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Search Again :: Adv Search 1000 results in 0.021s
<1…78910111213…34>
  • Digitized videos and sounds projectAfter starting this thread [url]http://www.worldofspectrum.org/forums/showthread.php?t=14420[/url] I decided to start converting parts of clips and…

    ... have at moment such a big AVI, but it does not ... , Screen (with optiona compression) r Sprite (with optional mask). All you ...
    LCD LCD October 2007 Sinclair Miscellaneous
  • New assember ideaAs i work with Eclipse IDE in my job i become more and more lazy. This leads me to idea that it is time to left Notepad+Tasm combo behind and move on…

    ... every lib function. There is big chance that library has some ... as an example, the SP1 sprite library probably contains about 15K ...
    Alcoholics Anonymous Alcoholics Anonymous November 2007 Development
  • Battle of the Isometric gamesYes, it is another poll. But I think this one will produce quite an interesting debate. I never really got into these games back in the day but sinc…

    ... even program a decent main sprite... by Dragonskulle it had gotten ... hey, I'm not a big fan of the Amstrad really ...
    Fizza Fizza November 2007 Games
  • Battle of the Isometric gamesYes, it is another poll. But I think this one will produce quite an interesting debate. I never really got into these games back in the day but sinc…

    ... an interesting question. Spindizzy used sprite masking, as well as Last ... recently found out that the big C sold a Z80 CPM ...
    Fizza Fizza November 2007 Games
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... the lib: sp_Initialize, sp_Border (no big deal, I can do the ... from $7000 onwards and the sprite data?
    [/quote]
    < ... stores the background graphic and sprite character in each character on ... point?
    [/quote]

    Sprite data is fine in ROM ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • Deteriorating quality of artwork in Crash... during the "commercial" life of the speccy. I am making this topic about Crash magazine as that's the only one I know almost every issue of, so I…

    ... graphics. When in 80s player sprite consisted of few pixels there ... could just take the player sprite from the game and fire ... to DTP that made a big change... where Oli once used ...
    merman merman January 2008 Games
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... to use the screen$ and sprite functions within Z88DK. In particular ... screens so either screens or big sprites would be fine. I ... z88dk package there's a sprite editor that can dump to ...
    SnakeOilSteve SnakeOilSteve February 2008 Development
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... to use the screen$ and sprite functions within Z88DK. In particular ... screens so either screens or big sprites would be fine. I ... .... As you saw the monochrome sprite library is for monochrome sprites ... be to plot the monochrome sprite then overlay it with colour ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • New utility - Arcade Game DesignerNo income tax, no VAT, no money back, no guarantee... In advance of SEUD's release I thought I'd release AGD to get people in the mood for game maki…

    ... handle a conditional event for sprite only if *no* key is ... />
    You could try a big IF like....

    [CODE ...
    mulder mulder April 2008 Development
  • Name the game, pleaseCan anyone remember a game where the main character was a white space man sprite, and you flew around screens, comprising a massive maze, shooting ba…

    ... athletic fellow in a blue, big collared jump suit, running gun ... game features a very different sprite!
    MattLamb MattLamb May 2008 Games
  • XeO3 update...I've been busy creating a demo level of XeO3, not a level that will be in the game, but simply something to test difficulty and progression. I want t…

    ... games like that. Making a big-ish game is hard, and ... . Getting a [I]good[/I] sprite routine for the Plus/4 ... few months making a great sprite routine before you can even ...
    indi indi May 2008 Games
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... free blocks (initially one single big memory block).

    The ... the basic compiler (in particular sprite code) but it would require ...
    boriel boriel June 2008 Development
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... , thanks for OK'ing the sprite usage though Johnathan. I appreciate ... change my 'maria' sprite from a fat big tittied woman to a ...
    beanz beanz June 2008 Games
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    [QUOTE=beanz;281850]Now all you gotta do is change my 'maria' sprite from a fat big tittied woman to a handsome young gentleman.[/QUOTE]

    Sorry I can't make you any more of a gaylord than you already are :p
    dm_boozefreek dm_boozefreek June 2008 Games
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... Penfold sprite from Dangermouse in Double Trouble.

