDG/screen back buffer is ... -
Skool Daze disassemblyWhile developing [url="http://pyskool.wordpress.com/"]Pyskool[/url], I've also been putting together a disassembly of Skool Daze and Back to Skool, m…
... code engine in contended RAM. Even the UDG/screen back buffer is ... -
ThunderBladeDid anyone actually like this game?
... . Even the PC Engine version has ropey scrolling and rough gameplay, so ... -
R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o
... achievement in combining the pixel-scrolling scenery (scrolled in-place in ... the Katakis (or something) game engine. -
R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o
... achievement in combining the pixel-scrolling scenery (scrolled in-place in ... the Katakis (or something) game engine.[/QUOTE]
Almost right ... . It's not the same *engine* per se but the code ... -
R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o
... second only to the pc engine, technically a superb bit of ... seemed to suffer from poor scrolling (at least I think it ... -
R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o
... -Type 2 for the PC Engine and the Gameboy, although the ... much else with super-slick scrolling on the machine at the ... heavily upon the same game engine. There was even a Spectrum ... -
Retro GamerAnyone subscribe? I do, has anyone had their latest issue? Bomberman was the last issue I think the next will have an asteroids front cover. I was un…
... wouldn't cause the game engine was based on scrappy doo ... discuss doing an 8 way scrolling Turbo 2.
Can ... -
Retro GamerAnyone subscribe? I do, has anyone had their latest issue? Bomberman was the last issue I think the next will have an asteroids front cover. I was un…
... wouldn't cause the game engine was based on scrappy doo ... discuss doing an 8 way scrolling Turbo 2.
Can ... -
I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…
... Amiga without "coming down" (?!) to scrolling and sound "or even more ... games better aside from the scrolling? Even then, there's still ... (Z80 based "16-bit" PC Engine) and SNK (68K and Z80 ... -
Tank, no magazine reviewsHi, Ive seen that Tank from Snk/Ocean has not reviews from english magazines, it has a Microhobby review, but no Crash, SinclairUser, YourSinclair..…
... is pretty faithful. Truly, the scrolling and animation could have been ... the same type of game engine as Guerilla War, another terrible ... by SNK. But the code engine is completely different. [i]Tank ... -
Your views on...Deathchase[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001303]Deathchase[/url] I always thought this was called 3D Deathchase for some reason. Only …
... /> Technically, it's a clever engine with a small piece of ... no space for a back buffer). A really tight squeeze into ... -
Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…
... time consuming operations like background scrolling or sprite shifting. The operations ... some part of memory (called buffer or dummy screen) while the ... -
Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…
Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…
... always wonder how common the buffer method was - on 48k ... (scrolling, sprite masking) for the main play area into a buffer, then ... coping the buffer into the screen ... of movement/sprites and even scrolling simply could not have been ...More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.
... (for example the full screen scrolling text messages in Prehistorik 2 ... you'd then have to buffer changes in some additional registers ...Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…
... done in the SP1 sprite engine:
[url]http://z88dk ...
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The engine works by building up the ... drawn in an 8-byte buffer at address SP1V_PIXELBUFFER. Once the ...Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…
... properly other bits of the engine are added. Enemy sprites also ... take up valuable processor time. Scrolling routines are another area where ... sense in wasting precious time scrolling empty patches of the ... these have been added the engine itself is pretty much ...Shooter Racer TypeThingA bit like Spy Hunter flipped on it's side but actually plays a bit more like R-Type on wheels... A mock up screen: [IMG]http://img.photobucket.com…
... ]
Unless you're scrolling 8 pixels per frame, vertical ... scrolling is easier. Sometimes it can ... a pointer. Horizontal scrolling requires the entire buffer to be manipulated before ...Games that could've been goodI've just been playing [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0009311]Blade Warrior[/url] (it's been deniencededed since I got hold of…
... it had the same engine as Commando. The scrolling is dire, the ... good but shame about the scrolling/enemy AIDouble Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... on the "fighting engine"... The background, the scrolling/flipping is all just ... far he falls, the physics engine, whether the player and enemy ...