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Search Again :: Adv Search 1000 results in 0.017s
<1…6789101112…34>
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... a play around with some sprite code, and maybe even have ... possible using C. Its a big ask to do it in ... background tiles and number of sprite characters moving to estimate performance ... the screen. If there are big enemies (eg end of level ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... ]
    struct sp1_ss { // "sprite structs" Every sprite is described by one ... width; // +2 width of sprite in tiles
    uchar height ... // +15 BIG ENDIAN ; first struct sp1_cs of this sprite

    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row major ... *update; // +2 BIG ENDIAN ; tile this sprite char currently occupies (MSB ... ; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of previous sprite occupying the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... next_in_spr; // +0 BIG ENDIAN ; next sprite char within same sprite in row major ... *update; // +2 BIG ENDIAN ; tile this sprite char currently occupies (MSB ... ; // +22 BIG ENDIAN ; & sp1_cs.next_in_upd of previous sprite occupying the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    struct sp1_cs *slist; // +3 BIG ENDIAN ; list of sprites occupying ...
    struct sp1_update *ulist; // +5 BIG ENDIAN ; next update struct in ... its logical coordinate system. A sprite moving right out of logical ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...

    The sprite colouring function, called by sp1_IterateSprChar ...
    [code]
    // create big pacman sprite

    pacman = sp1_CreateSpr(sp1_SprId2Type ... sp1_IterateSprChar() colours the pacman sprite and the call to ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... ) is copied to screen. A big advantage is that individual character ... (usually done automatically by move sprite functions) so that the entire ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... ) is copied to screen. A big advantage is that individual character ... (usually done automatically by move sprite functions) so that the entire ...
    robpearmain robpearmain August 2006 Development
  • Whats the slowest game?By this, I mean, what game has the slowest response time. The Hobbit takes a fair while to draw some of its picures, and you have to wait quite a bi…

    ... Boy, the main car sprite was really big and colourful so that ...
    zx1 zx1 August 2006 Games
  • Whats the slowest game?By this, I mean, what game has the slowest response time. The Hobbit takes a fair while to draw some of its picures, and you have to wait quite a bi…

    ... Boy, the main car sprite was really big and colourful so that ...
    Graz Graz August 2006 Games
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... 'VIC' chips, the sound and sprite capability was hampered big time.
    chaosmongers chaosmongers August 2006 Sinclair Miscellaneous
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... which number corresponds to particular sprite...

    ...

    ... some height and there is big chance that some of ... searching for minimum value' over sprite data.

    [code ... />
    of course, for big amount of sprites (50+ ??)and ...
    Fikee Fikee August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... , the sound and sprite capability was hampered big time.[/QUOTE]

    sprite software. For business it would ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... /> but for specific purposes like sprite sorting you dont need exact ... some height and there is big chance that some of them ... searching for minimum value' over sprite data.
    [/QUOTE]
    < ... I'd strongly suggest, for sprite sorting, bubblesort over the ...
    Paolo Ferraris Paolo Ferraris September 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... there such that your moving sprite objects appear in front ... raster and fiddle with the sprite registers during screen refresh ... blank transparent areas within the sprite: the c64's monochrome sprites ... underneath them which is a big problem with correct 3d ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • Ideas for possible entries for CSSCGC 2006Has anybody got any good ideas for possible entries to the comp.sys.sinclair Crap Game Competition 2006? (CSSCGC 2006?) Here's a few of the ideas I'…

    ... 128 , featuring a little Steve sprite having to jump over 128 ... work. Ever.

    4) Big Boxing (Rediscovered Kizza MIA Exclusive ... ) which has a VERY big box belonging to Kizza and ... houseboat , an Atari Lynx collection big enough to give him a ...
    Sard Sard October 2006 Games
  • Ideas for possible entries for CSSCGC 2006Has anybody got any good ideas for possible entries to the comp.sys.sinclair Crap Game Competition 2006? (CSSCGC 2006?) Here's a few of the ideas I'…

    ... 128 , featuring a little Steve sprite having to jump over 128 ... work. Ever.

