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<1…28293031323334>
  • CASTLE CAPERSThe Dream Fairies have been kidnapped by the evil mouse king and his horrible accolites Use your magic to make blocks or holes and go up and down t…

    ... uncontended) via this code:
    HALT
    LD C,0
    velesoft velesoft January 2017 Brand new software
  • CASTLE CAPERSThe Dream Fairies have been kidnapped by the evil mouse king and his horrible accolites Use your magic to make blocks or holes and go up and down t…

    ... :

    ;usable only after halt....
    IN A,(#1F)
    velesoft velesoft January 2017 Brand new software
  • New multicolor engine BIFROST*2[img]http://s15.postimg.org/rfue0jb3v/BIFROST2.png[/img] [b]BIFROST*2 ENGINE[/b] is now available! Download it here: https://www.dropbox.com/sh…

    ... /include/_DEVELOPMENT/sdcc/arch/zx/bifrost2.h

    For the ... /master/libsrc/_DEVELOPMENT/arch/zx/bifrost2/z80
    Alcoholics Anonymous Alcoholics Anonymous February 2017 Brand new software
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... , which practically chugs to a halt if anything other than you ...
    dm_boozefreek dm_boozefreek March 2017 Games
  • In-game AY music and sound effectsI'm currently working on various aspects of a Spectrum game and thinking now about the sound side of things. I know you can use a utility like Vortex…

    ... routine itself act like the HALT command, playing the fx in ...
    Hikaru Hikaru March 2017 Development
  • Help understanding the Z80.So I have a Z80 CPU and a 32k ram chip. I understand how they connect. (Data and address busses, chip select etc.) But how would i input information…

    ... writes, interrupt acknowledge, nmi acknowledge, halt, bus acknowledge. In summary, you ...
    Alcoholics Anonymous Alcoholics Anonymous March 2017 Hardware
  • Crystal Kingdom Dizzy Remake[img]https://2.bp.blogspot.com/-hu3KFlY4PPQ/WPKTFRnh2mI/AAAAAAAAhRo/Fb92COWf6oMPL4oyEQ_z_Ep6BrRHUCOPgCLcB/s640/Crystal0.jpg[/img] [quote]Dizzy fan…

    [quote="Ralf;904947"]Vega+ is a different case. It used customized version of Fuse emulator running under Linux:
    [/quote]There need to fix "fastloading" detector. It's buggy... False loading activation due to HALT command or something.
    Evgeniy Barskiy Evgeniy Barskiy April 2017 Brand new software
  • Crystal Kingdom Dizzy Remake[img]https://2.bp.blogspot.com/-hu3KFlY4PPQ/WPKTFRnh2mI/AAAAAAAAhRo/Fb92COWf6oMPL4oyEQ_z_Ep6BrRHUCOPgCLcB/s640/Crystal0.jpg[/img] [quote]Dizzy fan…

    [quote="Evgeniy Barskiy;904950"]There need to fix "fastloading" detector. It's buggy... False loading activation due to HALT command or something.[/quote]
    The Vega+ supports snapshots as well, so it shouldn’t pose a problem.
    Ast_A_Moore Ast_A_Moore April 2017 Brand new software
  • Spectrum 128k 2a or not 2b....Just picked up a +2 black case version and I'm in as little bit of a quagmire, The case is definitely black, has '+2A' stamped on the bottom, but in…

    ... a flashing amber led for halt mode :) yes i have too ...
    povvercrazy povvercrazy May 2017 Hardware
  • How do I dev for the speccy on .a mac?Hiya :) Any hints and tips for what the best approach would be for doing dev for a speccy 128 using a mac and / or linux? I'd ideally like some…

    ... .com/u/17590589/BIFROST2-build-scripts/pasmo-zxspectrum-bifrost2-bin-build.sh ... .com/u/17590589/BIFROST2-build-scripts/pasmo-zxspectrum-bifrost2-bin-build.sh ...
    dbolli dbolli May 2017 Development
  • What if...Just out of Friday's curiosity -- was there a ZX Spectrum emulator for Sinclair QL? Could there be one? Would it make a difference if there was one i…

    ... />
    Unless that instruction was HALT... it could probably emulate that ...
    RobeeeJay RobeeeJay May 2017 Emulators
  • endless runner project..So I'm thinking of writing a small tutorial series on writing games for the speccy in C, and figured that an endless runner would be an easy example …

