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<1234567…34>
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... BIFROST* internal routines directly, for the reasons explained in section "Advanced ... Programming" from the BIFROST* documentation ... [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #1< ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... :
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #2

    #include "bifrost.h"

    #define PX2LIN ... attributes (no glitches since BIFROST* is still disabled)
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... player:
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #3
    // no glitches since BIFROST* is still disabled
    BIFROST_fillTileAttrH ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... />
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #4
    * 30 LOAD "BIFROST*"CODE
    * 40 LOAD " ... /> #include

    #include "bifrost.h"

    #define printMode ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... :
    [CODE]/* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #5
    * 30 LOAD "BIFROST*"CODE
    * 40 LOAD " ... /> #include

    #include "bifrost.h"

    #define printMode ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... .cgi?id=0027405"]official BIFROST* release[/URL]). The ... /> [CODE]
    /* ----------------------------------------------------------------
    * BIFROST* ENGINE HI-DEMO #6
    #include

    #include "bifrost.h"

    #define printMode ...
    Einar Saukas Einar Saukas September 2012 Development
  • Under development: CattivikHey there I started making a new game "Cattivik" based on the cartoon character invented by Italian cartoonist Bonvi [url]http://www.youtube.com/wa…

    ... /showthread.php?t=40246"]BIFROST* Advanced Programming - part 1[/ ... /showthread.php?t=40296"]BIFROST* Advanced Programming - part 2[/ ... /showthread.php?t=40312"]BIFROST* Advanced Programming - part 3 ... /showthread.php?t=40437"]BIFROST* Advanced Programming - part 4 ...
    Einar Saukas Einar Saukas March 2013 Development
  • Under development: CattivikHey there I started making a new game "Cattivik" based on the cartoon character invented by Italian cartoonist Bonvi [url]http://www.youtube.com/wa…

    ... /forums/showthread.php?t=40246"]BIFROST* Advanced Programming - part 1[/URL]
    BIFROST* Advanced Programming - part 2[/URL]
    BIFROST* Advanced Programming - part 6[/URL][/QUOTE ...
    gabriele amore gabriele amore March 2013 Development
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ...
    My initial problem with BiFrost was understanding the concept of ... your website are all labelled "BIFROST* Advanced Programming...". Hmm, yes, OK, ... but I don't want advanced, I want "hello world"! ... haven't read the "advanced" docs on your website.< ...
    thricenightly thricenightly July 2017 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    Another improved version of the BIFROST* ENGINE is now available ... automated updates to let BIFROST* interrupts animate it automatically ... written for previous versions of BIFROST* will still work, ... the new documentation section "Advanced Programming" that I'm ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • Was spectrum the most advanced thing when you got it?When you got your first spectrum games, were they the most advanced games at the moment? When my dad bought it for me I was crazy excited, it was ama…

    ... games, were they the most advanced games at the moment?
    Vortexrider Vortexrider August 2003 Games
  • Book: Advanced Spectrum Machine Language (Webb,1984)Hi, I'm after a book from the past. If anyone has a copy they'd like rid of, let me know. Book Details: Advanced Spectrum Machine Language by Dave W…

    ... .

    Book Details:
    Advanced Spectrum Machine Language by Dave ...
    DaxTrajero DaxTrajero January 2005 Wanted
  • Advanced Shed SimulatorMy entry for the 2006 Crap Games Compo is now available: Advanced Shed Simulator, written in glorious Freescape. Can you find the hidden pr0n stash…

    ... Games Compo is now available: Advanced Shed Simulator, written in glorious ...
    Daren Daren December 2006 Games
  • Advanced Jet Ski SimulatorI have a little story to tell... Advanced Jet Ski Simulator by Codemasters is a very underrated game that I used to enjoy immensley in my youth. I w…

    ... story to tell...

    Advanced Jet Ski Simulator by Codemasters ...
    Lebowsk1 Lebowsk1 December 2006 Games
  • Advanced Lawnmower Simulator - 3D remake in development!Does anyone remember this 'game'? :D [URL="http://www.antom.co.uk/games/als/"]Here's a nice flash version of the original Advanced Lawnmower Simulat…

    ... flash version of the original Advanced Lawnmower Simulator[/URL]

    sonicfactory sonicfactory April 2007 Games
  • Armagetron Advanced -- where is the moviepack?I've downloaded Armagetron Advanced (a brilliant open-source Light Cycles game for several platforms -- Windows in my case). Trouble is, the distro …

    I've downloaded Armagetron Advanced (a brilliant open-source Light ...
    robert@fm robert@fm June 2007 Chit chat
  • Chuck Yeager's Advanced Flight TrainerThere seems to be some severe database corruption with respect to [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0000956]Chuck Yeager's Advanc…

    ... ?id=0000956]Chuck Yeager's Advanced Flight Trainer[/url].

    Philip Kendall Philip Kendall September 2007 Infoseek database
  • Home Computer (Advanced) Course?Hi all Going through some boxes of mine, I found a pretty large number of a magazine called the "Home Computer Course", followed by the "Home Comput…

    ... ", followed by the "Home Computer Advanced Course".

