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<1234567…34>
  • BIFROST* LogoDespite my lack of artistic talent, I decided to design a BIFROST logo, that could be used for either the currently available 18 columns multicolor e…

    ... I decided to design a BIFROST logo, that could be ... BIFROST*) or the upcoming 20 columns multicolor engine (to be called BIFROST? or BIFROST*20 ... that's optional. The BIFROST* license only asks that games ... created with BIFROST* should mention it any ...
    Einar Saukas Einar Saukas August 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... org/infoseekid.cgi?id=0027405"]BIFROST*[/URL], [URL="http:// ... (18 columns in BIFROST*, 20 columns in upcoming BIFROST?). The [B] ... huge manual I wrote for BIFROST* (that nobody ever read ... t animate tiles automatically (like BIFROST* does). This is intentional ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    [QUOTE=Einar Saukas;714809]BTW does anybody have a better name to suggest???[/QUOTE]

    Bifrost*20
    chev chev August 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    [QUOTE=aowen;714825]Bifrost*20[/QUOTE]

    That's a good option, thanks for the suggestion!
    Einar Saukas Einar Saukas August 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... planning to start working on BIFROST*20 (or BIFROST? perhaps?) right now, but ... to use it in a 20 columns multicolor game, let me ...
    Einar Saukas Einar Saukas August 2013 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... planning to start working on BIFROST*20 (or BIFROST? perhaps?) right now, but ... to use it in a 20 columns multicolor game, let me ...
    polomint polomint August 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... org/infoseekid.cgi?id=0027405"]BIFROST*[/URL], [URL="http:// ... (18 columns in BIFROST*, 20 columns in upcoming BIFROST?). The [B] ... huge manual I wrote for BIFROST* (that nobody ever read ... t animate tiles automatically (like BIFROST* does). This is intentional ...
    clausjahn clausjahn November 2013 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... />
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #1
    * 20 LOAD "TILES"CODE
    * 30 LOAD "BIFROST*"CODE
    BIFROST* is still disabled)
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... :
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #2
    * 20 LOAD "TILES"CODE
    * 30 LOAD "BIFROST*"CODE
    BIFROST* is still disabled)
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... /> [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #3
    * 20 LOAD "TILES"CODE
    * 30 LOAD "BIFROST*"CODE
    // no glitches since BIFROST* is still disabled
    ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ...
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #4
    * 20 LOAD "TILES"CODE
    * 30 LOAD "BIFROST*"CODE

    #include "bifrost.h"

    #define printMode ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... br /> [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #5
    * 20 LOAD "tiles"CODE
    * 30 LOAD "BIFROST*"CODE

    #include "bifrost.h"

    #define printMode ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... [CODE]
    /* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #6
    20 LOAD "tiles"CODE: LOAD "tilemap"CODE
    * 30 LOAD "BIFROST ... include

    #include "bifrost.h"

    #define ...
    Einar Saukas Einar Saukas September 2012 Development
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... with engines like ZXodus and Bifrost, so this is clearly not ... a naive attempt at a 20-column routine last night - churning ...
    gasman gasman July 2013 Development
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... /bgtoq6tdwropzzr/AAAknv_0PeJGhn36dLJZfGASa

    [b]BIFROST*2 ENGINE[/b] supports animated ... .cgi?id=0027405"]BIFROST* ENGINE[/url]), except in 20 multicolor columns instead ... .org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/url].

    Current ...
    Einar Saukas Einar Saukas March 2016 Brand new software
  • Spectrum vs Vic 20Straight copy for those that missed it on CSS: Hi everyone, If you read the editorial to ZXF issue 3 you'll know that the next issue won't be until…

    ... make it), but the Vic 20. One thing we do know ...
    woodcock88 woodcock88 January 2003 Sinclair Miscellaneous
  • Spectrum vs Vic 20 - cast your vote (please!)As I mentioned earlier this week, the Spectrum goes head to head with the Commodore Vic 20 in this week's round of the Micro Mart 'computer world cup…

    ... />

    *Spectrum v. Vic 20*

    When released in ... looks just fabulous. Perhaps Vic 20
    users laughed themselves sick ... Ok, so
    the Vic 20 chugged along at 1Mhz whilst ... the Spectrum 128. The Vic 20
    displayed 23 characters per ...
    woodcock88 woodcock88 January 2003 Sinclair Miscellaneous
  • MM - 20 Years Too LateWow! After 20 years I have finally completed Manic Miner (bit lame I know) and of course without using any cheats! Strangely after all this time try…

    Wow!

