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  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    [QUOTE=aowen;639922]Nice work. It's going to be a while before I go back to ZXodus II so hopefully we can look forward to some Bifrost* games in the mean time. :)[/QUOTE]

    Thanks! I hope so :)
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ...
    ENDM[/CODE]

    Bifrost does 18 columns, yes? This ...
    Gedlion Gedlion July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... the source:


    Bifrost does 18 columns, yes? This ...
    Stefan Drissen Stefan Drissen July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    Bifrost allows you to have 2 colors on each 8x1 line?

    (Im going to make an editor)

    Also could I have an example if inputting the sprite data manually please?
    slenkar slenkar July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    [QUOTE=slenkar;640167]Bifrost allows you to have 2 ... (as used by ZXodus and Bifrost*) is simple: Each tile is ... 256 tiles in length (16K). Bifrost* sprites are made using multiple ...
    chev chev July 2012 Brand new software
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... creating tiles for ZXodus and Bifrost* a little easier than it ...
    chev chev July 2012 Emulators
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    [QUOTE=slenkar;640167]Bifrost allows you to have 2 ... !

    All versions of BIFROST* and ZXodus use the same ... please?[/QUOTE]

    From BIFROST* ENGINE's documentation:

    Einar Saukas Einar Saukas July 2012 Brand new software
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... creating tiles for ZXodus and Bifrost* a little easier than it ... all versions of ZXodus and BIFROST* can be now considered a ...
    Einar Saukas Einar Saukas July 2012 Emulators
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    ... : Zynaps, Academy, Venom, Aquaplane, Buzzsaw, BIFROST*, River Raid Tech Demo, Rotatrix ...
    Ketmar Ketmar July 2012 Emulators
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    ... : Zynaps, Academy, Venom, Aquaplane, Buzzsaw, BIFROST*, River Raid Tech Demo, Rotatrix ...
    chev chev July 2012 Emulators
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    ... it's less forgiving than Bifrost*. If it's running ok ...
    chev chev July 2012 Emulators
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    ... : Zynaps, Academy, Venom, Aquaplane, Buzzsaw, BIFROST*, River Raid Tech Demo, Rotatrix ...
    Einar Saukas Einar Saukas July 2012 Emulators
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... . Sorry![/QUOTE]

    From BIFROST* ENGINE's credits section:
    Einar Saukas Einar Saukas July 2012 Brand new software
  • Zymosis -- WTFPL'ed Z80 Emulation Corebreaking news! i'm back with another useless project: new Z80 emulation core written in pure C! i hear you screaming: "oh, no! WHY?!" let me tell yo…

    ... a variable delay before each HALT, like this:
    [CODE]; simple ... /> delay:
    djnz delay
    halt
    ld a,(23560)
    Einar Saukas Einar Saukas July 2012 Emulators
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... that's easy. In BIFROST* source code, just need ... br />

    [*]BIFROST* routine exits immediately after finishing ... the upper border. Moreover, BIFROST* anti-flickering mechanism requires ... multicolor area, and keeping BIFROST* compatible should also ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    is there anyway of compiling the demo in Boriels Basic without using the loader?

    [quote] 10 CLEAR 32767
    20 LOAD "bifrostdem"CODE
    30 LOAD "TILES"CODE
    40 LOAD "BIFROST*"CODE
    50 RANDOMIZE USR 32768[/quote]
    slenkar slenkar July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... "TILES"CODE
    40 LOAD "BIFROST*"CODE
    50 SAVE "EVERYTHING ... still need to load the "BIFROST*" code block after your compiled ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    Thanks, I wanted to experiment with BiFrost to see exactly how to input sprite data.But I didnt want to write the loader each time I compile.

    But I realise I should create my own demo to start experimenting.
    slenkar slenkar July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... I wanted to experiment with BiFrost to see exactly how to ... developing my own programs for BIFROST*, I keep a separate " ... br /> [*]Bytes: "TILES"
    [*]Bytes: "BIFROST*"[/LIST]
    The loader is ... "TILES"CODE
    30 LOAD "BIFROST*"CODE
    40 LOAD ""CODE ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... /> Technically that's easy. In BIFROST* source code, just need to ...
    Gedlion Gedlion July 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... , and all 24 rows of BIFROST* on screen.

    This ... time to animate tiles in BIFROST* at "slow animation" speed) and ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... format is a pain, but Bifrost* has taken the sting out ...
    chev chev July 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... go

    back:
    halt

    ;; 32 attribute lines ...
    na_th_an na_th_an July 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... sure you've always used HALT before the interrupt occurs, you ... up to 3T as the HALT waits in 4T cycles, like ...
    joefish joefish July 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    The second variant of BIFROST* called [B]1.2 High[/ ... into the tile map and BIFROST* will automatically draw/animate everything ... the easiest way to use BIFROST*.

    However, if someone ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... the # of t-states from halt to first pixel on screen ...
    na_th_an na_th_an July 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ...


    M2
    HALT
    LD (StoreSP),SP
    Ralf Ralf July 2012 Development
  • Brazilian magazine Jogos80 #9 (in Portuguese)The Brazilian magazine [B]Jogos80[/B] released yesterday an special issue dedicated to the ZX-Spectrum! The official site is as follows: [url]http:/…

    ... I'm currently developing using BIFROST* :)
    [/shameless plug][/I][/QUOTE ... all the hard work on BiFrost yields a few games soon ...
    R-Tape R-Tape July 2012 Announcements
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... probably the final version of BIFROST*. I may still consider adding ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • Brazilian magazine Jogos80 #9 (in Portuguese)The Brazilian magazine [B]Jogos80[/B] released yesterday an special issue dedicated to the ZX-Spectrum! The official site is as follows: [url]http:/…

    ... all the hard work on BiFrost yields a few games soon ... /> My current priority is still BIFROST* support. In the next few ... developers understand how to use BIFROST* better. Afterwards I will finally ...
    Einar Saukas Einar Saukas July 2012 Announcements
<1…22232425262728…34>

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