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  • Was there a POKE that broke the SpectrumHi Everyone I've been recalling myths and rumours from back in the day. You know "Lunar Jetmans" trailer and that sort of thing. But one rumour …

    There's a TV series with a title inspired by these rumours: [url=http://www.tv.com/shows/halt-and-catch-fire/]Halt and Catch Fire[/url].
    Antiriad2097 Antiriad2097 October 2015 Sinclair Miscellaneous
  • How to Write ZX Spectrum Games - Jonathan CauldwellHello, I'm trying to improve my very basic level of assembler by reading the Jonathan Cauldwell guide. I'm fine with the basics LD, CP, and JP,…

    ... ; length of delay.
    delay0 halt ; wait for an interrupt.
    jonesypeter jonesypeter October 2015 Development
  • New Game: The Order of MazesI'm pleased to announce my first full game release since Flynn's Adventure in Bombland 4 years ago. It is called The Order of Mazes and you can downl…

    ... accurate? I've added a halt statement before the key read ...
    TomD TomD October 2015 Brand new software
  • [Updated] RetroVM 1.0.4 with Recreated ZX Spectrum support.A new version available the change log: - Recreated ZX Spectrum "game mode" keyboard support. - Fix a bug with multiples machines running in para…

    ... and unfortunately was missing a halt statement to make sure the ...
    TomD TomD November 2015 Emulators
  • [Updated] RetroVM 1.0.4 with Recreated ZX Spectrum support.A new version available the change log: - Recreated ZX Spectrum "game mode" keyboard support. - Fix a bug with multiples machines running in para…

    ... and unfortunately was missing a halt statement to make sure the ...
    jcgamestoy jcgamestoy November 2015 Emulators
  • [Updated] RetroVM 1.0.4 with Recreated ZX Spectrum support.A new version available the change log: - Recreated ZX Spectrum "game mode" keyboard support. - Fix a bug with multiples machines running in para…

    ... the ROM routine). Adding a halt just before this part of ... the Emulator before adding a halt, maybe they key press is ...
    TomD TomD November 2015 Emulators
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... e, char_column ; 0-30
    halt
    call NIRVANA_drawT
    jr ...
    Einar Saukas Einar Saukas November 2015 Brand new software
  • No contended memory?Sorry if this is a stupid question. But I'm trying to learn more about the ZX Spectrum. If I had a stock 48k Speccy and I could wave a magic wa…

    ... 's been halted. I could halt for days and the demo ...
    cbmeeks cbmeeks November 2015 Development
  • Improving on perfection - Suggestions on making great games better!?Penetrator - different button for fire as opposed to move forward Ant Attack - just one grenade button Deathchase - time limit on each level Manic…

    ... annoying then coming to a halt and knowing no matter how ...
    Retrobrothers Retrobrothers November 2015 Games
  • Improving on perfection - Suggestions on making great games better!?Penetrator - different button for fire as opposed to move forward Ant Attack - just one grenade button Deathchase - time limit on each level Manic…

    [quote="Retrobrothers;841832"]Deathchase - no time limit! Perhaps be able to revers? There was nothing more annoying then coming to a halt ...[/quote]
    Coming to a halt? Don't remember ever doing that myself - full speed all the time!
    B-)
    Gwyn Gwyn November 2015 Games
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... /> [code]
    #define NIRVANA_halt() asm("halt\n")
    [/code]

    Alcoholics Anonymous Alcoholics Anonymous December 2015 Brand new software
  • NTSC Compatibility?Correct me if I'm wrong, but wasn't the Timex 2068 the only NTSC clone built of the ZX Spectrum? And I use clone lightly... From what I underst…

    ... ), then the ULA doesn't halt the CPU then does it ...
    cbmeeks cbmeeks December 2015 Games
  • Vega ARM SOC?I read that the core of the new Vega was an ARM SOC. I thought it would have been an FPGA. But it seems it's an ARM running an emulator. Anyone kn…

    ... /> org 33000

    Main halt ;wait until interrupt
    ld ...
    ld hl,NewFrame
    halt ;wait until interrupt, which will ...
    mcleod_ideafix mcleod_ideafix December 2015 Vega
  • Vega ARM SOC?I read that the core of the new Vega was an ARM SOC. I thought it would have been an FPGA. But it seems it's an ARM running an emulator. Anyone kn…

    ... /> ld b,ULAPLUSDATA

    halt ;wait until interrupt
    ld ...
    ld hl,NewFrame
    halt ;wait until interrupt, which will ...
    mcleod_ideafix mcleod_ideafix December 2015 Vega
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... of this code is to halt the program until the screen ...
    nuggetreggae nuggetreggae December 2015 Games
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    ... , and then flip following a Halt, and start drawing to page ...
    dmsmith dmsmith January 2016 Development
  • z88dk v1.99A Release Candidate[b]Z88DK VERSION 1.99A RELEASE CANDIDATE[/b] Download from: http://nightly.z88dk.org/Releases/ The release candidate will be available for te…

    ... I put "instrinsic_halt" into the halt macros of your headers and ...
    Alcoholics Anonymous Alcoholics Anonymous January 2016 Brand new software
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