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<1…26272829303132…34>
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... empty sky with just a big moon, the ground in darker ... dynamic lightning over the character sprite while he's moving.
    retrogod retrogod December 2014 New game ideas
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... appealing. I think the 2 big 8-bit consoles came out ... still pretty much limited to sprite/scrolling games - bar a few ...
    Matt_B Matt_B December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    [QUOTE=MinerWilly;810996]Cobra? Big sprites? Fast? Surely not, for ... , but can you produce any sprite-based racers on the C64 ...
    Muig Muig January 2015 Games
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... parameters. The reason is that z88dk still generate rather large code ... fzx code is not that big. But I know the memory ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... recent nightly builds of z88dk will cause compilation of ... This fails with the following z88dk error code
    [CODE ... of z88dk cannot handle

    [CODE]
    // ----------------------------------------------------------------
    // Sprite ...
    dbolli dbolli January 2015 Brand new software
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... , the movement of the main sprite in R-Type is quite ... least had a smooth moving sprite, it's what the hardware ... do so it was no big expectation, that's all.
    sprite and nothing else, which of ...
    Fizza Fizza January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... , the movement of the main sprite in R-Type is quite ... least had a smooth moving sprite, it's what the hardware ... do so it was no big expectation, that's all.
    sprite and nothing else, which of ...
    Graz Graz January 2015 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... the recent daily builds of z88dk[/URL], some of the macros ... will not compile correctly in z88dk.

    specifically in nirvana ...
    [CODE]
    #define SPRITECOL(sprite) ((unsigned char *)57575 ...
    dbolli dbolli January 2015 Brand new software
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... then removed when the new sprite routines and screen handling routines ... memory back again.
    - If, (big IF) there needs to be ...
    MatGubbins MatGubbins January 2015 Brand new software
  • Biggest baddie in a speccy gameIf you ignore really huge ones where the whole game is set inside a baddie (Dominator, Gutz etc), what is the biggest enemy "sprite" in a Spectrum ga…

    ... fades out before any really big moving monsters appear.

    big ship in the Speccy version is actually done with the sprite ...
    joefish joefish January 2015 Games
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... Priestley, Steve Jerrard[/COLOR]
    Big, colourful and cartoonish graphics from ... irrelevant platform game with a sprite wearing a cap to vaguely ... you get is a large sprite, a colourful character that anyone ...
    Jumping Stack Jumping Stack February 2015 Games
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... [url]http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/README.1st?revision ... /> struct sp1_ss *s; // sprite handle returned by sp1_CreateSpr()
    ;Interleave: Sprite
    ;Mask: Yes, before ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Vote the Best Game of 2014! [MULTIPLE CHOICE]You can read the title of the thread, can't you. Remember, it's a [B][COLOR="Red"][SIZE="6"]MULTIPLE CHOICE[/SIZE][/COLOR][/B] poll, vote how many g…

    ...
    Sector:Invasion Cool small sprite shooter
    Legend of Traxor ... never progressed far, bit too big for me ATM, one day ...
    R-Tape R-Tape February 2015 Games
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... br /> ; .area _INITIALIZED removed by z88dk

    _cr:
    sprite went off screen, reverse ... gt; 21) // if sprite went off screen, reverse ... gt; 21) // if sprite went off screen, reverse ...
    slenkar slenkar February 2015 Development
  • New Demake: Super 48k BoxNew game to kick off the weekend... a demake of Super Crate Box by Vlambeer.&nbsp; This is not connected, affiliated (i.e. they don't know shhhh!) wi…

    ... .  I think that the big angry sprite is just frames from the ... standard sprite, not sure if I remembered ...
    andrewvanbeck andrewvanbeck May 2015 Brand new software
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... br />
    Testing is a big problem because it's a ... that the math lib with z88dk will be much more complete ... rom for fp for a big win on binary size.
    z88dk, I've put in ... t be much difference between z88dk and modern C compilers).  So ...
    Alcoholics Anonymous Alcoholics Anonymous June 2015 Development
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... always fun.Testing is a big problem because it's a ... that the math lib with z88dk will be much more complete ... rom for fp for a big win on binary size.
    z88dk, I've put in ... t be much difference between z88dk and modern C compilers).  So ...
    zub zub June 2015 Development
  • 1985-2015.A topic where we can review games released on the Speccy 30 years ago, or, anyway, talk about that year.

