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<1234567…34>
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... .png[/img]

    [b]BIFROST*2 ENGINE[/b] is now available ... /bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa

    [b]BIFROST*2 ENGINE[/b] supports animated multicolor ... .org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/url].

    Current ...
    Einar Saukas Einar Saukas March 2016 Brand new software
  • KLIK: Z80 snapshot to screenshot converterWith most Spectrum emulators, you can save current game screen in original ".SCR" format. This will give you a 100% perfect copy of the Spectrum scre…

    ... "
    * Bicolor 8x2 screens (like BIFROST* and ZXodus titles) will be ... ?cat=96&id=27405"]BIFROST*[/url] and [url="http://spectrumcomputing ... ?cat=96&id=30003"]BIFROST*2[/url]. Therefore it will already ...
    Einar Saukas Einar Saukas August 2017 Announcements
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    [QUOTE=aowen;712100]Now that Bifrost* is available I wouldn't ... to implement something like [B]BIFROST*2[/B] using a larger 20x20 ...
    Einar Saukas Einar Saukas July 2013 Development
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    Hi Einar, just one question. Does Bifrost ( or Bifrost 2 ) have the same speed of normal programs or is slower? Is possible to create programs without limitations? (excluding the resolution of course)
    DaRkHoRaCe DaRkHoRaCe October 2013 Development
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    ... Einar, just one question. Does Bifrost ( or Bifrost 2 ) have the same speed ...
    chev chev October 2013 Development
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    ... , just one question. Does Bifrost ( or Bifrost 2 ) have the same speed ... TV raster scan. Both BIFROST* and BIFROST? minimize this overhead as ... t cost anything in both BIFROST engines, and drawing tiles ... /forums/showthread.php?t=40296"]#2[/URL] and [URL="http ...
    Einar Saukas Einar Saukas October 2013 Development
  • Mocks ups - Spectrum classics in multicolour.The [url="http://www.worldofspectrum.org/forums/discussion/51209/full-screen-32-columns-bicolor-engine-nirvana#latest"]Nirvana+ thread[/url] gave me …

    ... ] sketch I created for [b]BIFROST*2[/b] a couple years ago ... multicolor 8x1 area in [b]BIFROST*2[/b] is 160x160 pixels:
    Einar Saukas Einar Saukas September 2015 Development
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... libs such as malloc, SP1, BIFROST/2, nirvana/+ etc.

    The ...
    dbolli dbolli April 2016 Brand new software
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... effects or music is trivial. BIFROST*2 already has an "available entry ...
    Einar Saukas Einar Saukas April 2016 Brand new software
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... free CPU time available in Bifrost 2

    Or you can ...
    Hikaru Hikaru April 2016 Brand new software
  • PHP class for ZX Spectrum images parsing/convertingI've taken a class from ZX-Art, made it composer-friendly, refactored it and published on Github. https://github.com/moroz1999/zx-image Now every…

    ... ="moroz1999;881080"]"multicolor" - multicolor 8*2. Size: 9216. 6144 bytes of ... of these formats work for BIFROST* or BIFROST*2... What about implementing support ...
    Einar Saukas Einar Saukas October 2016 Announcements
  • PHP class for ZX Spectrum images parsing/convertingI've taken a class from ZX-Art, made it composer-friendly, refactored it and published on Github. https://github.com/moroz1999/zx-image Now every…

    ... of these formats work for BIFROST* or BIFROST*2... What about implementing support ... viewed on appropriate machines.
    2. Are there drawn images existing ...
    moroz1999 moroz1999 October 2016 Announcements
  • New game: Mazeract[img]https://dl.dropboxusercontent.com/u/75238938/mazeract1.png[/img] [img]https://dl.dropboxusercontent.com/u/75238938/mazeract2.png[/img] Emu: …

    ... the Alter Ego sequel)? Using BIFROST* you could keep the same ... increase it to 10x10 with BIFROST*2.

    Using multicolor would ...
    Einar Saukas Einar Saukas January 2017 Brand new software
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... z88dk:

    Bifrost*2 is now incorporated into z88dk ...