    This is ...
    Gorky 99 Gorky 99 March 2009 MIA/STP/SDP
  • The Home Computer Advanced Course - Tapes[URL="http://www.worldofspectrum.org/infoseekpub.cgi?regexp=^The+Home+Computer+Advanced+Course$&loadpics=1"]The Home Computer Advanced Course[/URL] -…

    ... cgi?regexp=^The+Home+Computer+Advanced+Course$&loadpics=1"] ... The Home Computer Advanced Course[/URL] - Orbis Publishing ... of the "The Home Computer Advanced Course" - and is noted ... to the "The Home Computer Advanced Course"

    Also ...
    Richard_Butler Richard_Butler August 2009 Infoseek database
  • New Infoseek Advanced search optionIt wasn't possible before to search on any of [URL="http://www.worldofspectrum.org/features.html"]those[/URL] properties with the [URL="http://www.wo…

    ... .worldofspectrum.org/infoseekadv.cgi"]Infoseek Advanced[/URL] engine.

    Since ...
    mheide mheide September 2009 Games
  • Advanced Soccer SimulatorAdapted game Advanced Soccer Simulator for disk system +3DOS. Adaptation full, it is made even load/save the postponed condition of game. [URL="http…

    Adapted game Advanced Soccer Simulator for disk system + ... ="http://narod.ru/disk/14239009000/ADVANCED%20SOCCER%20SIMULATOR_%2B3DOS.dsk.html ...
    Russian Russian October 2009 Games
  • A little request for the Advanced searchMartijn, since I saw there is another "category" for the games which were never released but managed to get recovered, would it be possible to put th…

    Martijn, since I saw there is another "category" for the games which were never released but managed to get recovered, would it be possible to put this also in the advanced search, so we can find directly those recovered games?

    Thanks!
    Ivanzx Ivanzx March 2010 Infoseek database
  • A question about advanced infoseekMartijn, I was using advanced infoseek and tried to find the games only for 128K, and in the search they appeared the games "2x1...." which were comp…

    Martijn, I was using advanced infoseek and tried to find ... games shouldnt only appear in advanced infoseek when you select 128 ...
    Ivanzx Ivanzx May 2010 Infoseek database
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... : besides crediting ZXodus influence in BIFROST* ENGINE itself, my "license" ... whenever a program uses the BIFROST* ENGINE. I believe this ... credit is provided. Although BIFROST* ENGINE did not exactly ... him as co-author of BIFROST* ENGINE itself, instead of ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... multicolour using z88dk, using the BIFROST* engine (more info [URL ... /> Note3: Please read the original BIFROST* thread before using engine for ... /> [CODE]

    /****************************************

    BiFrost demo

    08 March ...
    Timmy Timmy March 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... used in the ZXodus and BIFROST* engines.

    This (and ... Spectrum. (Based on code from "Advanced Spectrum Machine Language" by David ...
    AMW AMW April 2012 Development
  • BIFROST* ENGINE with Spectrum 128K support is out!The BIFROST* ENGINE release 1.1 is finally available, now providing also support for all Spectrum 128 models. You can download it from here: [url]ht…

    The BIFROST* ENGINE release 1.1 is ...
    Einar Saukas Einar Saukas April 2012 Announcements
  • Help wanted: BIFROST* 1.1 on real hardware?[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release 1.1 implements support for all standard Spectr…

    ... .org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL]'s latest release ...
    Einar Saukas Einar Saukas April 2012 Hardware
  • Advanced Infoseek and OperaNot strictly database but rather website issue. I have recently installed Opera web browser and quite liked it. I have noticed however that Advance…

    ... /> I have noticed however that Advanced Search ([url]http://www.worldofspectrum ...
    Ralf Ralf September 2012 Infoseek database
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... .org/infoseekid.cgi?id=0027405"]BIFROST*[/URL], [URL="http://www. ... method to use it with BIFROST* in practice.

    ... your favorite emulator, load the BIFROST* demo, then select "save ... favorite emulator and, while the BIFROST* demo is running, select ...
    Einar Saukas Einar Saukas September 2012 Development
<1234567…34>

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Related Threads

  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw &amp; animate everything in multicolor for y…
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before.<br /> <br /> In BIFROST*, "sprite tiles" are 2 special tiles…
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels).<br /…
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…
  • What was the most technically advanced game you've seenThe sort of game that made you disbelieve it was a spectrum you were playing on...
  • Was spectrum the most advanced thing when you got it?When you got your first spectrum games, were they the most advanced games at the moment?<br /> When my dad bought it for me I was crazy excited, it w…
  • Book: Advanced Spectrum Machine Language (Webb,1984)Hi, I'm after a book from the past. If anyone has a copy they'd like rid of, let me know.<br /> <br /> Book Details:<br /> Advanced Spectrum Machine …
  • viewers for advanced graphic-convertionHi there,<br /> I 'd like to do two questions,<br /> -----<br /> Q1:<br /> Do someone know where to find the viewers for the following graphic conver…

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