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<1…16171819202122…34>
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... data for the game engine... The game engine is capable of ... experiments with character scrolling... He has refined the engine many times to ... allow us to speed up the scrolling ... )...

    The game engine is quite stable now, and ...
    climacus climacus September 2014 Development
  • PC Engine/TurboGraxBack in the day I always wanted to get a PC Engine but never did. That console seemed to have some great arcade-almost-perfect sideways shooters and …

    ... was actually a white PC Engine so it was Japanese, ... really start playing PC Engine games properly again until ... it's a pretty obscure scrolling Beat em' up, it ... />
    The PC Engine I guess was a dream ... />
    Anyway regular PC Engine games I'd suggest are ...
    dm_boozefreek dm_boozefreek October 2014 Chit chat
  • Amiga GamesAfter reading boozy's opinions I think we need an Amiga thread :) I liked: Zak Mckraken Moonstone D&D Gold box Dune 2 A lot amiga games were platfo…

    ... Software.

    The Chaos Engine (great as a 2 player ... )
    Hybris (standard top down scrolling shooter that has perfectly balanced ...
    Retrobrothers Retrobrothers October 2014 Chit chat
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip: "Incidentally, I remembered a trick I used on the Z80 for extra speed: When clearing the screen buffer, it was a…

    ... Stormlord engine. It runs at 25 fps and enables fluent scrolling and ...
    Ralf Ralf October 2014 Development
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip: "Incidentally, I remembered a trick I used on the Z80 for extra speed: When clearing the screen buffer, it was a…

    ... detailed explanation of how the scrolling engine in [I]Stormlord[/I] worked ...
    joefish joefish October 2014 Development
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip: "Incidentally, I remembered a trick I used on the Z80 for extra speed: When clearing the screen buffer, it was a…

    ... don't remember about that scrolling routine, but pre-shifted ... sprites specifically.

    The scrolling technique used something called 'chasing ... use any kind of back-buffer.

    It worked ... nice and solid 25 FPS scrolling, with no tearing or ...
    alienbanana alienbanana October 2014 Development
  • Screen buffer Tip from Raff CeccoRaff very kindly gave me this tip: "Incidentally, I remembered a trick I used on the Z80 for extra speed: When clearing the screen buffer, it was a…

    [QUOTE=alienbanana;796464]The scrolling technique used something called 'chasing ... use any kind of back-buffer.[/QUOTE]

    See, this ... long time. I know many scrolling games use it - Flying Shark ...
    Sokurah Sokurah October 2014 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... I remember right). This makes scrolling tiles a little bit messy ... somehow possible to use double buffer (128k) to overcome partial refreshing ...
    Arda Arda October 2014 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... [QUOTE=Arda;796676]This makes scrolling tiles a little bit messy ... t really have "real" smooth scrolling of multicolor tiles.
    < ... you want to create a scrolling multicolor game, you better ... somehow possible to use double buffer (128k) to overcome partial ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... I'll skip the double buffer idea until I finish the ... is more than I need. Scrolling the map is still somewhat ...
    Arda Arda October 2014 Brand new software
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... think the [I]Turbo[/I] scrolling engine is fast enough in itself ...
    Sokurah Sokurah October 2014 Development
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... the Error Message and the [scrolling] Message.
    Once those ... br />
    Note, for the scrolling message I've put 12 ... will move through the message buffer and DELETE will remove characters ... from the demo scrolling message that some of the buffer can be ...
    jp jp November 2014 Announcements
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... Demo[/B] (a nice parallax scrolling demo) [[URL="http://www.worldofspectrum ... /> [B]anteater[/B] [I](Beeper Engine)[/I][[URL="http://www.worldofspectrum ...
    Timmy Timmy November 2014 Games
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... Demo[/B] (a nice parallax scrolling demo) [[URL="http://www.worldofspectrum ... /> [B]anteater[/B] [I](Beeper Engine)[/I][[URL="http://www.worldofspectrum ...
    Timmy Timmy November 2014 Games
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... Demo[/B] (a nice parallax scrolling demo) [[URL="http://www.worldofspectrum ... /> [B]anteater[/B] [I](Beeper Engine)[/I][[URL="http://www.worldofspectrum ...
    Timmy Timmy December 2014 Games
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... simple tile/sprite engine which works with the buffer, so this kind ... ]
    [*][...]"Why have that 3kb buffer at all?". The sprite positions ...
    na_th_an na_th_an December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ...
    [LIST][*] Copying from buffer to screen will be much ... to copy 32 bytes from buffer to screen, without "combining" ... bytes).


