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  • Brain 8I am glad to present my new "experiment" in Sinclair Spectrum 48K BASIC. https://drive.google.com/file/d/17_wCFWaAl5diIVt3rPLTbKhxDmPmYmOs/view?us…

    ... character variable for fast printing big sprites (6x6).

    Since ... ´t design any tile or sprite; all graphics are constructed from ...
    IvanBasic IvanBasic April 2019 Brand new software
  • Manic Miner - The Big Bonus Edition[b]Manic Miner - The Big Bonus Edition[/b] [img]https://i.imgur.com/obFhogp.png[/img] This is a very simple modification of Manic Miner to prov…

    [b]Manic Miner - The Big Bonus Edition[/b]

    [ ... /file/133-manic-miner-the-big-bonus-edition/"]found here[/url ...
    spider spider July 2019 Brand new software
  • Streve Wozniac's Big Nostrils.I was watching an interview with Apple founder Steve Woaniac yesterday and I kept thinking, I never seen anyone with nostrils that big that was not a…

    ... seen anyone with nostrils that big that was not a coke ...
    Scottie_uk Scottie_uk September 2020 Chit chat
  • Return Of The Improvers: GALACTIC TROOPERAlert readers will be aware that myself and the super-talented Pgyuri are always on the lookout for historical Speccy wrongs to fix, from the unplaya…

    ... which puts great big borders around every enemy sprite.

    (I ...
    Rev_Stuart_Campbell Rev_Stuart_Campbell October 2020 Games
  • High-quality magazine scans (and not the Big Three)First, note that I've already asked regular HQ-scanner Mort about this, but then, it's far from certain that Mort has every magazine I might need, an…

    ... they're not the regular Big Three - do raise a hand ...
    The Mighty Dopethrone The Mighty Dopethrone October 2020 Magazines
  • ScrollingBit of a daft topic but anyway... Which game had the best scrolling? I would have to volunteer Commando and its silky-smooth scrolling. A particula…

    ... feature to the screen. The big 'mounds' at the very start ... , left, right and bottom software 'sprite' shape.

    Green Beret ... ) is rendered as a software 'sprite'.

    [ This Message was ...
    frobush frobush June 2002 Games
  • which is the best pc remake of a spectrum game?which is the best remake of a spectrum game for the pc?

    ... think about something like a sprite and tile editor, and later ... to be both official and big.
    Jmk Jmk December 2002 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... it also depends on how big the gme is ) when the ... , if the sprite editor allows crtain sprites to be big enough even ... program, or demo, just the sprite editor and then ill send ...
    Amigo Amigo April 2003 Games
  • Most visually stunning Spectrum game?OK, gameplay aside what do you think was the most visually stunning Spectrum game? Personally i would have to give it to 'Starstrike II' for its use …

    ... mask was impressive too.
    Sprite based game with best graphic ... was Shadow Warriors, with the big colourful sprites.
    Runners up ...
    LCD LCD April 2003 Games
  • Most visually stunning Spectrum game?OK, gameplay aside what do you think was the most visually stunning Spectrum game? Personally i would have to give it to 'Starstrike II' for its use …

    [quote]
    On 2003-04-23 11:23, Paul Thompson wrote:
    Totally agree with Micronaut One, but surely Thanatos had the biggest sprite ever in a Spectrum game?
    [/quote]
    Thanatos sprites are big! But the "Walker" from Extreme was bigger.
    LCD LCD April 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... position, a copy of each sprite. This is _wasteful_ of memory ... . Time and Space are always big tradeoffs :) You may not need ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Who want to remake Double Dragon?Seeing as the Speccy version was crap (see my review: [url="http://www.gamestyle.net/retro.php?article=31"]http://www.gamestyle.net/retro.php?article…

    ... switch memory banks directly in sprite routine. they get a mask ... to manage so big sprites :( completely different from shooter sprite technics...
    Fikee Fikee August 2003 Games
  • C, Z88DK and the Sprite Pack Library I wrote a short demo that shows a taste of what can be done from C on the Spectrum: [url="http://justme895.tripod.com/zqa/pacmen.zip"]http://justme…