    ... C,D
    DI
    HALT

    Command explanations? Yes ...
    Hikaru Hikaru May 2017 Development
  • Double Buffering Artefacts on Real HardwareI have a project that I've played around with for a while and always tested using emulators, either ZX Spin or Spectaculator. It is a 128k game th…

    ... />
    [code]
    ei
    halt
    in a,(#1F)
    Hikaru Hikaru May 2017 Development
  • Double Buffering Artefacts on Real HardwareI have a project that I've played around with for a while and always tested using emulators, either ZX Spin or Spectaculator. It is a 128k game th…

    ... the check right after a HALT instruction you should get a ...
    AndyC AndyC May 2017 Development
  • Double Buffering Artefacts on Real HardwareI have a project that I've played around with for a while and always tested using emulators, either ZX Spin or Spectaculator. It is a 128k game th…

    ... the check right after a HALT instruction you should get a ... remember correctly. I think that HALT can be avoided by using ...
    qaop qaop May 2017 Development
  • Double Buffering Artefacts on Real HardwareI have a project that I've played around with for a while and always tested using emulators, either ZX Spin or Spectaculator. It is a 128k game th…

    ... the check right after a HALT instruction you should get a ... remember correctly. I think that HALT can be avoided by using ...
    Hikaru Hikaru May 2017 Development
  • Double Buffering Artefacts on Real HardwareI have a project that I've played around with for a while and always tested using emulators, either ZX Spin or Spectaculator. It is a 128k game th…

    ... remember correctly. I think that HALT can be avoided by using ...
    Alcoholics Anonymous Alcoholics Anonymous May 2017 Development
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... then CALL 49152 after a HALT for both and catch the ...
    Woody Woody June 2017 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... NIRVANA_start

    LOOP:
    halt
    ld d, 20
    call NIRVANA_drawT

    halt
    ld d, 20
    Bedazzle Bedazzle June 2017 Brand new software
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... the raster so maybe a "halt" (intrinsic_halt() in C to avoid ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... call NIRVANA_drawT 10 times after halt.
    What is a maximum ...
    Bedazzle Bedazzle June 2017 Brand new software
  • Can Arkanoid be played using a Kempston joystick?It says so in the instructions but annoyingly without saying how. I load it up and no matter what button I start the game with, it won't work with a …

    ... /> Should at least include a HALT in there though in order ...
    Hikaru Hikaru June 2017 Games
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... .

    [code]

    HALT
    LDI background from buffer ...
    R-Tape R-Tape June 2017 Development
  • ROM emulation in softwareHi, first of all -- I only have shallow / uni knowledge of hardware, electronics, and physics. So forgive me for asking things that are out of that …

    ... /BUSAK) the parasite computer can halt instruction execution (after the current ...
    1024MAK 1024MAK June 2017 Hardware
  • ROM emulation in softwareHi, first of all -- I only have shallow / uni knowledge of hardware, electronics, and physics. So forgive me for asking things that are out of that …

    ... /BUSAK) the parasite computer can halt instruction execution (after the current ...
    tstih tstih June 2017 Hardware
  • ROM emulation in softwareHi, first of all -- I only have shallow / uni knowledge of hardware, electronics, and physics. So forgive me for asking things that are out of that …

    ... /BUSAK) the parasite computer can halt instruction execution (after the current ...
    1024MAK 1024MAK June 2017 Hardware
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... included in z88dk as [b]bifrost2[/b].

    [b]NIRVANA ...
    Einar Saukas Einar Saukas July 2017 Development
  • Key repeat weirdness with EI & IYI finally (after 35 years!) decided to write something a) for 48k speccy b) in z80 assembler. It's been over 20 years since I've written anything in …

    HALT waits for either a CPU ...
    1024MAK 1024MAK July 2017 Development
  • Windows 10My daughter bought me a Dell Inspiron 15 3000 series running Windows 10. I do wish they'd leave well enough alone, a beefed up Win 7 would have been …

    ... pretty good) grind to a halt whenever Windows Updates are downloading ...
    Vampyre Vampyre July 2017 Chit chat
  • z88dk terminalsto set up a terminal a bunch of numbers are needed: m4_zx_01_output_fzx(_window_1, 0x2330, 0, 0, 1, 14, 1, 19, 0, _ff_ao_Prefect, 14, 0, 14, 8, 1…

    ... is looking to do a halt followed by a 60000 cycle ... to the screen. Following a halt there are ~14000 cycles to ... set up im2 mode because halt is used in the scroller ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
<1…28293031323334>

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