    [*] Scrolling entire screen up/down will ... in the buffer.


    [*] Even scrolling entire screen ...
    Einar Saukas Einar Saukas December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... 8 bits like the PC Engine; or 16 bits like the ... see it in motion with scrolling , animation and little attentions to ...
    paranoid marvin paranoid marvin December 2014 Games
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... br />

    [*] Scrolling entire screen up/down will ... in the buffer.


    [*] Even scrolling entire screen ... situations. Your proposed nibble buffer becomes more expensive to ... right mind does scrolling by literally "scrolling", you can just ...
    introspec introspec December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... situations. Your proposed nibble buffer becomes more expensive to ... ; copy 48 lines from buffer to screen
    REPT ... ld sp,nn ; start of buffer "half-line"
    pop ... right mind does scrolling by literally "scrolling", you can just ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... br />
    For scrolling, I'd suggest picking one ... direction of scrolling only (horizontal or vertical ... is to have a buffer twice as wide (or ... a copy. For horizontal scrolling, put the start address ... the top of the buffer when you reach the ...
    joefish joefish December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... copy 32 attributes from linear buffer to next attribute row, simply ... next 32 attributes from linear buffer and "poke" these values ... time left to calculate linear buffer addresses dynamically as you ... would work just fine for scrolling any number of steps ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... =Einar Saukas;806882]IMHO a buffer makes sense in a demo ... /> There is a thing called 'scrolling'... :lol:
    joefish joefish December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... ]There is a thing called 'scrolling'... :lol:[/QUOTE]

    ... from a scrolled buffer isn't any faster than scrolling directly on ... either redraw ships in the buffer before copying it to ... use 2 separate buffers for scrolling background and moving sprites. ...
    Einar Saukas Einar Saukas December 2014 Development
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... Demo[/B] (a nice parallax scrolling demo) [[URL="http://www.worldofspectrum ... /> [B]anteater[/B] [I](Beeper Engine)[/I][[URL="http://www.worldofspectrum ...
    Timmy Timmy December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... had beautiful colours and great scrolling (see chopper command, solaris, river ... no room for a frame buffer in the machine's tiny ...
    Matt_B Matt_B December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... the screen as a buffer for the horizontal scrolling when there is ... also vertical/and or/diagonal scrolling (like the dreadnaught). Wasn't ...
    weesam weesam December 2014 Games
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... pick your favourite scrolling shooter and hack the engine, in any case ...
    Matt_B Matt_B December 2014 Development
  • 2014 Games ListNote: Due to forum update policies, the latest version of the list will always be found somewhere near the end of this thread. [old] Any problems …

    ... Demo[/B] (a nice parallax scrolling demo) [[URL="http://www.worldofspectrum ... /> [B]anteater[/B] [I](Beeper Engine)[/I][[URL="http://www.worldofspectrum ...
    Timmy Timmy December 2014 Games
  • The Infeasible GameMy new game will be available early next year. One or two little bits to sort and then I need to play test all the levels. For now, here is a short v…

    ... % machine code. The tiles are scrolling 2 pixels at a time ... 51 floor tiles. No back buffer is used so all the ...
    Mr Millside Mr Millside December 2014 Brand new software
<1…16171819202122…34>

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