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<1…28293031323334>
  • New game: ZoomBloxHi everyone, this is my first post here, so first off I'd like to say hello to the Spectrum development community :) I've been developing on an…

    ... 's interrupt driven and thus HALT wasn't needed, but apparently ... you have to trigger a HALT for it to stay in ...
    Fabrizio Zavagli Fabrizio Zavagli August 2016 Development
  • New game: ZoomBloxHi everyone, this is my first post here, so first off I'd like to say hello to the Spectrum development community :) I've been developing on an…

    ... that once I trigger a HALT then I'm obviously supposed ... alternative would have been triggering HALT more often during heavy Nirvana ... 's interrupt driven and thus HALT wasn't needed, but apparently ...
    Timmy Timmy August 2016 Development
  • Saving and loading data in assembly.I want to add a save and load feature to an project I'm working on. Since it's not that much data in size I thought I'd use the ROM functions, but ho…

    ... b, #28
    1:
    halt
    djnz 1B

    Bedazzle Bedazzle August 2016 Development
  • New game: ZoomBloxHi everyone, this is my first post here, so first off I'd like to say hello to the Spectrum development community :) I've been developing on an…

    ... that once I trigger a HALT then I'm obviously supposed ... alternative would have been triggering HALT more often during heavy Nirvana ...
    Einar Saukas Einar Saukas August 2016 Development
  • Line DemoI was looking in the source code of another game (that Akalabeth game), with lots of line drawings. The difference was that they don't use the PL…

    ... A
    RR A
    HALT
    LDIR
    OUT (#FE ...
    The_Bert The_Bert September 2016 Sinclair Basic
  • Startup colours of the Spectrum ROMHi Folks, Thought I would have a go at changing the startup colours of the Spectrum ROMs used within BasinC which ships with 48.rom (16384 bytes) …

    ... trap is in the core, HALT instruction.

    PutWord(@Memory ...
    Dunny Dunny October 2016 Development
  • ZX Spectrum CartridgesI have been thinking of "cloning" ZX Cartridges for a while (case, board and silicon skirt), to be able to make new releases or replace damaged cartr…

    ... /> Luckily I had a few HALT instructions after it, to allow ...
    RMartins RMartins October 2016 Hardware
  • Flicker-free animationTrying to create flicker-free screen update, but... Where I'm wrong? [url="https://dl.dropboxusercontent.com/s/pfywhfejfmwt2zq/test_128.sna"]Snaps…

    ... />
    ei
    loop:
    halt
    call swap_video
    call ...
    Bedazzle Bedazzle October 2016 Development
  • The state of source level debuggingI was just wondering if we can put on a table everything we collectively know about source level debugging for ZX Spectrum to get an overview of curr…

    ... except with RST or HALT? But a HALT will require overtaking entire ...
    tstih tstih October 2016 Development
  • The state of source level debuggingI was just wondering if we can put on a table everything we collectively know about source level debugging for ZX Spectrum to get an overview of curr…

    ... somehow?) except with a HALT? But a HALT will require overtaking entire ...
    tstih tstih October 2016 Development
  • A moron asks a question about Multiface POKEsI've just got a multiface, and I want to type in a poke for a game that goes like: POKE 36301,201 How do I do that? In what way do I use the multifa…

    I know that joke was a BIT poor :)) (sorry! I'll STOP and HALT now...)

    [b][i]Mark[/i][/b]
    1024MAK 1024MAK November 2016 Games
  • Graphics program in AssemblyHi so I think I'm getting the hang of this so I've done this program. It writes directly to the screen. I'm using ZX Spin. [code] LD HL,16384 LD B,…

    ... an interrupt routine might temporarily halt your code and temporarily put ...
    joefish joefish November 2016 Assembler
  • Control methods to support in new game (kempston, sinclair, redefinable keys etc)Hi guys, I've been busy lately working on porting a game from the C64 to the Spectrum, and I'm at the point where the main game is working pretty …

    ... time, e.g. after a HALT, then if it's not ...
    Hikaru Hikaru November 2016 Development
  • Control methods to support in new game (kempston, sinclair, redefinable keys etc)Hi guys, I've been busy lately working on porting a game from the C64 to the Spectrum, and I'm at the point where the main game is working pretty …

    ... is enough:
    [code]
    halt
    in a,(#1F)
    Hikaru Hikaru November 2016 Development
  • Control methods to support in new game (kempston, sinclair, redefinable keys etc)Hi guys, I've been busy lately working on porting a game from the C64 to the Spectrum, and I'm at the point where the main game is working pretty …