    After 20 years I have finally completed Manic Miner (bit lame I know) and of course without using any cheats! Strangely after all this time trying I did n't lose any lifes either.

    Dave Beer
    dave_beer_uk dave_beer_uk January 2003 Games
  • Help with Su 20 and issues to swap /beg for to finish 1st 50!Got hold of issue 20 but with no cover, I can get an image of the front cover, but could someone tell me if the Kempston advert on page 2 and the qui…

    Got hold of issue 20 but with no cover, I ...
    Mort! Mort! February 2004 MIA/STP/SDP
  • Heads Up : Sinclair and his C5 on BBC1: 2.20 a.m. soon Don`t know how much`ll be about sinclair or C5, and it`s about Bush as well, and I know how much we all love that.. oops.. him "Seemed like a goo…

    ... at the time"... BBC1 : 2.20

    can`t tape ...
    CKay CKay December 2004 Sinclair Miscellaneous
  • 20% off my next ebay itemI got an email from ebay saying I will get 20% off my next purchase ( if I use Paypal) up to the value of ?20.00. Has anyone else had one. [ This M…

    I got an email from ebay saying I will get 20% off my next purchase ( if I use Paypal) up to the value of ?20.00. Has anyone else had one.

    [ This Message was edited by: swordheart on 2005-05-27 19:50 ]
    swordheart swordheart May 2005 Chit chat
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... , let's make TZX 1.20 finally a reality :D
    Luca Luca October 2005 Emulators
  • Games club voting for WC 20/5/2006Sorry it's late! Here's the votes for WC 20/5/06

    Sorry it's late! Here's the votes for WC 20/5/06
    Lee Fogarty Lee Fogarty May 2006 Games
  • TZX specs v1.20 RC1Hello folks, after months of waiting finally you have the latest update proposal (RC1) for the TZX format! This update includes revisions to the 0x…

    ... will become the definitive v1.20 in the next weekend.
    Stefano Stefano August 2006 Emulators
  • TZX revision 1.20 finalSince everybody seems to agree with the last propositions, the specification for the TZX file format revision 1.20 now becomes final and you can find…

    ... TZX file format revision 1.20 now becomes final and you ... files that supports the 1.20 revision.
    Mikie Mikie December 2006 Emulators
  • X-10 or X-20 schematics wantedDoes anyone have schematics for the Sinclair X-10 or X-20 amplifiers ? These amp-kits were sold back in 1964/65, and when I read about them, I got v…

    ... Sinclair X-10 or X-20 amplifiers ?

    These amp ...
    Pilsener Pilsener December 2006 Wanted
  • Post #3333 : I Can't Believe It's Been 20 Years!It's true. This time 20 years ago (give or take a few days), I received my first Spectrum. It was a 2nd hand 48K given to me as a present for my conf…

    It's true. This time 20 years ago (give or take ... 'd still be doing this 20 years later, but I am ... ] Here's to the next 20. :)

    Necros ...
    Ian Hamilton Ian Hamilton February 2007 Sinclair Miscellaneous
  • searching for a TZX file V1.20 compliantHello I am currently working on a new release of winTZX that will support new block 19 specification as in V1.20. To archieve that and in the goal o…

    ... 19 specification as in V1.20. To archieve that and in ...
    patrick delvenne patrick delvenne March 2007 Emulators
  • new release of winTZX for TZX 1.20Hi All I finally released winTZX0.8 to be compliant with TZX 1.20 publications An embedded block editor is still under developpement. Version 0.8a 0…

    ... be compliant with TZX 1.20 publications
    An embedded block ... )
    + Now handle TZX 1.20 (12/2006) blocks such as ...
    patrick delvenne patrick delvenne April 2007 Emulators
  • TZX 1.20 block 0x18 questionHi All I am in touch with G?nter Woigk the author of Zxsp emulator for mac os X and we both wondering something about block 0x18 (Sorry if that ques…

    ... the beginning of TZX 1.20 specification block 0x18 has a ...
    patrick delvenne patrick delvenne April 2007 Emulators
<1234567…34>

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  • Spectrum vs Vic 20Straight copy for those that missed it on CSS:<br /> <br /> Hi everyone,<br /> <br /> If you read the editorial to ZXF issue 3 you'll know that the n…
  • Spectrum vs Vic 20 - cast your vote (please!)As I mentioned earlier this week, the Spectrum goes head to head with the<br /> Commodore Vic 20 in this week's round of the Micro Mart 'computer wor…
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