    ... , with relatively big sprites. Anyway, the bigger the sprite the narrow the ...
    WhenIWasCruel WhenIWasCruel July 2015 Games
  • New game WIP from Retroworks...See the video here!! https://www.youtube.com/watch?v=ipdav25uRQc Looks really amazing :O

    ... and fencing. Would be a big hit back in the 80ties ... />
    It has one weakness - sprite drawing technique. I guess it ...
    Ralf Ralf July 2015 Announcements
  • Hungarian notation for asm - Yes or No ?There is thing called hungarian notation - https://en.wikipedia.org/wiki/Hungarian_notation Basically it is all about using prefixed indetifier to i…

    ... manage bigger projects. The only big project I was able to ... you have is basically a sprite loop and a game loop ...
    guesser guesser July 2015 Development
  • Could use some help improving some controls.Back when Dingo was released many people said they had problems controlling it, so I've decided to improve the controls on it, so you no longer need …

    ... 's Revenge (though the sprite moves in 4 pixel increments ... reading routine. If the sprite is facing up or down ... up/right together in a big area you do a ... .

    As the sprite is up/down facing, check ... 's easy to get the sprite 'snagged' on walls this ...
    Morkin Morkin July 2015 Development
  • Which games would you remake? Or like to see a mockup of?We all have a list of titles that we know or felt was not good enough or simply rushed to market without thought or effort. So which titles would you…

    ... like that)
    Perhaps smaller sprite size with some level redesign ... dont know if with those big graphics something good could have ...
    Ivanzx Ivanzx August 2015 New game ideas
  • Hungarian notation for asm - Yes or No ?There is thing called hungarian notation - https://en.wikipedia.org/wiki/Hungarian_notation Basically it is all about using prefixed indetifier to i…

    ... and assemble them as one big block of code). Using an ... like gnu binutils (or the z88dk assembler) that assembles to object ...
    Winston Winston August 2015 Development
  • Game development guidesHello all, I want to get into game development for the ZX Spectrum and would like to know where I can find some helpful guides. I've looked around t…

    ... assembly, or Boriel Basic, or z88dk C. If not, just use ... creators. :)
    2) Use a sprite library like 4spriter, or sp1 ...
    Timmy Timmy August 2015 Development
  • Game development guidesHello all, I want to get into game development for the ZX Spectrum and would like to know where I can find some helpful guides. I've looked around t…

    ... 's nearly full width. His sprite routines are limited but the ... [url="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc/_DEVELOPMENT/"]z88dk source[/url ...
    Alcoholics Anonymous Alcoholics Anonymous August 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... can simply reserve a tile sprite for each entity and let ... on screen, POKE a new sprite position, and NIRVANA will automatically ... an easy solution. Use last sprite number to draw player, but ... />
    I'm not a big fan of Manic Miner so ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... about the vast amount of sprite data that actually exists within ... conversions... IF (and thats a big IF), bunging the backgrounds through ...
    kgmcneil kgmcneil October 2015 New game ideas
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... will try to find the z88dk root dir another way if ... so that it knows where z88dk is installed. You're actually ... the instructions [url="http://www.z88dk.org/wiki/doku.php?id ... using DI/EI in both z88dk and Boriel's ZX BASIC ... it's not really a big deal anyway.
    Alcoholics Anonymous Alcoholics Anonymous October 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... sprite animation.

    (Note: if using sdcc in combination with z88dk ... , keep [url="http://z88dk.cvs.sourceforge.net/viewvc/z88dk/z88dk/libsrc ... /_DEVELOPMENT/sdcc_peeph.3"]z88dk/ ...
    Alcoholics Anonymous Alcoholics Anonymous October 2015 Brand new software
  • Best modern (small) sprites for the Speccy?What are the best game sprites created for the Speccy in the last 15 years? A month ago I released [url="http://www.worldofspectrum.org/forums/dis…

    ... they are too big! Unless you saw any particular sprite I missed ...
    Einar Saukas Einar Saukas October 2015 Development
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