    May I take this opportunity to say a big THANKS to you for sprite pack! That and z88dk are the two things responsible for getting me interested in writing Spectrum stuff again after all these years. It's fabbo. :)

    *round of applause*
    Lee Tonks Lee Tonks September 2003 Development
  • 3D Game makerLittle suggestion to all those wonderful people out there who hack games and write their own wonderful little programs like the jet-set willy editior…

    ... sees that his first-ever sprite routine is working. I too ... it matter? I criticised code? Big whoop. Did I come along ...
    GOC GOC November 2003 Development
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... Spectrum games all did their sprite displays in exactly the same ... you're thinking of some big commercial game that already had ...
    cyborg cyborg January 2004 Emulators
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... good games expect some sprite routine to take a ... of cycles that the initial sprite routine used to take.< ... , not to rewrite the whole sprite routines !!Don?t forget that ... it's all a big risk and authors have ... games all did their sprite displays in exactly the ...
    Arm73 Arm73 January 2004 Emulators
  • i want to start writing my own gamesi want to start writing my own games but have no idea how. is there any downloadable dummys guides or some software that teaches u how. the only expe…

    ... C, Delphi, Java etc: the big three.
    [/quote]

    sprite lib sitting on my hard ... tile animation, pallette animation and sprite animation.


    [ This ...
    Alcoholics Anonymous Alcoholics Anonymous January 2004 Development
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... colours if it's a sprite and you want transparency, one ... " is 4*2 normal pixels big ( it's actually 8*2 ...
    Sadako Sadako February 2004 Games
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... . I haven't written a sprite engine yet, and I may ... exists. If I find the sprite pack is too large for ... do a sprite engine to suit my map engine. Big maybe.
    Kiwi Kiwi February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... do a sprite engine to suit my map engine. Big maybe.
    [/quote]

    Sprite Pack is a ... fairly big monolith at the ... />
    The sprite engine part will become "Sprite Pack lib #1 ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... of enthusiasts who needed a big name to bring their dream ... of colours per cell or sprite.

    Trap door looks ... of colors. one hires hardware sprite can really only use 1 ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... and ends, because sometimes many sprite stick togheter ( even with autowidth ... wile this is not a big problem once the colouring is ... done, might help a big deal when all you can ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... and ends, because sometimes many sprite stick togheter ( even with autowidth ... wile this is not a big problem once the colouring is ... done, might help a big deal when all you can ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... getting better and better !! The sprite finder is a great idea ... .While this is not a big problem, it makes things dirty ...
    Arm73 Arm73 April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... row. If you found your sprite and adjusted already to a ... scroll further by pages, this sprite (and may be neighbour ones ... size ( 256x192 ). [/quote]
    Oh, big sorry, I put on site ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... section), this is not a big deal, but look at the ... are used to "delete" the sprite and with those absent the ... sprite leaves a "trail" behind.
    < ...
    na_th_an na_th_an April 2004 Emulators
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... section), this is not a big deal, but look at the ... are used to "delete" the sprite and with those absent the ... sprite leaves a "trail" behind.
    < ... ? So if I shade a sprite using those colours they get ...
    na_th_an na_th_an April 2004 Emulators
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... addition of plugins is a big enhancement, but a typical user ... .
    I see so many sprite editors, sound editors, assemblers, image ...
    Kiwi Kiwi April 2004 Development
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... the fill option to recolour big chunks of data in the ... sprites (need to edit some sprite masks) and send you some ...
    Refrenz Refrenz April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... to recolour! Click on the Sprite finder icon (bottom right). See ... or 8 (depending on how big the graphics are in the ... (in the GFX editor NOT sprite finder) should move to the ... the same width as the sprite window (click on the double ...
    Arjun Arjun April 2004 Games
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