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  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... could just use a small buffer centred on the main character ... CPU time by keeping the bicolour section to just the main ...
    AndyC AndyC September 2015 Brand new software
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... /full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url ... might be if done in bicolour.

    http://i1142.photobucket ...
    dm_boozefreek dm_boozefreek September 2015 Development
  • r-type in development for the sam coupehttp://cookingcircle.co.uk/ we need z80 coders graphics artists and audio this is the amstrad cpc 6128 version: https://www.youtube.com/watc…

    The trick to scrolling graphics on the SAM ... to be redrawn when scrolling, then scrolling on an SAM can ... benefit much from a DMA engine. That said, something like ... ’s ship. A DMA engine could then permit a larger ... you scroll with the DMA engine in a single frame ...
    zub zub September 2015 Development
  • Arcade Game DesignerTime I posted an update on this, I've been working on the next version - along with another developer who is writing the editors - since July. Wor…

    ... be able to mod the engine and tell AGD to build ... . I won't be adding bicolour but if some brave soul ...
    jonathan jonathan October 2015 Development
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... similar name) that held the engine head in line with the ... could be used as a buffer when copying disks. Now that ... build Charles Babbage’s Analytical Engine, seems brilliantly exciting, at least ...
    zub zub October 2015 Hardware
  • 2015 Games ListHi, this is the thread I use for the 2015 Games List. Note: Due to forum update policies, the latest version of the list will always be found somewh…

    ... /trial-version-of-charade-graphics-engine-for-sinclair-basic"]download, hidden ... ZX[/b]
    [i](Horizontal Scrolling Adventure)[/i]
    by Climacus ...
    Timmy Timmy October 2015 Games
  • Games that the ZX Spectrum couldn't handle but did...So what are some of the games that were supposed to be too complex for the ZX Spectrum but actually turned out to be great? R-Type seems to be one.

    ... Wyvern passing along that parallax scrolling landscape was pretty amazing.
    engine must be lauded highly.
    Retrobrothers Retrobrothers October 2015 Games
  • PUSH scrollers 3[url=https://drive.google.com/file/d/0B-KEeni1WXmoYk9Dek1zVnd6Rk0/view?usp=sharing]CATS - Faith edition (example)[/url] Hello and welcome to the w…

    ... 1 pixel scrolling would be a waste of the engine. I stand ...
    R-Tape R-Tape October 2015 Development
  • Ninjaman 8-way scrolling 50Hz multicolour demo :-)Here's a demo I've been working on for a while. The goal was to make the best scrolling routine possible on a humble 48K ZX Spectrum. I was origin…

    So is like a new ENGINE for scrolling games ;)

    Wow!!!
    ranma_simon ranma_simon November 2015 Development
  • 2015 Games ListHi, this is the thread I use for the 2015 Games List. Note: Due to forum update policies, the latest version of the list will always be found somewh…

    ... trial-version-of-charade-graphics-engine-for-sinclair-basic"]download, ... b]
    [i](Horizontal Scrolling Adventure)[/i]
    by ...
    [b]8-way scrolling 50Hz multicolour demo: Ninjaman[/b ... /51535/ninjaman-8-way-scrolling-50hz-multicolour-demo"]Link[/ ...
    Timmy Timmy December 2015 Games
  • Vega ARM SOC?I read that the core of the new Vega was an ARM SOC. I thought it would have been an FPGA. But it seems it's an ARM running an emulator. Anyone kn…

    ... while reading the graphics buffer makes me think that ... then things like the Nirvana engine, which allows multicolour tiles, ... change onto the real screen buffer, so these multicolour effects ... writting to any emulated screen buffer address, even when changing ...
    mcleod_ideafix mcleod_ideafix December 2015 Vega
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... /> There is a proportional font engine call fzx that has over ... , pixel placement, printing to windows, scrolling, line editing, pixel width measurement ...
    Alcoholics Anonymous Alcoholics Anonymous December 2015 Sinclair Miscellaneous
  • 2015 Games ListHi, this is the thread I use for the 2015 Games List. Note: Due to forum update policies, the latest version of the list will always be found somewh…

    ... trial-version-of-charade-graphics-engine-for-sinclair-basic"]download, ... b]
    [i](Horizontal Scrolling Adventure)[/i]
    by ...
    [b]8-way scrolling 50Hz multicolour demo: Ninjaman[/b ... /51535/ninjaman-8-way-scrolling-50hz-multicolour-demo"]Link[/ ...
    Timmy Timmy January 2016 Games
  • Most technically impressive Speccy game?I think I posted this question years ago, but, wondered if it'd still be the same games that people think are technically impressive? I think some o…