    4) Big Boxing (Rediscovered Kizza MIA Exclusive ... ) which has a VERY big box belonging to Kizza and ... houseboat , an Atari Lynx collection big enough to give him a ...
    BigBadMick BigBadMick October 2006 Games
  • It's Friday, I'm hungover and...coming to these forums always cheers me up. Anyway I've got that out of the way, here's my question/topic. I'm assuming most people here are in the s…

    ... /> The main sprite was nice though, very colourful and big but just ...
    zx1 zx1 October 2006 Games
  • Does TommyGun need a new name?I visited a site today and it said TommyGun was a stupid name for an application. So does TommyGun need a new name to reflect more on what it does? …

    ... "Integrated 8-Bit Multi-platform sprite, map & code editor"![/QUOTE ... seems to just have a big ? and i posted on the ...
    Sadako Sadako November 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... particular I think the SP1 sprite engine might be interesting since ... display size) this is a big bonus.

    OTOH, if ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Sam Revival magazine issue 16 now out! [Sam CoupIssue 16 of Sam Revival magazine is now out! This issue features the full Sam game 'Colony' on the coverdisk, which was written by Derek Koselo. Col…

    ... you`d be having one big really polished/updated game on ... whole new set of useful sprite routines or something....

    Quazar Quazar February 2007 Announcements
  • Games that were better/worse on C64/SpeccyOkay, games that were either: a) Better on the Spectrum or b) better on the C64 Simple heh? I can think of a couple: Bombjack is way better o…

    ... isometric issues using the powerful sprite-handling power of its graphics ... as I have for the "big two" and I don't ...
    Zagreb Zagreb March 2007 Games
  • Games that were better/worse on C64/SpeccyOkay, games that were either: a) Better on the Spectrum or b) better on the C64 Simple heh? I can think of a couple: Bombjack is way better o…

    ... 't say I'm a big fan of either, they're ... extra colours for the main sprite nip it.
    Nodes of ...
    Fizza Fizza March 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... any non-trivial C program, big programs are broken up into ... program. Things like graphics commands, sprite commands, commands for reading the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • costa capers ..Is CC a real followup to technician ted or what? I thought about the name.. coz it has nothing in common :)

    ... /> 27 Acme Aerials 31 3B Big Bull

    [/code]< ...
    30 Removes yellow dancing sprite

    12 Air- ... Toothbrush 2C Removes yellow walking sprite

    35 Sun ... screen stops
    -07 Magenta sprite stops on channel tunnel screen ...
    Mr. Anonymous Mr. Anonymous June 2007 Games
  • horizontal shmupsare there any speccy horizontal shmups where you freely move your ship (or whatever) pixel-by-pixel except penetrator? (i?m glad to realize, the lack…

    ... />
    I did all the sprite graphics for PLOD and a ... remember doing a number of 'big end of level baddie' graphics ...
    frobush frobush June 2007 Games
  • More Games, Vicar?Does anyone know what happened to the game [I]More Tea, Vicar?[/I] from Jonathan? Why wasn't it published?

    ... short of a small outrider sprite and a status panel for ... too, and that's a big (and tedious!) job. Then there ...
    jonathan jonathan August 2007 Games
  • concerning soviet graphicsis there any game using a similar tricky technique how to let colorful objects move fluently with no color clash as soviet? (the colorful tops of bui…

    ... at any of the giant sprite games, like Pirahnas Trapdoor and ... 't clash tend to have big chunky black lines around the ... the latter does have the big chunky black lines around the ...
    dm_boozefreek dm_boozefreek August 2007 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... handle all display and sprite responsibilities. Using SP1 means ... way because SP1's sprite definitions are also ... sp1_cs *slist; // +4 BIG ENDIAN ; list of sprites occupying ... sp1_update *ulist; // +6 BIG ENDIAN ; next update struct in ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Fruit Machine Simsanyone into these...what are the best ones? (preferably ones I can d/l to the emu, not codemasters ones)

    ... often it's very small. Big wins therefore have to be ... code removed and replaced with sprite routines.
    jonathan jonathan September 2007 Games
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