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<1234567…19>
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... : besides crediting ZXodus influence in BIFROST* ENGINE itself, my "license" ... whenever a program uses the BIFROST* ENGINE. I believe this ... credit is provided. Although BIFROST* ENGINE did not exactly ... him as co-author of BIFROST* ENGINE itself, instead of ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... multicolour using z88dk, using the BIFROST* engine (more info [URL ... /> Note3: Please read the original BIFROST* thread before using engine for ... /> [CODE]

    /****************************************

    BiFrost demo

    08 March ...
    Timmy Timmy March 2012 Development
  • BIFROST* ENGINE with Spectrum 128K support is out!The BIFROST* ENGINE release 1.1 is finally available, now providing also support for all Spectrum 128 models. You can download it from here: [url]ht…

    The BIFROST* ENGINE release 1.1 is ...
    Einar Saukas Einar Saukas April 2012 Announcements
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…

    ... .org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release ...
    Einar Saukas Einar Saukas April 2012 Hardware
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    Another improved version of the BIFROST* ENGINE is now available! Download ... use automated updates to let BIFROST* interrupts animate it automatically afterwards ... written for previous versions of BIFROST* will still work, except for ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ...
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #1

    #include "bifrost.h"

    #define printMode ... attributes (no glitches since BIFROST* is still disabled)
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... :
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #2

    #include "bifrost.h"

    #define PX2LIN ... attributes (no glitches since BIFROST* is still disabled)
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... player:
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #3
    // no glitches since BIFROST* is still disabled
    BIFROST_fillTileAttrH ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... />
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #4
    * 30 LOAD "BIFROST*"CODE
    * 40 LOAD " ... /> #include

    #include "bifrost.h"

    #define printMode ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... :
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #5
    * 30 LOAD "BIFROST*"CODE
    * 40 LOAD " ... /> #include

    #include "bifrost.h"

    #define printMode ...
    Einar Saukas Einar Saukas August 2012 Development
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... .org/infoseekid.cgi?id=0027405"]BIFROST*[/URL], [URL="http://www. ... method to use it with BIFROST* in practice.

    ... your favorite emulator, load the BIFROST* demo, then select "save ... favorite emulator and, while the BIFROST* demo is running, select ...
    Einar Saukas Einar Saukas September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... .cgi?id=0027405"]official BIFROST* release[/URL]). The ... /> [CODE]
    /* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #6
    #include

    #include "bifrost.h"

    #define printMode ...
    Einar Saukas Einar Saukas September 2012 Development
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... the former task (also BIFROST* [URL="http://www.worldofspectrum ... etc. As a bonus, BIFROST* supports animated multicolor images ( ... below) is controlled by BIFROST* and rendered in multicolor, ... get automatically animated again by BIFROST* afterwards. Even [URL=" ...
    Einar Saukas Einar Saukas March 2013 Development
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... ' show cursor
    BIFROSTstart() ' enable BIFROST*[/CODE]

    This is ... ' wait for key, then disable BIFROST*
    GO TO 150 ' ...
    Einar Saukas Einar Saukas August 2013 Development
  • BIFROST* LogoDespite my lack of artistic talent, I decided to design a BIFROST logo, that could be used for either the currently available 18 columns multicolor e…

    ... 18 columns multicolor engine (called BIFROST*) or the upcoming 20 ... engine (to be called BIFROST? or BIFROST*20 probably). Here's ... but that's optional. The BIFROST* license only asks that games ... created with BIFROST* should mention it any ...
    Einar Saukas Einar Saukas August 2013 Development
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... for other tasks. When using BIFROST*, you better take good ... .org/infoseekid.cgi?id=0027405"]BIFROST*[/URL] demo)[/I]
    ... .org/infoseekid.cgi?id=0027405"]BIFROST*[/URL] demo)[/I]
    ... .org/infoseekid.cgi?id=0027405"]BIFROST*[/URL] demo)[/I]
    ...
    Einar Saukas Einar Saukas August 2013 Development
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    Inspired by the BIFROST library I made several experiments ...
    tstih tstih September 2013 Development
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... ]

    [b]BIFROST*2 ENGINE[/b] is now ... AAAknv_0PeJGhn36dLJZfGASa

    [b]BIFROST*2 ENGINE[/b] supports animated ... org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/url]), except ... .org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/url].

