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<1…567891011…34>
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... make things preattyer is a big bonus, but it's still ... net with enhanched or changed sprite and graphics ( can't forget ... to recreate the movements and sprite collision and enemies behiveur with ...
    Arm73 Arm73 April 2004 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... make things preattyer is a big bonus, but it's still ... net with enhanched or changed sprite and graphics ( can't forget ... to recreate the movements and sprite collision and enemies behiveur with ...
    Arm73 Arm73 April 2004 Emulators
  • New vault updateWell, it's interesting to see how totally underwhelmed most people are about the new update! Or are they still busy downloading everything ;) The on…

    ... . )
    - Art-O-Matic
    - Sprite Machine

    I had ... see them. It's no big deal. When you get to ...
    Sadako Sadako August 2004 MIA/STP/SDP
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... 'm planning to use a big variety of middle-size sprites ... width and height for each sprite, and there are many different ...
    moroz1999 moroz1999 August 2004 Development
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... programmers don't use generic sprite routines! :)
    [/quote]

    yeah, sure, shifted sprite routines are faster, but i ... each level. they are rather big but you have only 48k ...
    Fikee Fikee August 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... and Sidewize style is a BIG deal. Comparable quality has also ... /> Regarding to your question about sprite colision. All depends on your ...
    omega omega September 2004 Development
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... it simply wasn't a big enough player.
    [/quote]
    If it wasnt a big enough player, how come it ... with proper collision detection and sprite colouring.
    [quote]
    It ...
    Antiriad Antiriad October 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... :
    If it wasnt a big enough player, how come it ... with proper collision detection and sprite colouring.[/quote]

    Again ... speed can be, a software sprite on the CPC with arbitary ... than a Spectrum or C64 sprite) but in 4 colours it ...
    TMR TMR October 2004 Games
  • Sparky eZX-BASIC Project in need of FPGA ExpertYou probably are not familiar with this project, but it is a computer system based on Zilog's new eZ80 chip and the OS is a superset of ZX BASIC. Ju…

    There's a very big difference between the those retro ... flash memory for program rom, sprite rom, background rom, etc..sometimes ...
    Sparky Sparky October 2004 Sinclair Miscellaneous
  • NEW CRONOSOFT RELEASESHi all, A few things happening at the moment, which may be of interest ... PLATFORM GAME DESIGNER ----------------------- A surprise this one... …

    ... simple art package, map designer, sprite designer etc etc (oh and ... get together to achieve something big like this..

    I ...
    CKay CKay October 2004 Games
  • Sam Coupe Manic MinerI know this is a long shot, but does anybody know why in the Sam Coupe version of Manic Miner, the Eugene's Lair level doesn't contain Eugene, he's r…

    ... if Eugene was so big as the sprite! :o
    _________________
    Dasse Dasse March 2005 Games
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... learnt to create the main sprite as big as possible as otherwise ...
    psj3809 psj3809 April 2005 Development
  • Game being created with Platform Game DesignerBeen playing with this since yesterday when i bought it from Cronosoft. To someone like me who cant program its excellent to create a Manic Miner st…

    ... 'm now gonna make my sprite as big as possible so 'unfair ...
    psj3809 psj3809 April 2005 Development
  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…

    ... months Retro Gamer, just a big face with arms and legs ... misleading.

    My fave sprite is the spaceman from Nodes ...
    Refrenz Refrenz June 2005 Games
  • Thanatos - Game Over Game over time folks so go [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Thanatos$&pub=^Durell+Software+Ltd$"]here[/url] vote for the ga…

    I gave it a generous 6.