    ... engine, your instructions immediately after HALT will be typically executed while ...
    Einar Saukas Einar Saukas November 2016 Development
  • Control methods to support in new game (kempston, sinclair, redefinable keys etc)Hi guys, I've been busy lately working on porting a game from the C64 to the Spectrum, and I'm at the point where the main game is working pretty …

    ... engine, your instructions immediately after HALT will be typically executed while ...
    Hikaru Hikaru November 2016 Development
  • Interrupt routineI have been trying to create an interrupt routine for playing AY music in the background but cant seem to get anything working. I have a music rou…

    ... interrupts again

    LOOP: HALT ; Wait for interrupt
    CALL ...
    daveysludge daveysludge November 2016 Development
  • Interrupt routineI have been trying to create an interrupt routine for playing AY music in the background but cant seem to get anything working. I have a music rou…

    ... one won't occur. And HALT will lock things up if ... . Then you do EI and HALT in your main program to ... that EI immediately followed by HALT is guaranteed not to have ...
    joefish joefish November 2016 Development
  • Help with an android tablet, please.I don't know anything about android tablets, so I'd appreciate some advice, please. A friend of a friend's android tablet is running out of storag…

    ... for Apps that lets you halt running ones and clear their ...
    joefish joefish November 2016 Chit chat
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... just use [font=Courier New]halt[/font] instead?

    Cheers ...
    colonel32 colonel32 November 2016 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... just use [font=Courier New]halt[/font] instead?[/quote]

    halt[/b] instruction.
    Einar Saukas Einar Saukas November 2016 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    [quote="Einar Saukas;887976"]Yes.

    [b]NIRVANA_halt()[/b] is just a macro in C and Boriel's ZX BASIC for the [b]halt[/b] instruction.[/quote]

    Sweet, thanks!
    colonel32 colonel32 November 2016 Brand new software
  • Mysterious error message ?Something just occurred to me, when I try to load certain JSW games which require 128k memory into my emulator in 48K mode I get this error message. …

    ... /> LD (5B81H),HL ;OLDSP
    HALT
    RES 5,(IY+1 ... /> JR R034A
    ;
    BERR48: HALT
    RES 5,(IY+01H ...
    LD (OLDSP),HL
    HALT
    RES 5,(IY+1 ...
    John Elliott John Elliott December 2016 Sinclair Miscellaneous
  • Anyone fired today?I was today. Been there 10.5 years, but 2/3 of the company has just been sold off and the last 1/3 has to limit their spending, so a fulltime IT g…

    ... someone in Employee Relations would halt it. Last one took 18 ...
    SnazzyParrot SnazzyParrot December 2016 Chit chat
  • What should your speccy have come with ?:) I was thinking about this earlier. What changes should of been made to the Speccy when you purchased yours ? Realistically this topic really…

    ... making sound that didn't halt the whole system. Or at ...
    Bad Horsey Bad Horsey January 2017 Sinclair Miscellaneous
  • Communal Project for ASM NewbiesHi Folks, I tend to learn best by trying stuff and then going through the pain of it not working so that I can research and fix mistakes. I suspec…

    ... after a [font="Courier New"]halt[/font] instruction, and it should ...
    colonel32 colonel32 January 2017 Assembler
  • Communal Project for ASM NewbiesHi Folks, I tend to learn best by trying stuff and then going through the pain of it not working so that I can research and fix mistakes. I suspec…

    ... /> ei

    mainloop:
    halt

    ld a,1 ...
    Bedazzle Bedazzle January 2017 Assembler
  • Z88DK v1.99B ReleasedAt Sourceforge: https://sourceforge.net/projects/z88dk/ It's been a year since the last release so it was time for another. This is another tran…

    ... .

    Example from the bifrost2 demo:

    In bifrost2dem ... />
    _ctiles:

    BINARY "bifrost2.ctile"
    [/code]
    This ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Announcements
  • Database model ZXDBRecently, I have been trying to figure out how to provide my contribution to whoever takes over WoS archive rework next... So I came up with this: …

    ... the site grinds to a halt until you reboot the server ...
    AndyC AndyC January 2017 Announcements
  • Database model ZXDBRecently, I have been trying to figure out how to provide my contribution to whoever takes over WoS archive rework next... So I came up with this: …

    ... the site grinds to a halt until you reboot the server ...
    Einar Saukas Einar Saukas January 2017 Announcements
<1…28293031323334>

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