    The big grey ...
    dm_boozefreek dm_boozefreek June 2008 Games
  • The Sacred Armour of AntiriadOK, this is ToxieDogg's fault, because I said TSAOA was toss and got called unclean in return. Here's the thing. The thing: I've tried various TZX …

    ... do. Can you kill the big pink enemies in the trees ... the animation of the main sprite is pretty good. Many of ... , you can't kill the big pink sloth things in the ...
    ToxieDogg ToxieDogg July 2008 Games
  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ... screen redraws per second
    Sprite: 306 Redraws/sec (Because my ... slower is to use a big brush as outline.
    This ...
    LCD LCD September 2008 Development
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... a Stonkers screen is a big let down :(

    I ... pretty funny I made Miles sprite one of the Stonkers infantrymen ...
    dm_boozefreek dm_boozefreek September 2008 Games
  • Pussy - on sale againNo, it is nothing sick, it is just: european users can now buy "Pussy-the Titanic love story" on my homepage [url]http://lcd-one.da.ru[/url] again (p…

    ... the bad sense of, say, sprite flicker) 2 states of graphics ... , the game is 785 Kb big!!! (You now know why two ...
    LCD LCD October 2008 Announcements
  • what were the things the Speccy architecture was good for?I don't know a hell of a lot about all the different computers hardware and I wanted to know if the way the Spectrum was built lent itself to certain…

    ... C64 by using it's sprite capabilities to lessen the CPU ... be more Speccy games with "big" creatures (such as dragon from ...
    Matt_B Matt_B November 2008 Sinclair Miscellaneous
  • New BASin features - what do you want?Ok, this poll is just a quick method of gaining the measure of what you lot expect from BASin. Go vote! Which ever gets the most votes at the end of…

    ... are:

    1. How big a program can it compile ... and offer some support for sprite graphics. Again, these will tend ...
    Matt_B Matt_B December 2008 Sinclair Basic
  • ANN: Spud v0.202New version of Spud available for download. [URL]http://homepage.ntlworld.com/richard.chandler2/Spud20081224.rar[/URL] It has been reported that th…

    ... start the calculator or the sprite search tool, the sound comes ... in Spud options is too big for every tab. The Debugger ...
    zxbruno zxbruno December 2008 Emulators
  • ANN: Spud v0.202New version of Spud available for download. [URL]http://homepage.ntlworld.com/richard.chandler2/Spud20081224.rar[/URL] It has been reported that th…

    ... start the calculator or the sprite search tool, the sound comes ... in Spud options is too big for every tab. The Debugger ...
    rich_chandler rich_chandler December 2008 Emulators
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... draw a bit of the sprite, then POP DE to get ... /> But this comes with a big WARNING. Interrupts use the stack ...
    joefish joefish April 2009 Development
  • JSW: Holy [expletive]!!![url]http://www.worldofspectrum.org/infoseekid.cgi?id=0017876[/url] @boozefreek, is this one of your creations? one of the best JSW clones I've play…

    ... suggests it's quite a big game.

    - liking the ... for me e.g. a sprite I want to re-use ...
    dm_boozefreek dm_boozefreek May 2009 Games
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... - that's an actual Spectrum sprite from the game. In it ... control the border, and a big table of pre-prepared colour ...
    joefish joefish May 2009 Development
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... /> Anyway they're almost as big as her head ;)

    sprite from the looks of things ...
    dm_boozefreek dm_boozefreek May 2009 Games
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... music is about 1-2Kb big. So also I can choose ... uses some quite big tables to speed up the sprite drawing. So ...
    joefish joefish June 2009 Development
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... uses some quite big tables to speed up the sprite drawing. So ...
    Mister Beep Mister Beep June 2009 Development
  • Saboteur or Saboteur 2?Following on from the "[I]Renegade[/I] or [I]Target: Renegade[/I]" and "[I]Manic Miner[/I] or [I]Jet Set Willy[/I]" threads... It's a really tough o…

    ... liked the graphics, the ninja-sprite was very well made, the ... difficulty being offered was a big plus. I think it was ...
    Pyjamarama Pyjamarama August 2009 Games
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