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64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…
The tricky thing is thinking on a way to make everything get into the right place in memory. Most likely, I'll have to make it work like the Bifrost engine and loading a binary in memory outside the ZX Basic code. -
j symbol-shift p pA phrase I will never forget... and apart from the word code, i don't think I learnt ANY of the other keywords off by heart.... Without looking, whic…
... almost all opcodes from developing BIFROST* :) -
ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…
... creating tiles for ZXodus and Bifrost* a little easier than it ... all versions of ZXodus and BIFROST* can be now considered a ... -
BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
I just posted a small demo in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40246"]this thread[/URL] that demonstrates one of [B]BIFROST* 1.2 High[/B] features. -
ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…
... of time for checking the BIFROST* Engine, I'm sure that ... -
BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... border, as explained in the BIFROST* documentation. And even if a ... -
BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
[QUOTE]Portability: The current version of the BIFROST* ENGINE supports all standard
Spectrum models (48K, 128K, +2, +2A, and +3)[/QUOTE]
Pentagon forever!
need config in compiler. -
RET MHello. I?ve seen in the Joffa game SAUCER a kind of loop like this LOOP LD A,R RET M JR LOOP I do know what this loop mea…
... occurred. It's preferable to HALT as the time can be ... -
ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…
... format used by ZXodus and Bifrost* originated with the [url="http ... -
BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …
... -in sprite support" provided by BIFROST*, so you will be able ... -
ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…
... format used by ZXodus and Bifrost* originated with the [url="http ... file format under the name Bifrost*ZXodus tile file anyway. :-) .ctile ... -
64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…
BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …
... the best way to use BIFROST* for this, if someone can ...BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... as the largest version of BIFROST*). Buzzsaw uses all the available ... , thus the same game using BIFROST* would be probably smaller. In ...BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... provide built-in support for BIFROST* (download [URL="http://members.inode ...BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... as the largest version of BIFROST*). Buzzsaw uses all the available ... , thus the same game using BIFROST* would be probably smaller. In ...BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... worthwhile hardware for games, thus BIFROST* (among others) must support the ... already agreed trying to port BIFROST* to Pentagon (if I can ...BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... worthwhile hardware for games, thus BIFROST* (among others) must support the ...New categories/fields, what do you think about it?Do you think it would be useful to have another field in each entry determining if the game was code in ASM, or Basic or Compiled Basic? There are a …
... .org/infoseekid.cgi?id=0027405"]BIFROST* ENGINE[/URL] - Source code in ...BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... have the same version of BIFROST* working on both Spectrum and ... the necessary adjusts in the BIFROST* source code and recompile it ...BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... be reimplementing exactly the same BIFROST* library interface, but to directly ... Timex 8x1 mode instead of BIFROST* itself. This way, games developed ... for BIFROST* could be recompiled to automatically ...BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... be reimplementing exactly the same BIFROST* library interface, but to directly ... Timex 8x1 mode instead of BIFROST* itself. This way, games developed ... for BIFROST* could be recompiled to automatically ...BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
I just posted yet another demo in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40312"]this thread[/URL], this time to demonstrate "sprite tiles" built-in support in BIFROST*.BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... provide built-in support for BIFROST* (download [URL="http://members.inode ... format. Would it work with Bifrost*? (sorry, I haven't read ...BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... format. Would it work with Bifrost*? (sorry, I haven't read ... />
Yes. Both ZXodus and Bifrost* use the [url="http://www ...ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…
Well, the BIFROST*ZXodus tile support is in progress .... ;-)
Only some little things until the next release....
[IMG]http://www.zxmodules.de/ontheway.jpg[/IMG]ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…
[QUOTE=clausjahn;643352]Well, the BIFROST*ZXodus tile support is in progress .... ;-)[/QUOTE]
Looks great!!!BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... format. Would it work with Bifrost*? (sorry, I haven't read ...