    Einar Saukas Einar Saukas March 2016 Brand new software
  • 10 Random things about you.Have a butchers of this. 1. I fell thirty feet out a window when I was 1 year old onto concrete, landed on my ass and survived totally unscathed. …

    ... a lifelong member of ?satrufellesskapet Bifrost, a religion dedicated to preserving ...
    Ælita Ælita August 2008 Chit chat
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... used in the ZXodus and BIFROST* engines.

    This (and ...
    AMW AMW April 2012 Development
  • Need a speccy emulatorI need one that is for windows or linux, supports inserting tapes instead of making the speccy reset when a new tape file is opened. rainbow proces…

    ... is opened.
    rainbow processing bifrost supported (accurate speccy)

    slenkar slenkar July 2012 Emulators
  • Brazilian magazine Jogos80 #9 (in Portuguese)The Brazilian magazine [B]Jogos80[/B] released yesterday an special issue dedicated to the ZX-Spectrum! The official site is as follows: [url]http:/…

    ... I'm currently developing using BIFROST* :)
    [/shameless plug][/I ...
    Einar Saukas Einar Saukas July 2012 Announcements
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... .[/LIST]
    [LIST]Support for BIFROST*CTILE blocks (Timex based pictures ...
    clausjahn clausjahn August 2012 Emulators
  • broken pic linksThe in-game screen links for these programs are broken: BIFROST* ENGINE River Raid Tech Demo Rotatrix

    The in-game screen links for these programs are broken:

    BIFROST* ENGINE
    River Raid Tech Demo
    Rotatrix
    Battle Bunny Battle Bunny February 2013 Infoseek database
  • MacGuffin's CurseThis game was almost made for translation to the speccy. In fact, given it works on a 9x7 grid, I'm looking at you, bifrost engine... No time for m…

    ... , I'm looking at you, bifrost engine...

    No time ...
    Gedlion Gedlion February 2013 New game ideas
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... with engines like ZXodus and Bifrost, so this is clearly not ...
    gasman gasman July 2013 Development
  • New game: Knights & Demons DXHi everybody! Our last game is here! Einar Saukas and me were working hard last five months (Einar on the code and myself on the grahpics and music)…

    ... music) to bring you a BiFrost* powered version of "Knights & ... by Einar Saukas, using his BiFrost* and Rotatrix engines.
    - 4 ...
    Baron Ashler Baron Ashler July 2013 Brand new software
  • Multicolor chess?I thought multicolor chess pieces would be a good idea, since it's easy to fit a 8x8 chessboard within the 9x9 tile area of BIFROST*. However this tu…

    ... the 9x9 tile area of BIFROST*. However this turned out to ...
    Einar Saukas Einar Saukas August 2013 Development
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    ... an opportunity to miss, with bifrost mk II coming out soon ... Compiler. Luckily, there's a BiFrost interface for that (and I ... don't fit well into Bifrost tiles. So you've got ...
    Gedlion Gedlion August 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... org/infoseekid.cgi?id=0027405"]BIFROST*[/URL], [URL="http://www ... 18 columns in BIFROST*, 20 columns in upcoming BIFROST?). The [B] ... huge manual I wrote for BIFROST* (that nobody ever read ... t animate tiles automatically (like BIFROST* does). This is intentional. ...
    Einar Saukas Einar Saukas November 2013 Brand new software
<1234567…19>

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Related Threads

  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape:<br /> …
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…
  • BIFROST* ENGINE with Spectrum 128K support is out!The BIFROST* ENGINE release 1.1 is finally available, now providing also support for all Spectrum 128 models. You can download it from here:<br /> <b…
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here:<br /> <br /> [url]http://www.worldofspectrum.org/infoseekid.cgi?i…
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw &amp; animate everything in multicolor for y…
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before.<br /> <br /> In BIFROST*, "sprite tiles" are 2 special tiles…
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels).<br /…
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

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