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<1234567…34>
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... /> NUMERO ds 255,255 ;In big endian format. This is 2^(2040 ...
    mcleod_ideafix mcleod_ideafix November 2013 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... {
    uchar *next_in_spr; /* big endian!! */
    uchar *prev; /* big endian!! */
    uchar spr_attr; /* sprite ... -colour mode */
    uchar *next; /* big endian!! */
    uchar unused;
    };
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • Very first Speccy emulator?Which was the first? I mean here full emulator, not only Basic emu. I saw first Speccy emu. somewhere in 1991. Does anyone know something about Spe…

    ... host system hardware. (8MHz, and big-endian)
    I made great use ...
    Digital Prawn Digital Prawn October 2005 Emulators
  • ROM POKE-able emulatorIs there an emulator available where you can POKE the ROM (and also altering it) while running? Thereby making the ROM work like RAM. Preferably a…

    ... if we consider double little/big Endian conversion in all that.
    piters piters February 2006 Emulators
  • Elementary Question, sorryI am confused (Currently documenting code) When we are talking about HI bytes and LO Bytes, if the Address is c000h, is: c0h the lo byte and 00h th…

    You should read up on Little Endian and Big Endian architectures.
    Of which the Spectrum is little endian i.e. LSB first.
    Kiwi Kiwi February 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... struct sp1_cs *slist; // +3 BIG ENDIAN ; list of sprites occupying this ... struct sp1_update *ulist; // +5 BIG ENDIAN ; next update struct in list ... br /> struct sp1_cs *first; // +15 BIG ENDIAN ; first struct sp1_cs of this ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... struct sp1_update *update; // +2 BIG ENDIAN ; tile this sprite char currently ... struct sp1_cs *next_in_upd; // +20 BIG ENDIAN ; & sp1_cs.attr_mask of next ... struct sp1_cs *prev_in_upd; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... struct sp1_update *update; // +2 BIG ENDIAN ; tile this sprite char currently ... struct sp1_cs *next_in_upd; // +20 BIG ENDIAN ; & sp1_cs.attr_mask of next ... struct sp1_cs *prev_in_upd; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    struct sp1_cs *slist; // +3 BIG ENDIAN ; list of sprites occupying this ...
    struct sp1_update *ulist; // +5 BIG ENDIAN ; next update struct in list ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... .
    Changed default endianess to Big endian (Z80)
    o Fixed a ...
    Kiwi Kiwi May 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    Are you using the ZX Spectrum palette parser or the Palettized Imaged parser?

    If you are using the palettized image parser then change the endian type from little to big endian or visa versa.
    Kiwi Kiwi May 2006 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... then change the endian type from little to big endian or visa versa ... ZX-Spectrum parser, so no endian options are available.
    bobs bobs May 2006 Development
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... />
    [QUOTE]+ there's no endian dependent binary info, but variable ... me how "16384" is not big-endian.

    [QUOTE]+ no special ...
    Philip Kendall Philip Kendall July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... "16384" is not big-endian.

    It's endian _independent_ expression of ... a number (CPU's endian is what counts here, not ...
    zilog zilog July 2006 Emulators
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... /1 8.8 x position big endian (MSB = 0 for inactive)
    ; 2/3 8.8 dx big endian
    ; 4/5 8.8 ... y position big endian
    ; 6/7 8.8 dy big endian

    Alcoholics Anonymous Alcoholics Anonymous September 2006 Development
  • Mac2Spec 3.0 (Coming Soonish)I have been messing around with Mac2Spec in what little spare time I have and it is finally coming together. The major changes are: a substantial reo…

    I can help out with that if you like, the last one had lots of big endian numbers for the colour conversions that caused problems when compiled on Intel...
    Fred Fred September 2006 Announcements
  • Mayhem Accelerator - Prototype Complete [Sam CoupI am now pleased to announce that on the 8th June the prototype of the Mayhem Accelerator was finally completed. With work on the accelerator start…

    ... to the Z80 (2 stacks, big-endian, hardware mult, Etc.) - that even ...
    Chris P Chris P December 2006 Announcements
  • Mayhem Accelerator - Prototype Complete [Sam CoupI am now pleased to announce that on the 8th June the prototype of the Mayhem Accelerator was finally completed. With work on the accelerator start…

    ... to the Z80 (2 stacks, big-endian, hardware mult, Etc.) - that even ...
    Quazar Quazar December 2006 Announcements
  • 68000 programming.Anyone here know anything about this? My question is: how does the programmer know how long hisinstructions are? Do determine the operands to branch …

    ... mind also that 68K is big-endian. The lowest-address byte will ...
    Laser Laser July 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... )
    struct sp1_cs *slist; // +4 BIG ENDIAN ; list of sprites occupying this ...
    struct sp1_update *ulist; // +6 BIG ENDIAN ; next update struct in list ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Handling RST8 on a +3Well, I've come to that bit of my project that I wasn't really looking forward to (because I don't understand enough about the ZX BASIC ROM) - extend…

    ... decimal into a 32 bit big endian int)
    * Whether you want ...
    Winston Winston July 2008 Development
  • Spectrum does streaming videoActually, I was surprised my ROM routines for the socket library were fast enough, but the video seems to play at more or less the correct speed. He…

    ... to poke a lot of big endian registers on the ethernet interface ...
    Winston Winston November 2008 Development
  • Z80 assemblerIf I do this [code] LD BC, 0002h [/code] is B=0 and C=2, or the other way around? does it disassemble to 01 00 02 does it disassemble to 01 02 00

    ... />
    I've always preferred big-endian myself. I am convinced that ... for audio processing than little-endian but I have no evidence ...
    chev chev December 2009 Chit chat
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... struct sp1_update *update; // +2 BIG ENDIAN ; tile this sprite char currently ... struct sp1_cs *next_in_upd; // +20 BIG ENDIAN ; & sp1_cs.attr_mask of next ... struct sp1_cs *prev_in_upd; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Machine code[CODE] OPCODE HEX ADD LD A,05 3E05 F000 LD B,00 0600 F002 INC B 04 LOOP F004 CP A,B B8 F005 JP NZ,LOOP C2F003 F006 LD B,00 0600 F009 LD …

    ... .

    The classic big-endian little-endian mix up, it'll catch ...
    rich_chandler rich_chandler September 2010 Development
<1234567…34>

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