    I'm just not having fun playing it. Graphics are ok(big dragon sprite and all) but the game feels clumsy, unresponsive and slow.
    bjohnnybravo bjohnnybravo July 2005 Games
  • Rebelstar Platform game finished[url="http://www.fwl.org.uk/pgd/rebelstar-ion.zip"]http://www.fwl.org.uk/pgd/rebelstar-ion.zip[/url] Rebelstar - Search for the I.O.N Gun 15 screen…

    ... ' and 'right' for the main sprite, i could have perhaps done ... empty characters in the main sprite caused even worse collision detection ... to obviously make the main sprite as big as you can. In ...
    psj3809 psj3809 July 2005 Development
  • "Sinclair Zx Spectrum: Absolutely Better Than Commodore 64"Did you ever read this? [url="http://www.alfonsomartone.itb.it/fztsmo.html"]http://www.alfonsomartone.itb.it/fztsmo.html[/url]

    ... 1986 to 92.
    Last big game on C64 is Lemmings ... Raster register tehnique and hardware sprite control.
    For really comparision ... work.
    Also, each hardware sprite and actual screen mode (low ...
    Pegaz Pegaz July 2005 Games
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... else. The Master System's sprite hardware is limited (maximum of ... ), so that's not as big a problem.

    It ...
    Jmk Jmk July 2005 Games
  • Shoot-em-up Demo 4 availableHi, Work continues on my Shoot-em-up game which will now be known as Retro Fighter (working title). Since the last demo, I have added collision det…

    ... features of both combined, ie. sprite masking and ASM code creation ... /> TommyGun has gone through a big coding spurt and is almost ...
    Kiwi Kiwi September 2005 Development
  • Help with game namesHello! I'm looking for a couple of games for the Spectrum which I can't recall their names. First game was about a spaniard that had to rescue a dam…

    Thanks but that's not it. What I just recalled now was that the character sprite was white, had a big, triangular nose and very short legs. It had to do with some guy trapped in his dreams, I think, and had to avoid spiders & pits.
    Moloch Moloch September 2005 Games
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... />
    When you create a sprite, you specify where in memory ... , that would print the sprite using the original sprite facing right [I ... will prepare the sprite definition to print the sprite facing left [I ... right? It's not a big deal (I doubt the player ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... *prev; /* big endian!! */
    uchar spr_attr; /* sprite type (bits 6 ... ()
    {
    ...
    // sprite initialization
    temp = sprClrAddr;
    ...
    // now colour sprite with colours
    // stored ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... the third column if the sprite is gonna be in a ... rows of zeros if the sprite's gonna be on a ...
    na_th_an na_th_an September 2005 Development
  • forgotten nameHello. I have one doubts. Somebody knows a game, which I do not remember the name, but it had as deep scene of known edificios, as the tower Eiffel, …

    ... the game. The main sprite was quite big, iirc.

    This ...
    Dunny Dunny December 2005 Games
  • forgotten nameHello. I have one doubts. Somebody knows a game, which I do not remember the name, but it had as deep scene of known edificios, as the tower Eiffel, …

    ... screens. Colourful? How big was the main sprite? where on the screen ...
    Dunny Dunny December 2005 Games
  • forgotten nameHello. I have one doubts. Somebody knows a game, which I do not remember the name, but it had as deep scene of known edificios, as the tower Eiffel, …

    ... screens. Colourful? How big was the main sprite? where on the screen ...
    emiliojorge emiliojorge December 2005 Games
  • ZX ShedNow that issue 2 is out and it's fairly obvious it's been a great success, we have to start considering issue 3. Thanks in part to the quality of wri…

    ... game types. Also the big main sprite should work out well for ...
    ADJB ADJB December 2005 Sinclair Miscellaneous
  • Best Sprite on the SpectrumWhich sprite or character from any Spectrum game do you think is the best? I personally like both the Miner and Jet Set Willys, because of thier sim…

    ... trying though).

    the big dragon in level one of ... />
    quite like the Exolon sprite as well.
    Bluce_Ree Bluce_Ree March 2006 Games
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... a play around with some sprite code, and maybe even have ... possible using C. Its a big ask to do it in ...
    Kiwi Kiwi April 2006 Development
<1…567891011…34>

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