    Thanatos for the awesome parallax scrolling (and moon shimmer!)
    ... for the ultra smooth layered scrolling that still stands up ... screen pseudo 3D across the scrolling moon-scape
    Uridium ... uses Joffa's plip-plop engine for music
    Anything ...
    Retrobrothers Retrobrothers February 2016 Games
  • Golden Axe II - loading screenNo, I don't plan to port this game to ZX Spectrum. I just drew loading screen. If someone wants to make real game - take it =) [img]http://olegor…

    ... to re-appropriate the game engine behind [url=http://www.worldofspectrum ... the best portrayal of side-scrolling beat 'em ups I've ...
    peteprodge peteprodge March 2016 New game ideas
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    ... org/forums/discussion/46861/scrolling-bi-colour-engine-for-4-player-games ... 's also this UDG graphics engine for BASIC:
    http ... /trial-version-of-charade-graphics-engine-for-sinclair-basic
    ... The engine and manual are pretty much ...
    joefish joefish April 2016 Games
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    ... .org/forums/discussion/46861/scrolling-bi-colour-engine-for-4-player-games ... 's also this UDG graphics engine for BASIC:
    http:// ... /trial-version-of-charade-graphics-engine-for-sinclair-basic[/quote]
    engine and I hope people will ...
    Einar Saukas Einar Saukas April 2016 Games
  • Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…

    ... 're doing. What's the buffer for? Any background, or just ... try to avoid needing a buffer entirely.

    Unless you ... of background that needs pixel-scrolling first.

    I did ...
    joefish joefish April 2016 Development
  • Let's copy buffers!Figured I'd do some double buffered graphics, so I can render for several frames before displaying stuff. Yes, I mean on a 48k speccy, so no 128k spe…

    ... instructions. Drawing into the buffer amounts to modifying the " ... . Especially if the buffer is to be cleared ... OTOH this makes the buffer less uniform, further complicating ... instance vertically scrolling backgrounds using a circular buffer would likely ...
    Hikaru Hikaru April 2016 Development
  • Could Spelunky be good on the Spectrum?For years people have been telling me I have to play Spelunky (a PC game), and when I did I found a nice little game that seems like a good candidate…

    I suggested Spelunky in New Game Ideas back in 2010. Its a great game, but needs a good scrolling engine. Flip screen would spoil the gameplay. Character scroll would be good enough.
    FrankT FrankT April 2016 New game ideas
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... 56x56, while managing the scrolling and fight engine?... I only ask ... processor work by skipping the scrolling in favour of screen ... the attention on the fight engine.

    I ... think about:
    Scrolling, or Flipping?... If scrolling, by how many ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... be producing a fast graphics engine that can stitch them all ... back together quickly... Such an engine though would certainly cut down ... than pixel movement to avoid scrolling within the sprite will also ...
    kgmcneil kgmcneil June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... be producing a fast graphics engine that can stitch them ... together quickly... Such an engine though would certainly cut down ... than pixel movement to avoid scrolling within the sprite will ...
    I believe I have engine algo sorted, just not implemented ...
    RMartins RMartins June 2016 Development
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... "]Einar,Thanks for your engine that's the source ... I strongly recommend to remove scrolling and change it to ... instead.

    The scrolling effect will never work properly ... a proper scrolling, unless you use a multicolor engine created specifically ...
    Einar Saukas Einar Saukas June 2016 Brand new software
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... , as long as your buffer copy is linear, this ... - Is copying/scrolling a 28x20 character area.
    - Copies buffer to screen ... set of LDIs.
    - Buffer is conveniently ROM addresses (uncontended ... (top to bottom) when scrolling, and you will see a ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... screen (top to bottom) when scrolling, and you will see a ...
    2. Screen update starts (buffer copy). This is typically slower ... . Presumably by this time your buffer copy output position is way ...
    Hikaru Hikaru June 2016 Development
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    Mario Bros. is looking great. what will your next project be? Considering Nirvana+ is mostly used for non-scrolling games it would be great to see Pac-Man released using the engine :)
    Rebelstar Rebelstar June 2016 Brand new software
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... the right border tiles on buffer, if we can make sure ... , like when your locked from scrolling, but then enemy gets near ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... from the previous frame'? Dirty buffer for redrawing the tiles, ... m trying to make the scrolling and tilling functions independent ... avoid any copy within the buffer itself.[/quote]
    Speaking ... span detection, or uncontended buffer RAM, to avoid writting ...
    Hikaru Hikaru June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... way to handle variable buffer position for scrolling.

    Little neat ...
    RMartins RMartins June 2016 Development
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scrolling 4.7K 6.2K
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