    The bifrost*2 header specifying the API is ... build script for incorporating bifrost*2 into the z88dk library ... bat

    The bifrost*2 source code:
    https://github ...
    Alcoholics Anonymous Alcoholics Anonymous February 2017 Brand new software
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... hole size calculation in your bifrost*2 readme file:

    [quote ... ]After installation, if the BIFROST*2 ENGINE was recompiled to use ...
    Alcoholics Anonymous Alcoholics Anonymous February 2017 Brand new software
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    [b]BIFROST* Engine[/b] supports multicolor 8x1 ... chars. It's available as 2 variants: [b]L[/b] is ... [/b] respectively.

    [b]BIFROST*2 Engine[/b] supports multicolor 8x1 ...
    Einar Saukas Einar Saukas July 2017 Development
  • Fastest emulator screen renderingHi, I'm developing an algorithm for fast emulator screen rendering and here is what I came up with. 1) Use 4bpp indexed image format as target …

    ... +, various demos, games using the BIFROST*, BIFROST*2, NIRVANA, NIRVANA+, CATS2, ZXodus engines ...
    colonel32 colonel32 November 2019 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    Another improved version of the BIFROST* ENGINE is now available! ... use automated updates to let BIFROST* interrupts animate it automatically ... Notice however that version 1.2 does not support drawing tiles ... can benefit from version 1.2, which is smaller and ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #2
    *
    * ... include

    #include "bifrost.h"

    #define ... attributes (no glitches since BIFROST* is still disabled)< ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... for other tasks. When using BIFROST*, you better take good advantage ... .org/infoseekid.cgi?id=0027405"]BIFROST*[/URL] demo)[/I]
    < ... .org/infoseekid.cgi?id=0027405"]BIFROST*[/URL] demo)[/I]
    < ... to choose any combination of 2 colors (INK and PAPER) for ...
    Einar Saukas Einar Saukas August 2013 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... it goes:

    About 2 weeks ago I mentioned [URL ... : besides crediting ZXodus influence in BIFROST* ENGINE itself, my "license" ... proper credit is provided. Although BIFROST* ENGINE did not exactly ... him as co-author of BIFROST* ENGINE itself, instead of ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... using z88dk, using the BIFROST* engine (more info ... Please read the original BIFROST* thread before using engine ... POKE 64940,0: REM 2 frames per animation

    /****************************************

    BiFrost demo

    08 March ...
    Timmy Timmy March 2012 Development
  • BIFROST* ENGINE with Spectrum 128K support is out!The BIFROST* ENGINE release 1.1 is finally available, now providing also support for all Spectrum 128 models. You can download it from here: [url]ht…

    The BIFROST* ENGINE release 1.1 is ... between Spectrum 48K, Spectrum 128K/+2, and +2A/+3) and their ...
    Einar Saukas Einar Saukas April 2012 Announcements
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…

    ... .org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release ... standard Spectrum models (48K, 128K, +2, +2A, and +3). This has ... when starting and ending the "2 frames" part of the demonstration ...
    Einar Saukas Einar Saukas April 2012 Hardware
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... br />
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #1
    2*col)
    #define printAt64c(row ... 19;
    dlin[f] = (rand()%2)*2 - 1;
    dcol[f] = ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... In BIFROST*, "sprite tiles" are 2 special tiles that BIFROST* ... 2 to draw the player:
    [CODE]/* ----------------------------------------------------------------
    * BIFROST ... // no glitches since BIFROST* is still disabled
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... :

    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #4
    default:
    // first 2 animation frames have just 1 ...
    Einar Saukas Einar Saukas August 2012 Development
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... I released ZX-Paintbrush version 2.2.9 with interesting new features ... .[/LIST]
    [LIST]Support for BIFROST*CTILE blocks (Timex based pictures ... not yet reach the version 2.3 state.
    I would ...
    clausjahn clausjahn August 2012 Emulators
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... situations:
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #5
    dhrcPlayer = -2;
    }
    }
    if (in_KeyPressed ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... follows:
    [CODE]
    /* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #6
    lin[2] = 40;
    hrc[2] = 18;
    dhrc[2] = 2;
    min[2] = 8 ...
    Einar Saukas Einar Saukas September 2012 Development
<1234567…34>

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