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  • 4-pixel scrollingDo you think is 4-pixel scrolling accetable for horizontal shooter ? (aka do u like Chronos ? :)

    ... either the Zynaps or Stormlord scrolling & sprite routnes so we ... games!
    [/quote]
    Zynaps engine is pretty limited in some ...
    Fikee Fikee February 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... about how the sprite engine works is going to ... and finally the finished buffer is copied to the ... not copied to the buffer. Instead, all sprites ... the pixel and attribute buffer and any sprites following ... finished pixel and attribute buffer are copied to the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • When do you optimise?I was just wondering when people here optimise their code. Do they wait till it is all done or do they code a routine and then optimise that?

    ... . When I was writing my scrolling routine which is quite processor ... each frame? Will a back-buffer be required? Try and estimate ... for sprites, background gfx, back-buffer (if used).

    Graphics ...
    dmsmith dmsmith May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... some unique features of the engine.

    1A ... "remove characters from the engine" and an alternative to ... the 8-byte pixel buffer. By using an occluding ... not clear the pixel buffer before it is drawn, ... character in the pixel buffer. Arrange for two same ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... tiles, characters removed from the engine and sprites for background. In ... to a full-size back buffer to store background. Another ... option of using a back buffer to supply background instead of ... Doing things with the back buffer will require more memory but ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... scrolling isn't fast, and it requires a less complicated game engine ...
    chaosmongers chaosmongers June 2006 Games
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... scrolling isn't fast, and it requires a less complicated game engine ... makes them superb machines for scrolling shoot-em-ups. The MSX ... bit harder to get the scrolling.

    Given that the ... to come up with a scrolling shooter that wasn't utterly ...
    Matt_B Matt_B June 2006 Games
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... technically poor one as well. Scrolling of background elements is either ... away but kept the same engine. Still the game would have ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Games
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... bit (level 1), where the scrolling stops, you should be able ... PC Engine I think) also has incorporated the push up/down scrolling ...
    chaosmongers chaosmongers June 2006 Games
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... 8 has a "linear screen buffer" that is 6144 bytes ... fact a full size back buffer being used.

    ... automatically.
    [/LIST]
    The engine is really double-buffering taken ... entire screen in a back buffer, individual character cells are completely ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... fact a full size back buffer being used.

    ... .
    [/LIST]
    The engine is really double-buffering taken ... entire screen in a back buffer, individual character cells are ... ]

    The character buffer cell idea is excellent, and ...
    robpearmain robpearmain August 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... for instance) do not need scrolling.

    Once all ... are drawn into the buffer simply dump that buffer onto the screen ... memory so make sure the buffer, graphics & graphic routines ... good for drawing into a buffer it has problems when transferring ...
    robpearmain robpearmain August 2006 Development
  • Outrageous !!! :)I was looking at the top 100 chart on the site... and believe it or not there is ONLY 1 Ultimate game in the whole list. (Atic Atak in joint 68th) No…

    ... first isometric game with smooth scrolling - but even back in the ... uses almost exactly the same engine, but has much more involving ...
    Matt_B Matt_B September 2006 Games
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... immediately followed by the printer buffer and the system variables in ... /> And why not add hardware scrolling, and maybe some sprites? Alright ... from the CPU, and hardware scrolling would definately have benefitted the ...
    ewgf ewgf September 2006 Sinclair Miscellaneous
  • Games club WC 30/09/06Games for WC 30th Sept

    ... hand it's a great scrolling shooter ("poor and juddery"?!?!?) with ... into one as the game engine dictates much of the graphical ... cake and eat it with scrolling shooters. It's either mono ...
    Matt_B Matt_B October 2006 Games
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... by hardware with a small buffer and not the software driven ... by hardware with a small buffer. Polled or interrupt modes.
    scrolling for sure, maybe hardware sprites ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... by hardware with a small buffer and not the software driven ... by hardware with a small buffer. Polled or interrupt modes.
    scrolling for sure, maybe hardware sprites ... flexible, can be used for scrolling and once a blit is ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • Xenon TriOxide (Xeo3)I just wanted you all to know that a new cross platform game has started development (well the +4 version has been around a while, but my colleague f…

    ... ] backbuffer moved by LDI, scrolling by RLD (HL), sprites ... moved by LDI, RL(HL) scrolling, XOR sprites, 28*14 ... backbuffer moved by LDI, clearing buffer by PUSH, no background, ... different routines for scrolling by different speed, back buffer, masked sprites< ...
    Fikee Fikee November 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... in memory (think fancy double buffer).

    For sprites ... .

    Anyway, the engine executes customized draw code for ... like usual into that double buffer. SP1 will just read ... background graphics from the double buffer rather than from udg ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... next superbitmap... whichever that is.... Scrolling is achieved by writing to ... being written to. Currently the engine shifts up/down/right/left ...
    DonkeyPong DonkeyPong December 2006 Development
  • Small C on Sam help neededI'm trying to make good on some of my old developments that fell by the wayside and one of them uses Small C. The reason I stopped was down to not h…

    ... next superbitmap... whichever that is.... Scrolling is achieved by writing to ... being written to. Currently the engine shifts up/down/right/left ...
    Quazar Quazar December 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... does the screen grabbing / putting / scrolling. These will have to be ... deal of speed.

    Scrolling is particularly scary, even for ... I think the SP1 sprite engine might be interesting since it ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Ultimate's greatest speccy gameOk, time to vote for UPTG's best title on the speccy. My vote goes to Knight Lore.

    ... -oriented gameplay into the isometric engine, but they didn't managed ... )
    but the introduction of scrolling was an important step...
    cichlasoma cichlasoma February 2007 Games
  • So how much programming experience do you need to create a Spectrum Game?Hi all i was just mucking about with that old program "Game Designer" and i was wondering how difficult it is to write a new Spectrum game?

    ... C, z88dk has a sprite engine for the spectrum that supplies ... among other things). However the engine cannot do everything -- it is ... that don't do any scrolling. It can do much more ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... in using a second display buffer as background. The example program ... SP1 I mean the underlying engine will no longer change significantly ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Development
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... .
    [/quote]

    Scrolling is more difficult and if ... your graphics engine should be written from scratch for scrolling and ... looked at a number of scrolling games but I can' ...
    Is this pixel scrolling or byte scrolling btw? And sprites are ...
    Alcoholics Anonymous Alcoholics Anonymous April 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... fast as possible. The back buffer was cleared with the stack ... extract enough of the whole engine to design my own shapes ...
    obo obo April 2007 Games
  • Game Programming Source Code & Startup HelpHi there, I'm planning on porting an existing commercial title to the speccy. I'm in the process of disassembling the original code and commenting i…

    ... look at some existing tile scrolling games. I spent some time ... /> I like the most game engine used by Hi-tec software ... 48k, 25fps large 8way smooth scrolling games. Both used fast unrolled ... /> For 128k,
    I like engine from game Darkman (by Twilight ...
    omega omega April 2007 Development
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... fast as possible. The back buffer was cleared with the stack ... extract enough of the whole engine to design my own shapes ...
    rich_chandler rich_chandler April 2007 Games
  • Beautifully programmed gamesJust watching the bobby bearing tzx and admiring the beautiful programming involved. Which other games would you say had asthetic programming opposed…

    ... fast as possible. The back buffer was cleared with the stack ... extract enough of the whole engine to design my own shapes ...
    ChuckieEgg ChuckieEgg April 2007 Games
<1…567891011…34>

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